"UnlitGeneric"
{
	// Original shader: BaseTimesLightmapSelfIllum
	"$detail" "detail/detail_noise1"
	"$detailscale" 2.5
	"$basetexture" "halflife/c1a0_flipsign6"
//	"$selfillum" 1
	"$surfaceprop" "computer"
}
