LightmappedGeneric
{
	"$basetexture"	"glass\offwndwb"
	"$translucent" "1"
	"$nocull" "1"
	"$envmap" "env_cubemap"
	"$envmapmask" "glass\offwndwb_ref"
	"$surfaceprop" "glass"
	"$crackmaterial" "glass\offwndwb_break"
}
