"LightmappedGeneric"
{
	"$basetexture" "dev/water"
	"$color" "{160 187 201}"
	"$scale" "[1 1]"
	"$translucent" "1"
//	"$additive" "1"

	"%compilewater" 1

	// This is needed for physics, etc.
	"$surfaceprop" "water"

	// You must have this. . this is a material that is practically identical
	// to this one in most cases.  It must have $reflecttexture disabled, and
	// you can set for params uniquely for underwater.
	"$bottommaterial" "nature/water_dx70_beneath"

	// This is needed for the proxy below which animates the normal map, etc.
	"$bumpframe" "0"

	// Enable water volumetric fog.
	"$fogenable" 1

	// This is the color of the fog in the water when looking from above.
	// You'll have the same thing in the bottom material for when looking from 
	// below.
	"$fogcolor" "{25 25 15}"

	// This is the distance in inches from the eye which water fog starts.
	// This has to be 0.0 for edge fading to work properly.
	"$fogstart" 0.00

	// This is the distance in inches from the eye which water fog ends.
	"$fogend" 150.00

	"$abovewater" 1	

	"$texoffset" "[0 0]"

	// The water generally looks better if we scale it down a bit
	"$texscale" "0.5"

	"Proxies"
	{
		"AnimatedTexture"
		{
			"animatedtexturevar" "$basetexture"
			"animatedtextureframenumvar" "$frame"
			"animatedtextureframerate" 20.00
		}

		"TextureScroll"
		{
			"texturescrollvar" "$texoffset"
			"texturescrollrate" .025
			"texturescrollangle" 45.00
		}

		"TextureTransform"
		{
			"translateVar" "$texoffset"
			"scaleVar" "$texscale"
			"resultVar" "$basetexturetransform"
		}
	}
}
