"lang"
{ 
"Language" "English" 
"Tokens" 
{ 
	"testcommands"			"<clr:255,0,0>This is red<I> and italics<B> and<cr>bold<B><I><clr:255,255,255> white again."


	"barn.anotherdropship"	"Another dropship! "
	"barn.bunyip"	" "
	"barn.chatter"	"We're picking up radio chatter. They're looking for your car. "
	"barn.comeonin"	"Come on in. "
	"barn.crapships"	"Oh crap. Here come the dropships! "
	"barn.ditchcar"	"You're gonna have to ditch the car, Freeman. They're looking for it now. "
	"barn.drivecarinhere"	"Drive the car in here. "
	"barn.drop_barn"	"Dropship! By the barn! "
	"barn.drop_field"	"Dropship! Over the field! "
	"barn.drop_lite"	"Incoming! Dropship at the lighthouse! "
	"barn.drop_road"	"Dropship! Coming in over the road! "
	"barn.exit_cliffpath"	"This way, Dr. Freeman. We'll take the cliff path before another gunship finds us. "
	"barn.exit_comewith"	"All right, Dr. Freeman, come with me. Before another one comes. "
	"barn.exit_killship"	"I'll take you out on the cliffside path as soon as you kill that gunship. There's no way we can make it with that thing harassing us. "
	"barn.exit_killshipnag"	"Kill the gunship, then we'll go. "
	"barn.exit_watchstep"	"Right along there.  And watch your step. "
	"barn.getcarinbarn"	"Hurry, get your car in the barn! "
	"barn.getcaringarage"	"Get your car in the garage. "
	"barn.getcarinhere"	"Get your car in here! "
	"barn.getcarinthere"	"Get your car in there! "
	"barn.getoffroad01"	"Get off the road! "
	"barn.getoffroad01a"	"Get off the road! "
	"barn.getoffroad02"	"Get your car off the road! "
	"barn.gettauoff"	" "
	"barn.heretheycome"	"Here they come! "
	"barn.incomingdropship"	"Incoming dropship! "
	"barn.lighthouse_morale"	"Okay, Doc, you'll have to go on foot from here. There's a secret path along the cliffside, but no one's going anywhere until we fight off this attack. Having you here to fight alongside us will make a big difference for morale. "
	"barn.lite_gunship01"	"It's a gunship! "
	"barn.lite_gunship02"	"Gunship! "
	"barn.lite_rockets01"	"Head for the lighthouse, Freeman, there's rockets in there! "
	"barn.lite_rockets02"	"We stowed our rockets in the lighthouse. Help yourself. "
	"barn.lite_rockets03"	"Freeman, if you've got a launcher, the lighthouse is full of rockets. "
	"barn.lite_rockets04"	"You'll find the launcher for your rockets up in the lighthouse, Freeman. "
	"barn.nowwhat"	"Oh man, now what? "
	"barn.parkit"	"Park it there! "
	"barn.stashinbarn"	"Stash your car in the barn! "
	"barn.vmech_accept"	"The Freeman will accept this weapon, or suffer greatly on the road ahead! "
	"barn.vmech_proceed"	"The Freeman must not proceed without the tau particle cannon! "
	"barn.vmech_remove"	" "
	"barn.vmech_wisely"	"This tau cannon once killed many of our kind. Use it wisely. "
	"barn.youmadeit"	"You made it! "
	
	"breencast.br_collaboration01"	"<clr:188,188,188><I>It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. "
	"breencast.br_collaboration01_pl"	"<clr:188,188,188><I>It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. "
	"breencast.br_collaboration02"	"<clr:188,188,188><I>I ask you, what greater endeavor exists than that of collaboration? "
	"breencast.br_collaboration02_pl"	"<clr:188,188,188><I>I ask you, what greater endeavor exists than that of collaboration? "
	"breencast.br_collaboration03"	"<clr:188,188,188><I>In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. "
	"breencast.br_collaboration03_pl"	"<clr:188,188,188><I>In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. "
	"breencast.br_collaboration04"	"<clr:188,188,188><I>Did the lungfish refuse to breathe air? It did not. "
	"breencast.br_collaboration04_pl"	"<clr:188,188,188><I>Did the lungfish refuse to breathe air? It did not. "
	"breencast.br_collaboration05"	"<clr:188,188,188><I>It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. "
	"breencast.br_collaboration05_pl"	"<clr:188,188,188><I>It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. "
	"breencast.br_collaboration06"	"<clr:188,188,188><I>Would we model ourselves on the trilobite? "
	"breencast.br_collaboration06_pl"	"<clr:188,188,188><I>Would we model ourselves on the trilobite? "
	"breencast.br_collaboration07"	"<clr:188,188,188><I>Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? "
	"breencast.br_collaboration07_pl"	"<clr:188,188,188><I>Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? "
	"breencast.br_collaboration08"	"<clr:188,188,188><I>In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. "
	"breencast.br_collaboration08_pl"	"<clr:188,188,188><I>In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. "
	"breencast.br_collaboration09"	"<clr:188,188,188><I>And only the universal union that small minds call 'The Combine' can carry us there. "
	"breencast.br_collaboration09_pl"	"<clr:188,188,188><I>And only the universal union that small minds call 'The Combine' can carry us there. "
	"breencast.br_collaboration10"	"<clr:188,188,188><I>Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. "
	"breencast.br_collaboration10_pl"	"<clr:188,188,188><I>Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. "
	"breencast.br_collaboration11"	"<clr:188,188,188><I>And reap we shall. "
	"breencast.br_collaboration11_pl"	"<clr:188,188,188><I>And reap we shall. "
	"breencast.br_disruptor01"	"<clr:188,188,188><I>We now have direct confirmation of a disruptor in our midst, one who has acquired an almost messianic reputation in the minds of certain citizens. "
	"breencast.br_disruptor02"	"<clr:188,188,188><I>His figure is synonymous with the darkest urges of instinct, ignorance and decay. Some of the worst excesses of the Black Mesa Incident have been laid directly at his feet. "
	"breencast.br_disruptor03"	"<clr:188,188,188><I>And yet unsophisticated minds continue to imbue him with romantic power, giving him such dangerous poetic labels as the One Free Man, the Opener of the Way. "
	"breencast.br_disruptor04"	"<clr:188,188,188><I>Let me remind all citizens of the dangers of magical thinking. "
	"breencast.br_disruptor05"	"<clr:188,188,188><I>We have scarcely begun to climb from the dark pit of our species' evolution. Let us not slide backward into oblivion, just as we have finally begun to see the light. "
	"breencast.br_disruptor06"	"<clr:188,188,188><I>If you see this so-called Free Man, report him. "
	"breencast.br_disruptor07"	"<clr:188,188,188><I>Civic deeds do not go unrewarded. And contrariwise, complicity with his cause will not go unpunished. "
	"breencast.br_disruptor08"	"<clr:188,188,188><I>Be wise. Be safe. Be aware. "
	"breencast.br_instinct01"	"<clr:188,188,188><I>Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' "
	"breencast.br_instinct01_tv"	" "
	"breencast.br_instinct02"	"<clr:188,188,188><I>Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. "
	"breencast.br_instinct02_tv"	" "
	"breencast.br_instinct03"	"<clr:188,188,188><I>I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? "
	"breencast.br_instinct03_tv"	" "
	"breencast.br_instinct04"	"<clr:188,188,188><I>Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. "
	"breencast.br_instinct04_tv"	" "
	"breencast.br_instinct05"	"<clr:188,188,188><I>First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. "
	"breencast.br_instinct05_tv"	" "
	"breencast.br_instinct06"	"<clr:188,188,188><I>This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. "
	"breencast.br_instinct06_tv"	" "
	"breencast.br_instinct07"	"<clr:188,188,188><I>It also requires planning and forethought that run in direct opposition to our neural pre-sets. "
	"breencast.br_instinct07_tv"	" "
	"breencast.br_instinct08"	"<clr:188,188,188><I>I find it helpful at times like these to remind myself that our true enemy is Instinct. "
	"breencast.br_instinct08_tv"	" "
	"breencast.br_instinct09"	"<clr:188,188,188><I>Instinct was our mother when we were an infant species. "
	"breencast.br_instinct09_tv"	" "
	"breencast.br_instinct10"	"<clr:188,188,188><I>Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire "
	"breencast.br_instinct10_tv"	" "
	"breencast.br_instinct11"	"<clr:188,188,188><I>and started at the shadows that leapt upon the cavern's walls. "
	"breencast.br_instinct11_tv"	" "
	"breencast.br_instinct12"	"<clr:188,188,188><I>But inseparable from Instinct is its dark twin, Superstition. "
	"breencast.br_instinct12_tv"	" "
	"breencast.br_instinct13"	"<clr:188,188,188><I>Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. "
	"breencast.br_instinct13_tv"	" "
	"breencast.br_instinct14"	"<clr:188,188,188><I>Instinct would inflict a fatal injury on our species. "
	"breencast.br_instinct14_tv"	" "
	"breencast.br_instinct15"	"<clr:188,188,188><I>Instinct creates its own oppressors, and bids us rise up against them. "
	"breencast.br_instinct15_tv"	" "
	"breencast.br_instinct16"	"<clr:188,188,188><I>Instinct tells us that the unknown is a threat, rather than an opportunity. "
	"breencast.br_instinct16_tv"	" "
	"breencast.br_instinct17"	"<clr:188,188,188><I>Instinct slyly and covertly compels us away from change and progress. "
	"breencast.br_instinct17_tv"	" "
	"breencast.br_instinct18"	"<clr:188,188,188><I>Instinct, therefore, must be expunged. "
	"breencast.br_instinct18_tv"	" "
	"breencast.br_instinct19"	"<clr:188,188,188><I>It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. "
	"breencast.br_instinct19_tv"	" "
	"breencast.br_instinct20"	"<clr:188,188,188><I>We should thank our benefactors for giving us respite from this overpowering force. "
	"breencast.br_instinct20_tv"	" "
	"breencast.br_instinct21"	"<clr:188,188,188><I>They have thrown a switch and exorcised our demons in a single stroke. "
	"breencast.br_instinct21_tv"	" "
	"breencast.br_instinct22"	"<clr:188,188,188><I>They have given us the strength we never could have summoned to overcome this compulsion. "
	"breencast.br_instinct22_tv"	" "
	"breencast.br_instinct23"	"<clr:188,188,188><I>They have given us purpose. They have turned our eyes toward the stars. "
	"breencast.br_instinct23_tv"	" "
	"breencast.br_instinct24"	"<clr:188,188,188><I>Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. "
	"breencast.br_instinct24_tv"	" "
	"breencast.br_instinct25"	"<clr:188,188,188><I>And that day of transformation, I have it on good authority, is close at hand. "
	"breencast.br_instinct25_tv"	" "
	"breencast.br_overwatch01"	"<clr:188,188,188><I>I have been asked to say a few words to the transhuman arm of Sector Seventeen Overwatch, concerning recent successes in containing members of the resistance Science Team. "
	"breencast.br_overwatch02"	"<clr:188,188,188><I>Let me say up front that I regret having to temper my heartfelt congratulations with a strong measure of disappointment. But I wouldn't be doing my duty as your Administrator if I didn't pass along the message I have received from our Benefactors. "
	"breencast.br_overwatch03"	"<clr:188,188,188><I>The capture of Eli Vance is an event of major significance, make no mistake. And while it's true that conceivably we could have taken him at almost any time in the last several years, the manner of his capture may prove to have unexpected benefits. "
	"breencast.br_overwatch04"	"<clr:188,188,188><I>It cannot have gone unnoticed by all resistance members that Doctor Vance's capture coincided with the act of giving shelter to Gordon Freeman. This might cause other resistance members to think twice before harboring Doctor Freeman. It might cause them to question his allegiance; even prompt some to turn him out, or turn him over to our cause. "
	"breencast.br_overwatch05"	"<clr:188,188,188><I>However, we cannot count on such developments. Doctor Freeman's reputation is such that other desperate renegades are likely to grant him a great deal of license in the spirit of spreading general chaos and terror. "
	"breencast.br_overwatch06"	"<clr:188,188,188><I>This brings me to the one note of disappointment I must echo from our Benefactors. Obviously I am not on the ground to closely command or second-guess the dedicated forces of the Overwatch, but this does not mean I can shirk responsibility for recent lapses and even outright failures on their part. I have been severely questioned about these shortcomings, and now must put the question to you: "
	"breencast.br_overwatch07"	"<clr:188,188,188><I>How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that--an ordinary man.  How can you have failed to apprehend him? "
	"breencast.br_overwatch08"	"<clr:188,188,188><I>Well...I will leave the upbraiding for another time, to the extent it proves necessary. Now is the moment to redeem yourselves. If the transhuman forces are to prove themselves an indispensable augmentation to the Combine Overwatch, they will have to earn the privilege. I'm sure I don't have to remind you that the alternative, if you can call it that, is total extinction - in union with all the other unworthy branches of the species. "
	"breencast.br_overwatch09"	"<clr:188,188,188><I>Let's not allow it to come to that. I have done my best to convince our Benefactors that you are the finest the species has to offer. So far they have accepted my argument, but without concrete evidence to back it up, my words sound increasingly hollow even to me. The burden of proof is on you. As is the consequence of failure. I'll just leave it at that. "
	"breencast.br_tofreeman01"	"<clr:188,188,188><I>I'd like to take a moment to address you directly, Dr. Freeman. "
	"breencast.br_tofreeman02"	"<clr:188,188,188><I>Yes. I'm talking to you. "
	"breencast.br_tofreeman03"	"<clr:188,188,188><I>The so-called One Free Man. I have a question for you. How could you have thrown it all away? It staggers the mind. "
	"breencast.br_tofreeman04"	"<clr:188,188,188><I>A man of science, with the ability to sway reactionary and fearful minds toward the truth "
	"breencast.br_tofreeman05"	"<clr:188,188,188><I>choosing instead to embark on a path of ignorance and decay. Make no mistake, Dr. Freeman. This is not a scientific revolution you have sparked...this is death and finality. "
	"breencast.br_tofreeman06"	"<clr:188,188,188><I>You have plunged humanity into freefall. "
	"breencast.br_tofreeman07"	"<clr:188,188,188><I>Even if you offered your surrender now, I cannot guarantee that our benefactors would accept it. "
	"breencast.br_tofreeman08"	"<clr:188,188,188><I>At the moment, I fear they have begun to look upon even me with suspicion. So much for serving as humanity's representative. "
	"breencast.br_tofreeman09"	"<clr:188,188,188><I>Help me win back their trust, Dr. Freeman. Surrender while you still can. "
	"breencast.br_tofreeman10"	"<clr:188,188,188><I>Help ensure that humanity's trust in you is not misguided "
	"breencast.br_tofreeman11"	"<clr:188,188,188><I>Do what is right, Dr. Freeman. "
	"breencast.br_tofreeman12"	"<clr:188,188,188><I>Serve mankind. "
	"breencast.br_welcome01"	"<clr:188,188,188><I>Welcome. Welcome to City 17. "
	"breencast.br_welcome02"	"<clr:188,188,188><I>You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. "
	"breencast.br_welcome03"	"<clr:188,188,188><I>I thought so much of City 17 that I elected to establish my Administration here "
	"breencast.br_welcome04"	"<clr:188,188,188><I>in the Citadel so thoughtfully provided by our benefactors. "
	"breencast.br_welcome05"	"<clr:188,188,188><I>I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, "
	"breencast.br_welcome06"	"<clr:188,188,188><I>Welcome to City 17. "
	"breencast.br_welcome07"	"<clr:188,188,188><I>It's safer here. "
	"canals.airboat_drivehard"	"It's going to be tough dodging Civil Protection out there in the open, but drive hard and you'll make it. "
	"canals.airboat_gassed"	"Hey, Dr. Freeman, I've been hoping you'd show up. Got this airboat all gassed up and ready to go. "
	"canals.airboat_go_nag01"	"You'd better get going now! "
	"canals.airboat_go_nag02"	"I've gotta stay here. There could always be more runaways coming along. "
	"canals.airboat_go_nag03"	"I'm staying put. You go on. "
	"canals.airboat_nag01"	"Go ahead and get in the boat, Dr. Freeman. "
	"canals.airboat_nag02"	"Get in the airboat, sir. "
	"canals.airboat_nag03"	"Climb on in and fire her up. "
	"canals.airboat_redbarn"	"You'll find more help up at Station 7, just a few bends up the river. It's the old red barn. "
	"canals.al_radio_stn6"	"<clr:255,212,255><I>Black Mesa East to Station 6. Do you read? Dr. Freeman is on his way downriver. Lend him the airboat and give him all the help you can. Repeat. Gordon Freeman has returned! It is critical he reaches Black Mesa East. "
	"canals.arrest_getgoing"	"Get going! "
	"canals.arrest_helpme"	"Help me! "
	"canals.arrest_lookingforyou"	"They'll be looking for you now! "
	"canals.arrest_run"	"You'd better run! There's nothing else you can do here! "
	"canals.arrest_stop"	"Stop! We didn't do anything! "
	"canals.boxcar_becareful"	"Be careful now. "
	"canals.boxcar_becareful_b"	"We really can't afford to get noticed. "
	"canals.boxcar_becareful_c"	"Civil Protection catches you down here, it's bad news for the whole railroad. "
	"canals.boxcar_go_nag01"	"Get going now. "
	"canals.boxcar_go_nag02"	"You better get going. "
	"canals.boxcar_go_nag03"	"Get outta here. "
	"canals.boxcar_go_nag04"	"Hit the road, Jack! "
	"canals.boxcar_jolt"	"Meanwhile, let my vortigaunt friend here give you a jolt to get you going. "
	"canals.boxcar_lethimhelp"	"He'll help you if you let him! "
	"canals.boxcar_lookout"	"Look, we're just the lookout for the underground railroad. "
	"canals.boxcar_lookout_b"	"Main station is right around the corner. "
	"canals.boxcar_lookout_d"	"They'll get you started on the right foot. "
	"canals.boxcar_sirens"	"Guess those sirens are for you, huh? "
	"canals.boxcar_sirens_b"	"Good thing you found us. "
	"canals.boxcar_sirens_c"	"You're not the first to come through here by a ... "
	"canals.boxcar_vortstop"	"Hey, stop that. The vorts are on our side now. "
	"canals.gunboat_breakcamp"	"Get going, Doc.  We've gotta break camp. "
	"canals.gunboat_comein"	"Come on in.  I'll show you what you're up against. "
	"canals.gunboat_dam"	"This here's the dam.  It's just up ahead. "
	"canals.gunboat_eliright"	"Get going, Dr. Freeman. I can see Eli was right about you. "
	"canals.gunboat_farewell"	"Farewell, Dr. Freeman. "
	"canals.gunboat_finishingup"	"I think he's just finishing up now. "
	"canals.gunboat_getin"	"Come on, get in here. "
	"canals.gunboat_giveemhell"	"Give 'em hell, Doc. "
	"canals.gunboat_goonout"	"Go on out. "
	"canals.gunboat_herelook"	"Here, take a look at this. "
	"canals.gunboat_heyyourefm"	"Hey, you're Freeman, aren't you? "
	"canals.gunboat_hideout"	"Eli's hideout is here, a stone's throw from the apron and nestled in the old hydro plant. "
	"canals.gunboat_hurry"	"We'd better hurry. We've got to tear down this camp and get out of here. "
	"canals.gunboat_impossible"	"But getting there, with that hunter-chopper on your ass, next to impossible. "
	"canals.gunboat_irony"	"There we are. That gun came off one of the same hunter-choppers you're up against. I always like to bring a little irony to a firefight. "
	"canals.gunboat_justintime"	"You made it just in time. We've got to clear out of here before we're discovered. "
	"canals.gunboat_magic"	"Good news is, the vortigaunt's working his magic on your airboat, so you'll have more firepower going forward. "
	"canals.gunboat_moveon"	"Let's get a move on! We've got to clear out before they target us. "
	"canals.gunboat_owneyes"	"Well, I wouldn't believe it if I couldn't see it with my own eyes. Dr. Gordon Freeman himself. "
	"canals.gunboat_parkboat"	"You can park the boat. It'll be safe here. "
	"canals.gunboat_pullout"	"You're just in time, Doc. We've got to move out before the Combine picks us up. We're just getting ready to pull out. "
	"canals.gunboat_takeitdown"	"Take that chopper down, and you should be able to tear on through to Eli's place. "
	"canals.gunboat_vort"	"Don't worry about the airboat.  The Vort's gonna look after it for you. "
	"canals.massacre_cop_fire"	"Fire to dislocate that interpose! "
	"canals.massacre_cop_hesrunning"	"He's running. "
	"canals.massacre_cop_holdit"	"Hold it. "
	"canals.massacre_die"	" "
	"canals.massacre_premassacre"	"We don't...what are you...don't shoot...what are you doing...please, don't hurt me...please don't shoot...Don't shoot! Don't shoot! "
	"canals.massacre_runforyourlife01"	"Run for your life! "
	"canals.massacre_startle01"	" "
	"canals.massacre_startle02"	" "
	"canals.matt_beglad"	"Be glad you're not the guy they're looking for. "
	"canals.matt_beglad_b"	"Poor bastard doesn't stand a chance. "
	"canals.matt_beglad_c"	"Sounds like they're calling in every CP unit in City 17. "
	"canals.matt_closecall"	"That was a close call.  Thanks for your help! "
	"canals.matt_flood"	"They're flooding areas up ahead with manhacks. "
	"canals.matt_flood_b"	"You'd better get going before they sweep through here. "
	"canals.matt_getin"	"Get in here! Hurry! "
	"canals.matt_go_nag01"	"You'd better get going now. "
	"canals.matt_go_nag02"	"Thanks, but I'll be okay. Got some work to finish up here. "
	"canals.matt_go_nag03"	"You understand, I've gotta stay and help any stragglers. "
	"canals.matt_go_nag04"	"Get going! "
	"canals.matt_go_nag05"	"You go on! "
	"canals.matt_goodluck"	"Good luck out there! "
	"canals.matt_supplies"	"Look, it isn't safe here. I'll give you some supplies to keep you going, then you really gotta go. "
	"canals.matt_tearinguprr"	"Civil Protection is on to us. "
	"canals.matt_tearinguprr_a"	"We're tearing up the railroad, covering our tracks. "
	"canals.matt_tearinguprr_b"	"Looks like you're gonna be the last one through. "
	"canals.matt_thanksbut"	" "
	"canals.matt_toolate"	"Oh shit! Too late! "
	"canals.mudcop1_01"	"Anyone else pickup a 647-E reading? "
	"canals.mudcop1_02"	"Still getting that 647-E from local surveillance. "
	"canals.mudcop1_03"	" "
	"canals.mudcop1_04"	"No visual on UPI at this time. "
	"canals.mudcop1_05"	" "
	"canals.mudcop1_hey"	"We have a 10-108! "
	"canals.mudcop2_01"	"Check for miscount "
	"canals.mudcop2_02"	"Clear, no 647, no 10-107. "
	"canals.mudcop2_03"	"Roger that. "
	"canals.mudcop2_04"	" "
	"canals.mudcop2_05"	" "
	"canals.mudcop2_look"	"Look out! "
	"canals.radio_comein12"	"<I>Station 12, come in. Station 12, do you read? "
	"canals.radio_doyoucopy8"	"<I>Station 8, do you copy? Station 8, are you there? We have confirmed reports of manhacks. Repeat: they're filling the underground with manhacks. "
	"canals.radio_thisis8"	"<I>This is Station 8! We heard 12 go down and out. Surgical strike units are targeting railway stations. Repeat, Civil Protection is coming down on underground stations. We're already getting refugees from 9 and outlying! Looks like we're--"
	"canals.shanty_badtime"	"You got here at a bad time. "
	"canals.shanty_getitoffhim"	"Get it off him! Get it off! "
	"canals.shanty_go_nag01"	"Get outta here! "
	"canals.shanty_go_nag02"	"Go on! "
	"canals.shanty_go_nag03"	"Get going! "
	"canals.shanty_gotsomeammo"	"We've got some ammo in those crates over there. "
	"canals.shanty_gotword"	"We got word you were coming. "
	"canals.shanty_helpyourself"	"Help yourself to supplies and keep moving. "
	"canals.shanty_hey"	"Hey! "
	"canals.shanty_toolate"	"It's too late! Stand back! "
	"canals.shanty_yourefm"	"You're Freeman, aren't you? "
	"canals.stn1_cit_illstay"	"I'm gonna stay here in case any others come through.  Gotta keep the railway alive."
	"canals.stn1_cit_keepgoing"	"Keep going, friend! That station was raided but there's others up ahead. "
	"canals.stn6_canisters"	"They're hitting us with canisters! "
	"canals.stn6_go_nag02"	"Go on! "
	"canals.stn6_incoming"	"Incoming! "
	"canals.stn6_launch"	"We've got a launch. We've got a launch! "
	"canals.stn6_shellingus"	"They're shelling us! "
	"canals.vort_reckoning"	"This is the Freeman. The Combine's reckoning has come. "
	"citadel.al_access"	" "
	"citadel.al_ascent"	"<clr:255,212,255>Great! Oh no. Breen's started his ascent. "
	"citadel.al_beforeescape"	"<clr:255,212,255>Hurry, Gordon, before he escapes. "
	"citadel.al_betterhurry"	"<clr:255,212,255>We'd better hurry, Gordon. "
	"citadel.al_bitofit"	"<clr:255,212,255>You haven't seen a bit of it yet. "
	"citadel.al_bluff"	"<clr:255,212,255>He's bluffing, Gordon. Don't listen to him. "
	"citadel.al_bothtypes"	" "
	"citadel.al_cantshutdown"	"<clr:255,212,255>I can't shut it down. Looks like he's turned over control to the other side. You'll have to go into the core and do what you can. "
	"citadel.al_chancelikethis"	"<clr:255,212,255>We'll never have a chance like this again. We've got to stop Dr. Breen. "
	"citadel.al_chargeup"	"<clr:255,212,255>Charge up your suit first. "
	"citadel.al_comegordon"	"<clr:255,212,255>Come on, Gordon, let's go! "
	"citadel.al_comeon"	"<clr:255,212,255>Come on. "
	"citadel.al_comingafterme"	"<clr:255,212,255>Gordon, we haven't known each other very long, but I know you didn't have to do this. I had to rescue my father, but you... well... Thanks for coming after me. "
	"citadel.al_critical"	"<clr:255,212,255>It's gonna go critical.  Just a few more. "
	"citadel.al_dad"	"<clr:255,212,255>Dad! "
	"citadel.al_dadgordonno"	"<clr:255,212,255>Dad! "
	"citadel.al_dadgordonno_b"	"<clr:255,212,255>Gordon "
	"citadel.al_dadgordonno_c"	"<clr:255,212,255>No... "
	"citadel.al_dadhangon"	"<clr:255,212,255>Dad, hang on! "
	"citadel.al_dadsorry"	"<clr:255,212,255>Dad, I'm so sorry. "
	"citadel.al_darkfusionreactor"	"<clr:255,212,255>Oh my God.  This is the Citadel's dark fusion reactor.  It powers their tunneling entanglement device. "
	"citadel.al_dienow"	" "
	"citadel.al_dienow_b"	"<clr:255,212,255>How dare you even mention her! "
	"citadel.al_doingright"	"<clr:255,212,255>You're doing the right thing. "
	"citadel.al_dontforget"	"<clr:255,212,255>Don't forget to charge up your suit. "
	"citadel.al_dontlisten"	"<clr:255,212,255>Don't listen to him, Gordon. "
	"citadel.al_dontlistentohim"	"<clr:255,212,255>Don't listen to him, Gordon. "
	"citadel.al_doworst"	"<clr:255,212,255>Do your worst Gordon... but... be careful. "
	"citadel.al_elevator"	"<clr:255,212,255>Get in the elevator. "
	"citadel.al_exhaust"	"<clr:255,212,255>Watch out for the exhaust. Try to find cover from it. "
	"citadel.al_fail_no"	"<clr:255,212,255>No! "
	"citadel.al_funnel"	" "
	"citadel.al_gasp01"	"<clr:255,212,255>Huh... "
	"citadel.al_gettingaway"	"<clr:255,212,255>No, he's getting away! "
	"citadel.al_gogordon"	"<clr:255,212,255>Go, Gordon. "
	"citadel.al_gordonwouldnever"	"<clr:255,212,255>Gordon would never make any kind of deal with you. "
	"citadel.al_heylisten"	"<clr:255,212,255>Hey, listen. "
	"citadel.al_hurrymossman02"	"<clr:255,212,255>Hurry! "
	"citadel.al_ifonly"	" "
	"citadel.al_itsbreen"	"<clr:255,212,255>It's Dr. Breen.  There he is! "
	"citadel.al_keepgoing"	"<clr:255,212,255>Keep going. "
	"citadel.al_keepgoing01"	"<clr:255,212,255>Good. Keep going. "
	"citadel.al_launchtrip"	" "
	"citadel.al_launchup"	" "
	"citadel.al_letyouin"	"<clr:255,212,255>Get in the elevator and I'll let you in. "
	"citadel.al_lookafterdad"	"<clr:255,212,255>Dr. Mossman... "
	"citadel.al_lookafterdad_b"	"<clr:255,212,255>Judith... "
	"citadel.al_lookafterdad_c"	"<clr:255,212,255>Look after my father. "
	"citadel.al_lookout"	"<clr:255,212,255>Look out! "
	"citadel.al_lookwhatheleft"	"<clr:255,212,255>Hey, look what he left behind! "
	"citadel.al_mixenergy"	" "
	"citadel.al_noclue"	"<clr:255,212,255>He doesn't have a clue, does he? "
	"citadel.al_notagain02"	"<clr:255,212,255>Damn it, not again! "
	"citadel.al_notsayinggoodbye"	"<clr:255,212,255>Dad, I'm not saying goodbye. "
	"citadel.al_ohnogordon"	"<clr:255,212,255>Oh no. Gordon! "
	"citadel.al_outofhere"	"<clr:255,212,255>Come on, Gordon, we've got to get out of here. Maybe we still have ..."
	"citadel.al_pulses"	" "
	"citadel.al_reactor01"	" "
	"citadel.al_reactor02"	" "
	"citadel.al_reactor03"	"<clr:255,212,255>I can't go in there while it's activated, but your suit should protect you. Look for some vulnerability in the core."
	"citadel.al_reroute"	" "
	"citadel.al_right"	"<clr:255,212,255>Right then. "
	"citadel.al_shootbeam"	" "
	"citadel.al_soldiers01_a"	"<clr:255,212,255>Oh no, Combine soldiers. Where did they come from? "
	"citadel.al_soldiers01_b"	"<clr:255,212,255>What the hell? "
	"citadel.al_soldiers01_c"	"<clr:255,212,255>I'm sorry, Gordon, I can't stop them from here. "
	"citadel.al_stayawaycore"	"<clr:255,212,255>Stay away from the core. "
	"citadel.al_staybackbeam"	"<clr:255,212,255>Watch out for the beams! "
	"citadel.al_struggle01"	" "
	"citadel.al_struggle02"	" "
	"citadel.al_struggle03"	" "
	"citadel.al_struggle05"	" "
	"citadel.al_struggle07"	" "
	"citadel.al_struggle08"	" "
	"citadel.al_success_yes"	"<clr:255,212,255>Yes! "
	"citadel.al_success_yes_nr"	"<clr:255,212,255>Yes! "
	"citadel.al_success_yes02_nr"	"<clr:255,212,255>Yeah! You did it! "
	"citadel.al_tearapart"	"<clr:255,212,255>Once he teleports, the whole thing will tear apart. The beam is unshielded. We'll be cooked in the singularity. "
	"citadel.al_thatshim"	"<clr:255,212,255>That's him. "
	"citadel.al_thegravgun01"	"<clr:255,212,255>The gravity gun! "
	"citadel.al_thegravgun03"	"<clr:255,212,255>Gordon, get the gravity gun. "
	"citadel.al_thegravgun04"	"<clr:255,212,255>Take the gravity gun, Gordon. "
	"citadel.al_thereheis"	"<clr:255,212,255>There he is! "
	"citadel.al_triplet"	" "
	"citadel.al_uptop"	"<clr:255,212,255>Oh my God, the portal's opening. "
	"citadel.al_watchout01"	"<clr:255,212,255>Watch out, he's gonna--"
	"citadel.al_weak"	"<clr:255,212,255>See if you can find a weakness in those plates. We'll have to expose the core if we plan to destabilize it. "
	"citadel.al_whahappen"	"<clr:255,212,255>Gordon. What happened to the gravity gun? It must be drawing power from the Citadel. "
	"citadel.al_wonderwhere"	"<clr:255,212,255>I wonder where he's going. "
	"citadel.al_working"	"<clr:255,212,255>Keep it up, Gordon, it's working. "
	"citadel.al_yes"	"<clr:255,212,255>Yes!"
	"citadel.al_yes_nr"	"<clr:255,212,255>Yes!"
	"citadel.br_betrayed"	"<clr:188,188,188>They know you betrayed them. They'll turn on you! Judith -- Dr. Mossman. Please! "
	"citadel.br_betrayed_b"	"<clr:188,188,188>Judith - Dr. Mossman - please... "
	"citadel.br_bidder_a"	"<clr:188,188,188>How about it, Dr. Freeman? "
	"citadel.br_bidder_b"	"<clr:188,188,188>Did you realize your contract was open to the highest bidder? "
	"citadel.br_bounty"	" "
	"citadel.br_circum"	"<clr:188,188,188><I>Well, Dr. Freeman, under other circumstances I like to think we might have been able to work together in an atmosphere of mutual trust and respect. Certainly, judging from your brief tenure at Black Mesa while I was its Administrator, you showed every promise of becoming a valuable and productive contributor to the scientific process. And yet... I'm not sure what spurred you to it... but there is really no place in this enterprise for a rogue physicist. "
	"citadel.br_create"	"<clr:188,188,188><I>Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. "
	"citadel.br_deliver"	"<clr:188,188,188>It's me you should be concerned about! I can still deliver Earth, but not without your help. "
	"citadel.br_dictate_a"	"<clr:188,188,188>Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. "
	"citadel.br_failing01"	"<clr:188,188,188><I>Good God! "
	"citadel.br_failing02"	"<clr:188,188,188><I>Get away from there! "
	"citadel.br_failing03"	"<clr:188,188,188><I>How are you doing that?! "
	"citadel.br_failing04"	"<clr:188,188,188><I>How did you do that?! "
	"citadel.br_failing05"	"<clr:188,188,188><I>Stop toying with that! "
	"citadel.br_failing06"	"<clr:188,188,188><I>Whatever you're doing, stop at once! "
	"citadel.br_failing07"	"<clr:188,188,188><I>Not that! "
	"citadel.br_failing08"	"<clr:188,188,188><I>Stop it! "
	"citadel.br_failing09"	"<clr:188,188,188><I>Stop that! "
	"citadel.br_failing10"	"<clr:188,188,188><I>Stop! "
	"citadel.br_failing11"	"<clr:188,188,188><I>No! "
	"citadel.br_failing12"	"<clr:188,188,188><I>I don't know what you're doing, Freeman, but I'm warning you against it! "
	"citadel.br_farside"	"<clr:188,188,188>Really? Well, let's see how it serves you on the far side of a Combine portal. "
	"citadel.br_foundation"	"<clr:188,188,188><I>I have laid the foundation for humanity's survival, and not as we have narrowly defined ourselves, but as something greater than we could ever imagine. Something we can only now begin to glimpse. "
	"citadel.br_freemanatlast"	"<clr:188,188,188><I>So, this is Dr. Freeman, at last. I wish I could say this was a pleasant surprise, but it's neither a surprise nor, as you would surely agree, very pleasant. Well, I am nothing if not pragmatic. "
	"citadel.br_gift"	" "
	"citadel.br_gift_a"	"<clr:188,188,188>That's all up to you, my old friend. "
	"citadel.br_gift_b"	"<clr:188,188,188>Will you let your stubborn short-sightedness doom the entire species, or "
	"citadel.br_gift_c"	"<clr:188,188,188>will you give your child the chance her mother never had? "
	"citadel.br_goback"	"<clr:188,188,188><I>Go back, Freeman, you have no idea what you're doing! "
	"citadel.br_gravgun"	"<clr:188,188,188>What's this? Oh, put it over there. "
	"citadel.br_guards"	"<clr:188,188,188>Guards!  Get in here!"
	"citadel.br_guest"	"<clr:188,188,188>It's our guest of honor. What a pleasure. "
	"citadel.br_guest_a"	"<clr:188,188,188>Well, if it isn't Gordon Freeman, at last. "
	"citadel.br_guest_b"	" "
	"citadel.br_guest_c"	" "
	"citadel.br_guest_d"	" "
	"citadel.br_guest_f"	" "
	"citadel.br_guest_f_cc"	"<clr:188,188,188>You have my gratitude, Doctor. First you lead me straight to the doorstep of my oldest friend, and then you deliver yourself.  If I'd known you were going come straight up to my office, I wouldn't have bothered hunting you in the first place.  "
	"citadel.br_hostbody"	"<clr:188,188,188>A host body? You must be joking, I can't possibly--- "
	"citadel.br_judithwhat"	"<clr:188,188,188>Judith? What do you think you're doing? "
	"citadel.br_justhurry"	"<clr:188,188,188>Just hurry, he's right behind me! "
	"citadel.br_laugh01"	"<clr:188,188,188>*laughter*"
	"citadel.br_look"	"<clr:188,188,188><I>Look.  Look. "
	"citadel.br_lookthere"	"<clr:188,188,188><I>Look there. "
	"citadel.br_mentors"	"<clr:188,188,188><I>Your mentors are partly to blame, of course. My disappointment in Eli Vance and Isaac Kleiner is far greater than my sorrow over your unfortunate choice of career path. In a way, I suppose you could not have done otherwise. Who knows what seeds of iconoclasm they planted when you were young and gullible. But while they certainly share a great part of the responsibility for the recent troubles, it is you alone who have chosen to act with such willful disregard for humanity's future. "
	"citadel.br_mock01"	"<clr:188,188,188><I>Are you still with us, Dr. Freeman? Not for much longer, I think. "
	"citadel.br_mock02"	"<clr:188,188,188><I>I'm relying on you to fail again, Dr. Freeman. Just as I relied on you at Black Mesa. "
	"citadel.br_mock03"	"<clr:188,188,188><I>It looks like you're falling behind. I could never have predicted that. "
	"citadel.br_mock04"	"<clr:188,188,188><I>A predictable failure, Dr. Freeman. "
	"citadel.br_mock05"	"<clr:188,188,188><I>I don't know what you can possibly hope to achieve, apart from your own annihilation. "
	"citadel.br_mock06"	"<clr:188,188,188><I>I warned you this was futile. "
	"citadel.br_mock07"	"<clr:188,188,188><I>I could have told you that was pointless, Dr. Freeman. "
	"citadel.br_mock08"	"<clr:188,188,188><I>It won't be much longer now, Dr. Freeman. "
	"citadel.br_mock09"	"<clr:188,188,188><I>I hope you said your farewells. "
	"citadel.br_mock10"	"<clr:188,188,188><I>Oh, Dr. Freeman... "
	"citadel.br_mock11"	"<clr:188,188,188><I>What a waste. "
	"citadel.br_mock12"	"<clr:188,188,188><I>Pointless of you. "
	"citadel.br_mock13"	"<clr:188,188,188><I>If only you had harnessed your boundless energy for a useful purpose! "
	"citadel.br_newleader_a"	" "
	"citadel.br_newleader_a_cc"	"<clr:188,188,188>I agree, it's a total waste. Fortunately, the resistance has shown it is willing to accept a new leader. And this one has proven to be a fine pawn for those who control him. "
	"citadel.br_newleader_b"	" "
	"citadel.br_newleader_c"	" "
	"citadel.br_no"	"<clr:188,188,188>No! "
	"citadel.br_nopoint"	"<clr:188,188,188>Oh, it's hardly the worst. But you might find that hard to believe once you get there. "
	"citadel.br_nothingtosay_a"	"<clr:188,188,188>I understand if you don't wish to discuss this in front of your friends. "
	"citadel.br_nothingtosay_b"	"<clr:188,188,188>I'll send them on their way, and then we can talk openly. "
	"citadel.br_oheli07"	"<clr:188,188,188>...carbon stars with ancient satellites colonized by sentient fungi."
	"citadel.br_oheli08"	"<clr:188,188,188>Gas giants inhabited by vast meteorological intelligences.  Worlds stretched thin across the membranes where dimensions "
	"citadel.br_oheli09"	"<clr:188,188,188>intersect...  Impossible to describe with our limited vocabulary!"
	"citadel.br_ohshit"	"<clr:188,188,188>Oh shit! "
	"citadel.br_playgame_a"	" "
	"citadel.br_playgame_b"	" "
	"citadel.br_playgame_b_cc"	"<clr:188,188,188>Eli...if you won't do the right thing for the good of all people, maybe you'll do it for one of them."
	"citadel.br_playgame_c"	" "
	"citadel.br_rabble"	" "
	"citadel.br_rabble_a"	"<clr:188,188,188>Thanks to you, we have everything we need in that regard. "
	"citadel.br_rabble_b"	"<clr:188,188,188>You're more than qualified to finish his research yourself. "
	"citadel.br_rabble_c"	"<clr:188,188,188>What neither you nor I can do is convince that rabble in the streets to give up their senseless struggle. "
	"citadel.br_rabble_d"	"<clr:188,188,188>Yet Eli refuses to speak the words that would save them all. "
	"citadel.br_stubborn"	"<clr:188,188,188>Alyx my dear, you have your mother's eyes. But your father's stubborn nature. "
	"citadel.br_stubborn01"	"<clr:188,188,188>You have your mother's eyes, my dear. "
	"citadel.br_stubborn02"	"<clr:188,188,188>But your father's stubborn nature. "
	"citadel.br_synapse"	"<clr:188,188,188><I>Dr. Freeman. You really shouldn't be out there. At the moment of synapse, as I teleport, this chamber will be bathed in deadly particles that have yet to be named by human science. Perhaps when I have the leisure to do the work myself, I'll name one after you. That way you won't be completely forgotten. "
	"citadel.br_synapse02"	"<clr:188,188,188><I>When the singularity collapses, I will be far away from here. In another universe, as a matter of fact. You, on the other hand, will be destroyed in every way it is possible to be destroyed-and even in some which are essentially impossible. "
	"citadel.br_takeme"	"<clr:188,188,188><I>Take me. "
	"citadel.br_unleash"	"<clr:188,188,188><I>You don't know what you'll unleash! You could bring down this whole Citadel! Think, man, think - of the people below! "
	"citadel.br_untenable"	"<clr:188,188,188>The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. "
	"citadel.br_warmup"	"<clr:188,188,188>I'm warming up the portal to deliver you even now. "
	"citadel.br_whatittakes"	"<clr:188,188,188>Oh all right, damn it, if that's what it takes! "
	"citadel.br_worthit"	"<clr:188,188,188><I>Look, Gordon. Look at what you are throwing away. Is it worth it? "
	"citadel.br_yesjudith"	"<clr:188,188,188>Yes, Judith, what is it? "
	"citadel.br_youfool"	"<clr:188,188,188>You fool! "
	"citadel.br_youneedme"	"<clr:188,188,188>You need me! "
	"citadel.eli_alyx01"	"<clr:255,208,172>Alyx! Honey... "
	"citadel.eli_alyxsweetheart"	"<clr:255,208,172>Alyx, sweetheart."
	"citadel.eli_damnbreen"	"<clr:255,208,172>God damn you, Breen! You let her go! "
	"citadel.eli_dontstruggle"	"<clr:255,208,172>Don't struggle, honey. "
	"citadel.eli_dontworryboutme"	"<clr:255,208,172>Oh no, don't worry about me honey. "
	"citadel.eli_genocide"	"<clr:255,208,172>What I've seen is also beyond words, Breen. Genocide... indescribable evil... "
	"citadel.eli_goodgod"	"<clr:255,208,172>Good God. "
	"citadel.eli_mygirl"	"<clr:255,208,172>That's my girl. "
	"citadel.eli_nonever"	"<clr:255,208,172>Never. "
	"citadel.eli_notobreen"	"<clr:255,208,172>No! "
	"citadel.eli_ohalyx"	"<clr:255,208,172>Oh, Alyx, sweetheart. "
	"citadel.eli_ohjudith"	"<clr:255,208,172>Oh, Judith... "
	"citadel.eli_save"	"<clr:255,208,172>Save them? For what? "
	"citadel.eli_sendusboth"	"<clr:255,208,172>Go ahead, Breen, if that's the worst you can do, send us both through your portal!"
	"citadel.gman_exit01"	"Time, Dr. Freeman? "
	"citadel.gman_exit02"	"Is it really that time again? "
	"citadel.gman_exit03"	"It seems as if you only just arrived. "
	"citadel.gman_exit04"	"You've done a great deal in a small timespan. "
	"citadel.gman_exit05"	"You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them. But these are extraordinary times. "
	"citadel.gman_exit06"	"Rather than offer you the illusion of free choice, I will take the liberty of choosing for you...if and when your time comes round again. "
	"citadel.gman_exit07"	"I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of...well... "
	"citadel.gman_exit08"	"I'm really not at liberty to say. "
	"citadel.gman_exit09"	"In the meantime... "
	"citadel.gman_exit10"	"This is where I get off. "
	"citadel.gman_meetagain"	"Until we meet again "
	"citadel.gman_rightman"	"The right man in the wrong place can make all the difference in the world. "
	"citadel.mo_alyxneedthis"	"<clr:220,255,198>You'll need this. "
	"citadel.mo_bargain"	"<clr:220,255,198>The bargain we should be making is for Eli's life, so he can continue his research! "
	"citadel.mo_dont"	"<clr:220,255,198>Don't---!"
	"citadel.mo_dontlook"	"<clr:220,255,198>Oh don't give me that look. "
	"citadel.mo_dontworry"	"<clr:220,255,198>Don't you worry. "
	"citadel.mo_goyoutwo"	"<clr:220,255,198>Go on, you two. "
	"citadel.mo_illtakehim"	"<clr:220,255,198>I'll take him from here. "
	"citadel.mo_necessary"	"<clr:220,255,198>It isn't necessary! "
	"citadel.mo_notfollowed"	"<clr:220,255,198>We'll make sure you're not followed. "
	"citadel.mo_notimealyx"	"<clr:220,255,198>There's no time, Alyx. He's on his way to the portal. "
	"citadel.mo_notleavingeli"	"<clr:220,255,198>I'm not leaving you again, Eli. "
	"citadel.mo_nouse"	"<clr:220,255,198>Don't struggle.  It's no use. Until you're where he wants you, there's nothing you can do. "
	"citadel.mo_outoftime"	"<clr:220,255,198>I'm sorry, Wallace. You're all out of time. "
	"citadel.mo_sorrygordon"	"<clr:220,255,198>I'm sorry, Gordon. "
	"citadel.mo_stophim"	"<clr:220,255,198>I wasn't careful enough.  Breen knows everything we learned.  You have to stop him. "
	"citadel.mo_stoppingyou"	"<clr:220,255,198>We're doing what I could never do alone. We're stopping you. "
	"citadel.mo_wallace"	"<clr:220,255,198>Dr. Breen... Wallace... "
	"coast.al_captured"	"<clr:255,212,255><I>My Dad and Dr. Mossman...they were captured in the fighting. Vortigaunts tracked them to Nova Prospekt, the converted prison up the coast. If you could meet me there, Gordon, then together we might have a chance of getting them out. "
	"coast.al_goodhands"	"<clr:255,212,255><I>Thanks, Leon. Gordon, I haven't driven the coast road in over a year, but I have no reason to think it's gotten any safer. Meet me in the depot where the trains unload. Take care of yourself and I'll see you in Nova Prospekt. "
	"coast.al_goodnews"	"<clr:255,212,255><I>He's there? "
	"coast.al_goodtoseeyou"	"<clr:255,212,255><I>It's good to see you, Gordon. Be careful. "
	"coast.al_gotcar"	"<clr:255,212,255><I>That's why I called you, Leon. I was hoping you still had the scout car we left with you last summer. The one my Dad rigged with the tau cannon. "
	"coast.al_hitcher01"	"<clr:255,212,255><I>He's been taken to Nova Prospekt. The vortigaunts tracked the ship that made off with him and Judith Mossman. While the trains are still running, I'm going to hitch a ride. "
	"coast.al_hitcher02"	"<clr:255,212,255><I>Here's where you come in, Gordon. I need you to make your way along the coast until you get to Nova Prospekt. It used to be a high security prison-it's something much worse than that now. But I think it's still easier to sneak in than to break out. "
	"coast.al_needyourhelp"	"<clr:255,212,255><I>Gordon, you made it through Ravenholm? Thank God! I need your help! They've taken my father! "
	"coast.al_out"	"<clr:255,212,255><I>Out. "
	"coast.al_stowaway"	"<clr:255,212,255><I>Good. "
	"coast.al_taucar"	"<clr:255,212,255><I>Hey, Leon. Do you still have the car my Dad and I put together? "
	"coast.antman01"	" "
	"coast.antman02"	" "
	"coast.bugbait_onemanalone"	"Get going, Dr. Freeman.  Nova Prospekt is just ahead. One man alone wouldn't stand much chance going in there, but a man with a pack of antlions... well, that's a different story. "
	"coast.cr_willdo"	"<I>Will do! I just finished mounting an ammo crate on the back. "
	"coast.lady_gotodocks"	"Go right on down to the docks there, and we'll bring it out for you. Listen for directions from the crane operator. "
	"coast.lady_keepgoing"	"Keep on going and you'll see the car. "
	"coast.le_allclear"	"It's Leon. We're all clear. And I've got Gordon Freeman! "
	"coast.le_allset"	"Good timing. Okay, Alyx, we're all set. "
	"coast.le_buggy"	"Noriko, bring the buggy out, put it on the dock right now. Gordon Freeman will be driving it! "
	"coast.le_bye"	"Bye, Alyx. "
	"coast.le_followme"	"Follow me. "
	"coast.le_goodidea"	"Yeah! Good idea! Hold on a sec. "
	"coast.le_gotgordon"	"Alyx, it's Leon, and I've got Gordon Freeman with me. "
	"coast.le_map"	"That map is out of date, but you can still see more or less the route to Nova Prospekt. Can't vouch for the road, though. We've lost touch with some of the outposts. "
	"coast.le_onfoot"	"You want him to take the coast road? He won't last five minutes on foot. It's spawning season for the antlions. "
	"coast.le_overhere"	"Over here, Dr. Freeman. "
	"coast.le_patchhim"	"Patch him up and get him to the back as soon as he's stable. "
	"coast.le_radio"	"I'll radio ahead and let the next base know you're coming. "
	"coast.le_radioloop"	"Shorepoint to N.L.O."
	"coast.le_radioloop_b"	"Shorepoint to New Little Odessa. "
	"coast.le_radioloop_c"	"Come in, Odessa...do you read? "
	"coast.le_restock"	"Okay, Doc, before you hit the road, you might want to grab some medkits, restock on ammo, maybe check the map and see where you're headed. There's an ammo supply crate on the back of the car, if that's any comfort. "
	"coast.le_staywithcar"	"Stay with the car, make use of the thumpers, and you'll stand a fair chance against the antlions. "
	"coast.le_whohurt"	"Who's hurt? "
	"coast.le_youmadeit"	"Gordon Freeman! It's incredible you made it! We've been getting communications from Alyx. I'll see if I can reach her again. "
	"coast.leon_getaway"	" "
	"coast.leon_itisyou"	" "
	"coast.leon_suredo"	" "
	"coast.leon_thisisleon"	" "
	"coast.med_online"	"Dr. Freeman? You're kidding. I've been on the line with Alyx. Her father's been captured. "
	"coast.pheropod_nag01"	"Well, Dr. Freeman, you're a regular antlion now. "
	"coast.pheropod_nag02"	"I swear by the pheropods myself. "
	"coast.pheropod_nag03"	"The antlions won't bother you now, Doc. "
	"coast.pheropod_nag04"	"Looks like you've made yourself some friends. "
	"coast.vbaittrain_fine"	"The Freeman again excels at all tasks! "
	"coast.vbaittrain_gotit"	"The Freeman shows his excellence in all things. "
	"coast.vbaittrain_great"	"The Freeman has done well. "
	"coast.vbaittrain01a"	"The Freeman honors us by his presence. "
	"coast.vbaittrain01b"	"The Freeman will now be instructed in the use of pheropods. "
	"coast.vbaittrain01c"	"Attend, now, and learn to shepherd antlions with this so-called bug-bait. "
	"coast.vbaittrain02"	"The Freeman will now break out his pheropods and toss one into yonder pit. "
	"coast.vbaittrain02_nag"	"The Freeman must not delay: Hurl that pheropod into the pit. "
	"coast.vbaittrain03"	"The Freeman can also coax his antlions to attack specific targets. Observe the training manikin, and mark it well with another pheropod. "
	"coast.vbaittrain03_nag"	"Hurl your bug-bait hard against the dummy. "
	"coast.vbaittrain04"	"Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you. "
	"coast.vbaittrain04_nag"	"The Freeman must squeeze his bug-bait sharply if he wishes the antlions to follow where he leads. "
	"coast.vbaittrain05"	"And now this one must bid the Freeman farewell. Nova Prospekt lies just beyond. Remember well what you have learned here. The Eli Vance has greatest confidence in you. "
	"coast.vgossip_01"	"Freeman must excuse us. It is rude of us to commune by flux shifting in front of those whose vortal inputs are impaired. "
	"coast.vgossip_02"	"Yes, we will vocalize in your auditory language as a matter of courtesy. "
	"coast.vgossip_03"	"Unless we wish to say unflattering things about you. "
	"coast.vgossip_04"	"Just so. "
	"coast.vort_extract01"	"The Freeman will do wise to heed our extraction of the myrmidont's aromatic pheropods. The process is not entirely hygienic. Therefore, stand aside. "
	"coast.vort_podnag"	"The Freeman must retrieve the fallen pheropods without delay! "
	"coast.vort_podsforyou01"	"The Freeman will have need of these pheropods on the paths ahead. Gather them now. "
	"coast.wo_winston"	"Winston's been hit. "


	"d1_trainstation_03.breakin_takeemdown"	"603, unlawful entry. "
	"eli_lab.airlock_cit01"	"Good to know you. "
	"eli_lab.airlock_cit02"	"You'd better get going. "
	"eli_lab.airlock_cit03"	"Doctor Mossman's waiting for you. "
	"eli_lab.al_allright01"	"<clr:255,212,255>All right. "
	"eli_lab.al_anotherdog"	"<clr:255,212,255>Another one, Dog. "
	"eli_lab.al_autocycle"	"<clr:255,212,255>We're in the scrapyard airlock stuck in a full autocycle. "
	"eli_lab.al_awesome"	"<clr:255,212,255>Awesome. "
	"eli_lab.al_blamingme"	"<clr:255,212,255>Are you blaming me? "
	"eli_lab.al_buildastack"	"<clr:255,212,255>Come on, Gordon, build a stack and get up here. "
	"eli_lab.al_cavedin_b"	"<clr:255,212,255>Gordon, you need to get out of here. "
	"eli_lab.al_cavedin_c"	"<clr:255,212,255>I can't leave my father. "
	"eli_lab.al_cmongord01"	"<clr:255,212,255>Come on, Gordon! "
	"eli_lab.al_cmongord02"	"<clr:255,212,255>Come on! "
	"eli_lab.al_comeongord01"	"<clr:255,212,255>Come on, Gordon. "
	"eli_lab.al_comeongord02"	"<clr:255,212,255>This way, Gordon. "
	"eli_lab.al_dad_ques01"	"<clr:255,212,255>Dad? "
	"eli_lab.al_dad_scared01"	"<clr:255,212,255>Dad? "
	"eli_lab.al_dad_scared02"	"<clr:255,212,255>Dad! "
	"eli_lab.al_dadplease"	"<clr:255,212,255>Dad, please... "
	"eli_lab.al_dadwhatsup"	"<clr:255,212,255>What's going on in there? "
	"eli_lab.al_dogairlock01"	"<clr:255,212,255>Damn it! "
	"eli_lab.al_dogairlock02"	"<clr:255,212,255>Dog, open the airlock. Get us out of here. "
	"eli_lab.al_dogcome"	"<clr:255,212,255>Dog, come! "
	"eli_lab.al_doggetnow"	" "
	"eli_lab.al_doyouread"	"<clr:255,212,255>Dad, it's Alyx, do you read? "
	"eli_lab.al_earnedit01"	"<clr:255,212,255>Well, he earned it. "
	"eli_lab.al_excellent01"	"<clr:255,212,255>Excellent. "
	"eli_lab.al_getitopen01"	"<clr:255,212,255>Hurry! Now! "
	"eli_lab.al_getitopen02"	"<clr:255,212,255>Tear it apart if you have to! Just get it open! "
	"eli_lab.al_getoutnow"	" "
	"eli_lab.al_getyourball"	"<clr:255,212,255>Dog, go get your ball. "
	"eli_lab.al_giveittry"	"<clr:255,212,255>Give it a try. "
	"eli_lab.al_goaheaddog"	"<clr:255,212,255>Go ahead, Dog, throw! "
	"eli_lab.al_godog"	" "
	"eli_lab.al_goodcatch"	"<clr:255,212,255>Good catch. "
	"eli_lab.al_gooddoggie"	"<clr:255,212,255>Good doggie. "
	"eli_lab.al_goodthrow"	"<clr:255,212,255>Good throw. "
	"eli_lab.al_goongord"	" "
	"eli_lab.al_grabthrow"	"<clr:255,212,255>The secondary trigger lets you grab things. You can throw them with the primary. "
	"eli_lab.al_gravdrop"	"<clr:255,212,255>Once you've picked something up you can drop it gently by pressing your secondary trigger again. "
	"eli_lab.al_gravgun"	" "
	"eli_lab.al_gravgun_cc"	"<clr:255,212,255>Sure...  Come on, Gordon. Let's go have some fun. "
	"eli_lab.al_havefun"	" "
	"eli_lab.al_hazmat"	"<clr:255,212,255>It's designed for handling hazardous materials, but we mainly use it for heavy lifting. "
	"eli_lab.al_hereyougo02"	"<clr:255,212,255>Here you go. "
	"eli_lab.al_heshere"	"<clr:255,212,255>He's right here. "
	"eli_lab.al_hums"	" "
	"eli_lab.al_hums_b"	" "
	"eli_lab.al_hurry"	" "
	"eli_lab.al_intoairlock01"	"<clr:255,212,255>Dog! Come! "
	"eli_lab.al_intoairlock02"	"<clr:255,212,255>Get in here "
	"eli_lab.al_intoairlock03"	"<clr:255,212,255>Into the airlock!  Now! "
	"eli_lab.al_intoairlock04"	"<clr:255,212,255>Come on, hurry! "
	"eli_lab.al_intoairlock05"	"<clr:255,212,255>Before they spot us! "
	"eli_lab.al_laugh01"	"<clr:255,212,255>*laughter*"
	"eli_lab.al_laugh02"	"<clr:255,212,255>*laughter*"
	"eli_lab.al_letmedo"	"<clr:255,212,255>Then maybe you should let me do the calculations next time, as well as installing it. "
	"eli_lab.al_liketofetch"	"<clr:255,212,255>When I told you Dog liked to play fetch, I didn't tell you who'd be fetching, did I? "
	"eli_lab.al_metmossman01"	"<clr:255,212,255>So, I see you've met Dr. Mossman. She's one of the main reasons I spend so much time outside. "
	"eli_lab.al_metmossman03"	"<clr:255,212,255>You should hear her drone on about how it should have been her in the Black Mesa Test Chamber that day. "
	"eli_lab.al_metmossman04"	"<clr:255,212,255>I'm sorry, I shouldn't be talking behind her back. It just gets a bit claustrophobic down here. "
	"eli_lab.al_minefield"	"<clr:255,212,255>I've found it handy for clearing minefields. "
	"eli_lab.al_nicecatch"	"<clr:255,212,255>Nice catch "
	"eli_lab.al_niceshot"	"<clr:255,212,255>Nice shot! "
	"eli_lab.al_noboydown"	"<clr:255,212,255>No!  No, boy! Down! Put that down! "
	"eli_lab.al_nodog"	"<clr:255,212,255>No, Dog! "
	"eli_lab.al_nowcalldog"	"<clr:255,212,255>Now let me call Dog. He loves to play fetch. "
	"eli_lab.al_okletsplay"	"<clr:255,212,255>Okay, Dog, let's play catch with Gordon. "
	"eli_lab.al_pickuptoss"	"<clr:255,212,255>Pick up some stuff and toss it. "
	"eli_lab.al_placeobjs"	"<clr:255,212,255>You can place objects by moving them into position and hitting the secondary trigger again. "
	"eli_lab.al_primary"	"<clr:255,212,255>The primary trigger emits a charge. You can punt stuff and send it flying. "
	"eli_lab.al_pullfromdistance"	"<clr:255,212,255>You can also pull stuff over from a distance. "
	"eli_lab.al_pullfromdistance_b"	"<clr:255,212,255>Try grabbing those barrels from that ledge up there. "
	"eli_lab.al_ravenholm01"	"<clr:255,212,255>That's the old passage to Ravenholm. We don't go there anymore. "
	"eli_lab.al_ravenholm02"	"<clr:255,212,255>We used to be able to go right up there to Ravenholm.  It was an old mining town inhabited by some escapees from City 17."
	"eli_lab.al_ravenholm02b"	"<clr:255,212,255>We used to be able to go right up there to Ravenholm.  It was an old mining town inhabited by some escapees from City 17."
	"eli_lab.al_ravenholm06"	"<clr:255,212,255>Believe me, that tunnel is sealed for a reason. "
	"eli_lab.al_scanners01"	"<clr:255,212,255>What is it, Dog? "
	"eli_lab.al_scanners02"	"<clr:255,212,255>Oh my god!  What was that? "
	"eli_lab.al_scanners03"	"<clr:255,212,255>Scanners! "
	"eli_lab.al_scanners06"	"<clr:255,212,255>The Combine's sweeping the area! "
	"eli_lab.al_scanners07"	"<clr:255,212,255>We've gotta head back to the lab. Come on, Gordon. "
	"eli_lab.al_scrapyard"	"<clr:255,212,255>So, here we are. The scrapyard. "
	"eli_lab.al_seeifyoucanstack"	"<clr:255,212,255>See if you can stack some stuff to climb up here. "
	"eli_lab.al_somethingbigger"	"<clr:255,212,255>Dog, throw something bigger. "
	"eli_lab.al_somethingelse"	"<clr:255,212,255>Okay, Gordon, let's try something else. "
	"eli_lab.al_soquickly01"	" "
	"eli_lab.al_soquickly01_cc"	"<clr:255,212,255>Oh, Gordon! The vortigaunts said you were here! I can't believe you made it so quickly on foot. "
	"eli_lab.al_soquickly02"	" "
	"eli_lab.al_soquickly03"	" "
	"eli_lab.al_standbackdog"	"<clr:255,212,255>That's enough, Dog. "
	"eli_lab.al_sweet"	"<clr:255,212,255>Sweet! "
	"eli_lab.al_takegord02"	"<clr:255,212,255>Dog, take Gordon to the Ravenholm tunnel, then circle around and try to meet up with me. Hurry! "
	"eli_lab.al_takeit"	"<clr:255,212,255>Take it. "
	"eli_lab.al_takethis"	"<clr:255,212,255>Take this. "
	"eli_lab.al_thisisdog01"	"<clr:255,212,255>Gordon, this is Dog. My Dad built him to protect me when I was a kid. "
	"eli_lab.al_thisisgravgun"	"<clr:255,212,255>This is the gravity gun my father was talking about. You can call it the 'Zero Point Energy Field Manipulator' if you really want to. "
	"eli_lab.al_throwanotherdog"	"<clr:255,212,255>Throw another, Dog. "
	"eli_lab.al_throwitdog"	"<clr:255,212,255>Throw it, Dog. "
	"eli_lab.al_throwtodog"	"<clr:255,212,255>Okay, Gordon, now you throw something to Dog and let him catch. "
	"eli_lab.al_thyristor02"	"<clr:255,212,255>I guess you proved you can handle yourself out there. "
	"eli_lab.al_trystacking"	"<clr:255,212,255>Try stacking some things. Grab something with your secondary trigger, then press the same trigger again to drop it gently. "
	"eli_lab.al_ugh"	"<clr:255,212,255>Let's get out of here. "
	"eli_lab.al_usegravgun"	"<clr:255,212,255>You'll need to use the gravity gun. "
	"eli_lab.al_wasted01"	"<clr:255,212,255>The vortigaunts relieved me so I could come see Gordon. "
	"eli_lab.al_wasted02"	"<clr:255,212,255>Anyway, I should be in here working on the portal. "
	"eli_lab.al_wheresball"	"<clr:255,212,255>Where's your ball, Dog? "
	"eli_lab.al_yayhigh"	"<clr:255,212,255>First model was about yay-high. I've been adding to him ever since.  Haven't I, boy? "
	"eli_lab.eli_alyxhoney"	"<clr:255,208,172><I>Alyx, honey... "
	"eli_lab.eli_broke"	"<clr:255,208,172>I believe he broke your record, honey. "
	"eli_lab.eli_finesci"	"<clr:255,208,172>Fine scientist, Judith. She was up for your job at Black Mesa but you edged her out with your Innsbruck experience. "
	"eli_lab.eli_goodvort"	"<clr:255,208,172>All right, good, you keep right on it. "
	"eli_lab.eli_gordonwith"	"<clr:255,208,172><I>Is Gordon still with you? "
	"eli_lab.eli_gowithalyx01"	"<clr:255,208,172>Go with Alyx, Gordon. She'll look after you. "
	"eli_lab.eli_gowithalyx02"	"<clr:255,208,172>Go ahead, Gordon, we'll catch up with you later. "
	"eli_lab.eli_gowithalyx03"	"<clr:255,208,172>Go on Gordon, go with Alyx. "
	"eli_lab.eli_greeting"	"<clr:255,208,172>Gordon Freeman! Let me get a look at you, man! My God, you haven't changed one iota! How do you do it? "
	"eli_lab.eli_handle"	"<clr:255,208,172>There's nothing Gordon can't handle... with the possible exception of you. "
	"eli_lab.eli_handle_b"	"<clr:255,208,172>Ha!"
	"eli_lab.eli_ladies"	"<clr:255,208,172>Ahem. Alyx, why don't you take Gordon along and give him some practice with the gravity gun. "
	"eli_lab.eli_littlewhile"	"<clr:255,208,172>See you in a little while, Gordon. "
	"eli_lab.eli_lookaround"	"<clr:255,208,172>Feel free to look around "
	"eli_lab.eli_lookgordon"	"<clr:255,208,172>Take a look at this, Gordon. "
	"eli_lab.eli_mit"	"<clr:255,208,172>Right you are.  MIT graduates are few and far between these days.  We'll get you out of that hazard suit and back into your lab coat, where you belong. "
	"eli_lab.eli_photo01"	"<clr:255,208,172>You remember my wife Azian, don't you? "
	"eli_lab.eli_photo02"	"<clr:255,208,172>That picture, and Alyx, were all I managed to carry out of Black Mesa. "
	"eli_lab.eli_portal01"	" "
	"eli_lab.eli_portal01_cc"	"<clr:255,208,172>We've almost got that portal working again, but I wouldn't blame you if you didn't volunteer for the next trial run. "
	"eli_lab.eli_portal02"	" "
	"eli_lab.eli_safety"	"<clr:255,208,172><I>Where are you, Alyx? "
	"eli_lab.eli_staytogether01"	"<clr:255,208,172><I>Take Gordon out of here! Head for the coast! "
	"eli_lab.eli_staytogether02"	"<clr:255,208,172><I>Do not go through Rav---"
	"eli_lab.eli_surface"	" "
	"eli_lab.eli_surface_b"	" "
	"eli_lab.eli_surface_cc"	"<clr:255,208,172>Now, let's see.  The last time I saw you, I sent you up for help after the resonance cascade. I never thought it would take you this long to get back to me! "
	"eli_lab.eli_thing"	"<clr:255,208,172>We're still not sure what that does. Alyx brings in the strangest things. "
	"eli_lab.eli_vilebiz01"	"<clr:255,208,172>Dr. Breen... "
	"eli_lab.eli_vilebiz02"	"<clr:255,208,172>He's the Administrator of this whole vile business now. "
	"eli_lab.eli_vilebiz03"	"<clr:255,208,172>He ended the Seven Hours War by managing Earth's surrender. "
	"eli_lab.eli_vilebiz04"	"<clr:255,208,172>The Combine rewarded him with power. "
	"eli_lab.eli_wantyou"	"<clr:255,208,172><I>Good. I want you two to... "
	"eli_lab.eli_welcometolab"	"<clr:255,208,172>Welcome to the lab anyway. It's not Black Mesa, but it's served us well enough. "
	"eli_lab.mo_airlock01"	"<clr:220,255,198><I>We've got something. "
	"eli_lab.mo_airlock02"	"<clr:220,255,198><I>Okay, it's human. "
	"eli_lab.mo_airlock03"	"<clr:220,255,198><I>Hello? "
	"eli_lab.mo_airlock04"	"<clr:220,255,198><I>Take it easy in there. You're safe now. "
	"eli_lab.mo_airlock05"	"<clr:220,255,198><I>You'll have to forgive the scanning process.  We can't take any chances. "
	"eli_lab.mo_airlock06"	" "
	"eli_lab.mo_airlock06_cc"	"<clr:220,255,198><I>Doctor Freeman? Gordon Freeman? Is that you? You've made it here this quickly? Well, Eli is going to be amazed. Not to mention relieved. "
	"eli_lab.mo_airlock07"	" "
	"eli_lab.mo_airlock08"	" "
	"eli_lab.mo_airlock09"	" "
	"eli_lab.mo_airlock10"	" "
	"eli_lab.mo_airlock10_cc"	"<clr:220,255,198><I>I'm Dr. Mossman. Dr. Judith Mossman. I've been hearing about you since long before the Black Mesa incident. "
	"eli_lab.mo_airlock11"	" "
	"eli_lab.mo_airlock12"	" "
	"eli_lab.mo_airlock12_cc"	"<clr:220,255,198><I>Ah, Black Mesa! I do so envy you, working with Eli and Dr. Kleiner when they were at the top of their field."
	"eli_lab.mo_airlock13"	" "
	"eli_lab.mo_airlock14"	"<clr:220,255,198><I>There we go. You can come through now. "
	"eli_lab.mo_alyxonwatch"	"<clr:220,255,198>Alyx, I thought you were on watch. "
	"eli_lab.mo_anyway04"	"<clr:220,255,198>Where was I? Oh, yes... "
	"eli_lab.mo_badcapacitor01"	"<clr:220,255,198>I have the repairs well in hand. "
	"eli_lab.mo_badcapacitor02"	"<clr:220,255,198>Someone misjudged the capacity of the Combine thyristor--- "
	"eli_lab.mo_deliberately"	"<clr:220,255,198>Alyx, really. Sometimes I think you deliberately misunderstand me. "
	"eli_lab.mo_difference"	"<clr:220,255,198>It's going to be a lot more like Black Mesa with Gordon here to help. "
	"eli_lab.mo_digup01"	"<clr:220,255,198>Let me just finish up some work and I'll see what I can dig up. "
	"eli_lab.mo_extrahelp01"	"<clr:220,255,198>We could certainly use the extra help around here. "
	"eli_lab.mo_extrahelp02"	"<clr:220,255,198>We've covered a lot of ground in the last few months, but things would go so much faster if we had more people with your training. "
	"eli_lab.mo_extrahelp03"	" "
	"eli_lab.mo_extrahelp04"	" "
	"eli_lab.mo_extrahelp04_cc"	"<clr:220,255,198>We're closing in on a reliable local teleport technology, something the Combine still hasn't mastered. "
	"eli_lab.mo_extrahelp05"	" "
	"eli_lab.mo_extrahelp05_cc"	"<clr:220,255,198>Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in dark energy equations. They can tunnel through from their universe, but once they're here they're dependent on local transportation. If they knew what we're doing with entanglement--- "
	"eli_lab.mo_extrahelp06"	" "
	"eli_lab.mo_extrahelp07"	" "
	"eli_lab.mo_extrahelp08"	" "
	"eli_lab.mo_gotoeli01"	"<clr:220,255,198>Oh, Dr. Freeman! You should stay with Eli. Go on, I'll rejoin you shortly. "
	"eli_lab.mo_gotoeli02"	"<clr:220,255,198>I have a few things to attend to, Dr. Freeman. Let Eli show you around. "
	"eli_lab.mo_gotoeli03"	"<clr:220,255,198>Dr. Freeman? I figured you and Eli would want to talk about old times. We can talk later. "
	"eli_lab.mo_gotoeli04"	"<clr:220,255,198>You go ahead, Dr. Freeman. Spend some time with Eli. I'll be back as soon as I catch up on some work. "
	"eli_lab.mo_gowithalyx01"	"<clr:220,255,198>I guess you should go with Alyx. "
	"eli_lab.mo_gowithalyx02"	"<clr:220,255,198>Go ahead, we'll talk later. "
	"eli_lab.mo_hereseli01"	" "
	"eli_lab.mo_hereseli01_cc"	"<clr:220,255,198>Oh!  Here's Eli now. "
	"eli_lab.mo_hereseli02"	" "
	"eli_lab.mo_hurryup01"	"<clr:220,255,198>Hurry up, Dr. Freeman. "
	"eli_lab.mo_lookwho01"	"<clr:220,255,198>Eli, look who I found in the airlock. "
	"eli_lab.mo_noblame"	"<clr:220,255,198>No, not at all! It was a calculation error, not a mechanical problem. "
	"eli_lab.mo_notatoy"	"<clr:220,255,198>The Zero Point Energy Field Manipulator is not a toy, Alyx! "
	"eli_lab.mo_postdoc01"	" "
	"eli_lab.mo_postdoc01_cc"	"<clr:220,255,198>Oh, listen to me, I sound like a post-doc.  I'm just so excited to think that we'll finally have the chance to work together."
	"eli_lab.mo_postdoc02"	" "
	"eli_lab.mo_realhonor02"	"<clr:220,255,198>Dr. Freeman? It's been a real honor. I'm looking forward to working together. "
	"eli_lab.mo_relay01"	" "
	"eli_lab.mo_relay01_cc"	"<clr:220,255,198>Where was I?  Oh, yes.  Dr. Kleiner compressed the Xen Relay far beyond anything he imagined at Black Mesa. "
	"eli_lab.mo_relay02"	" "
	"eli_lab.mo_relay02_cc"	"<clr:220,255,198>We've figured out how to use Xen as an unexpressed axis, effectively a dimensional slingshot, so we can swing around the borderworld and come back in local space without having to pass through. "
	"eli_lab.mo_relay03"	" "
	"eli_lab.mo_taketoeli"	"<clr:220,255,198>I'll take you to down Eli right away. He would never forgive me if I kept you waiting. "
	"eli_lab.mo_thiswaydoc"	"<clr:220,255,198>This way, Dr. Freeman "
	"eli_lab.vort_elab_use01"	"The Eli Vance almost perceives the All-in-One. "
	"eli_lab.vort_elab_use02"	"The Eli Vance has earned our trust. "
	"eli_lab.vort_elab_use03"	"The Eli Vance was our first collaborator. "
	"eli_lab.vort_elab_use04"	"The Eli Vance is indispensable to the liberation. "
	"eli_lab.vort_elab_use05"	"We are pleased that the Eli Vance thinks so highly of the Freeman. "

	"k_lab.al_aboutthecat"	"<clr:255,212,255>Hey, uh, yeah. About that cat... "
	"k_lab.al_allrightdoc"	"<clr:255,212,255>Uh-oh. Everything all right, Doctor Kleiner? "
	"k_lab.al_animalperson"	"<clr:255,212,255>Barney... You're not an animal person? "
	"k_lab.al_buyyoudrink01"	"<clr:255,212,255>Hmm."
	"k_lab.al_buyyoudrink02"	" "
	"k_lab.al_buyyoudrink02_cc"	"<clr:255,212,255>Here. Let me buy you a drink. "
	"k_lab.al_buyyoudrink03"	" "
	"k_lab.al_careful"	"<clr:255,212,255>Careful there. "
	"k_lab.al_careful02"	"<clr:255,212,255>Careful. "
	"k_lab.al_carefulthere"	"<clr:255,212,255>Uh, careful there. "
	"k_lab.al_checkguyout01"	" "
	"k_lab.al_checkguyout02"	" "
	"k_lab.al_checkguyout03"	" "
	"k_lab.al_checkguyout04"	" "
	"k_lab.al_checkguyout06"	" "
	"k_lab.al_cmonfreeman"	"<clr:255,212,255>Uh, Doctor Freeman, come on. "
	"k_lab.al_comeon"	"<clr:255,212,255>Come on. "
	"k_lab.al_comingthru"	"<clr:255,212,255>He's coming through, Dad. "
	"k_lab.al_comingwith"	"<clr:255,212,255>Don't worry. He's coming with me "
	"k_lab.al_docsays01"	" "
	"k_lab.al_docsays01_cc"	"<clr:255,212,255>If Dr. Kleiner says you should wear that thing, you should wear it. "
	"k_lab.al_docsays02"	" "
	"k_lab.al_foundhim"	"<clr:255,212,255>I found him wandering around outside. Bit of a troublemaker, isn't he? "
	"k_lab.al_heydoc"	"<clr:255,212,255><I>Hey, Doc! "
	"k_lab.al_hmm"	"<clr:255,212,255><len:2>Hmm. "
	"k_lab.al_itsthere"	"<clr:255,212,255>It's right there, Gordon. "
	"k_lab.al_keepitgoing"	"<clr:255,212,255>Keep it going, Gordon! "
	"k_lab.al_kleinerswaiting"	"<clr:255,212,255>Well, come on. Dr. Kleiner's waiting. "
	"k_lab.al_letsdoit"	"<clr:255,212,255>Then let's do it. "
	"k_lab.al_lostgordon"	" "
	"k_lab.al_lostgordon_cc"	"<clr:255,212,255>We just lost Gordon!  What's going on?"
	"k_lab.al_moveon01"	" "
	"k_lab.al_moveon01_cc"	"<clr:255,212,255>Ahem. Let's get a move on."
	"k_lab.al_moveon02"	" "
	"k_lab.al_readyforus"	"<clr:255,212,255>Are you ready for us, Dad? "
	"k_lab.al_seeifitworks"	"<clr:255,212,255>Let's just see if this thing works, okay? "
	"k_lab.al_showonroad"	"<clr:255,212,255>Meanwhile, let's get this show on the road. "
	"k_lab.al_takecredit"	"<clr:255,212,255>I can't take any credit for the breakthrough, Doctor. "
	"k_lab.al_takeiteasy"	"<clr:255,212,255>Take it easy, Gordon. "
	"k_lab.al_thatsit"	"<clr:255,212,255>That's it. "
	"k_lab.al_theplug"	"<clr:255,212,255>Uh, Doctor? The plug? "
	"k_lab.al_there"	"<clr:255,212,255>Uh, there. "
	"k_lab.al_thereheis"	"<clr:255,212,255>There he is! "
	"k_lab.al_theswitch"	"<clr:255,212,255>The switch, Dr. Freeman. "
	"k_lab.al_throwswitch"	"<clr:255,212,255>You going to let Gordon throw the switch? "
	"k_lab.al_uhoh01"	"<clr:255,212,255>Uh-oh. "
	"k_lab.al_whatcat01"	"<clr:255,212,255>What cat? "
	"k_lab.al_whatcat02"	"<clr:255,212,255>What cat? "
	"k_lab.al_whatsgoingon"	"<clr:255,212,255>What's going on? "
	"k_lab.al_wontlook"	"<clr:255,212,255>Don't worry, I won't look "
	"k_lab.al_woohoo"	"<clr:255,212,255>Uh...okay...oh ah oooh!"
	"k_lab.al_youcoming"	"<clr:255,212,255>You coming? "
	"k_lab.ba_cantkeephim01"	" "
	"k_lab.ba_cantkeephim01_cc"	"<clr:215,255,255>We can't keep him here long, Doc. It'll jeopardize everything we've worked for."
	"k_lab.ba_cantkeephim02"	" "
	"k_lab.ba_cantlook"	"<clr:215,255,255>I can't look. "
	"k_lab.ba_careful01"	"<clr:215,255,255>Careful! "
	"k_lab.ba_careful02"	"<clr:215,255,255>Be careful! "
	"k_lab.ba_dontblameyou"	"<clr:215,255,255>Okay, I don't blame you for hesitating, but if we're gonna do this thing, then let's just get through it. "
	"k_lab.ba_dontworry01"	"<clr:215,255,255>Don't worry, Gordon, we'll "
	"k_lab.ba_forgetthatthing"	"<clr:215,255,255>Forget about that thing! "
	"k_lab.ba_geethanks"	"<clr:215,255,255>Gee, thanks. "
	"k_lab.ba_getamoveon"	"<clr:215,255,255>Gordon, get a move on. "
	"k_lab.ba_getitoff01"	" "
	"k_lab.ba_getitoff01_cc"	"<clr:215,255,255>Damn it!  Get it off me!"
	"k_lab.ba_getitoff02"	" "
	"k_lab.ba_getoutofsight01"	" "
	"k_lab.ba_getoutofsight01_cc"	"<clr:215,255,255>Get down outta sight!  I'll come find you!"
	"k_lab.ba_getoutofsight02"	" "
	"k_lab.ba_getsuiton"	"<clr:215,255,255>Get your suit on, Gordon. "
	"k_lab.ba_goodluck02"	"<clr:215,255,255>Good luck out there, Gordon. "
	"k_lab.ba_guh"	"<clr:215,255,255>Ugh!"
	"k_lab.ba_headhumper01"	"<clr:215,255,255>It's your pet, the freakin' head-humper! "
	"k_lab.ba_headhumper02"	"<clr:215,255,255>Look out! "
	"k_lab.ba_hearthosesirens"	"<clr:215,255,255>Man, Gordon! You stirred up the hive. "
	"k_lab.ba_hesback01"	" "
	"k_lab.ba_hesback01_cc"	"<clr:215,255,255>Hey, hey, he's back!  I'm getting him outta there!"
	"k_lab.ba_hesback02"	" "
	"k_lab.ba_ishehere"	"<clr:215,255,255>Well, is he here? "
	"k_lab.ba_itsworking01"	" "
	"k_lab.ba_itsworking01_cc"	"<clr:215,255,255>You mean it's working?  For real this time?  Because I still have nightmares about that cat."
	"k_lab.ba_itsworking02"	" "
	"k_lab.ba_itsworking03"	" "
	"k_lab.ba_itsworking04"	" "
	"k_lab.ba_juicedup"	"<clr:215,255,255>At least get that suit juiced up, Gordon. "
	"k_lab.ba_longer"	"<clr:215,255,255>Yeah, longer if we're lucky. "
	"k_lab.ba_myshift01"	" "
	"k_lab.ba_myshift01_cc"	"<clr:215,255,255>I've gotta get back on my shift, but okay."
	"k_lab.ba_myshift02"	" "
	"k_lab.ba_notime"	"<clr:215,255,255>Doc, we don't have time for this. "
	"k_lab.ba_notimetofool01"	" "
	"k_lab.ba_notimetofool01_cc"	"<clr:215,255,255>Come on, Gordon, we don't have time to fool around.  Get your suit on."
	"k_lab.ba_notimetofool02"	" "
	"k_lab.ba_nottoosoon01"	"<clr:215,255,255>And not a moment too soon. "
	"k_lab.ba_outcivvies"	"<clr:215,255,255>Doc, since he's not taking the streets, you might as well get him out of his civvies. "
	"k_lab.ba_pissinmeoff"	"<clr:215,255,255>You're pissin' me off, Gordon. "
	"k_lab.ba_pushinit"	"<clr:215,255,255>You're pushin' it Gordon. "
	"k_lab.ba_saidlasttime"	"<clr:215,255,255>That's what you said last time. "
	"k_lab.ba_sarcastic01"	" "
	"k_lab.ba_sarcastic01_cc"	"<clr:215,255,255>Good job, Gordon. Throwing that switch and all?  I can see your M.I.T. education really pays for itself. "
	"k_lab.ba_sarcastic02"	" "
	"k_lab.ba_sarcastic03"	" "
	"k_lab.ba_suitup"	"<clr:215,255,255>Time to suit up, Gordon. "
	"k_lab.ba_thatpest"	"<clr:215,255,255>I thought you got rid of that pest! "
	"k_lab.ba_thereheis"	"<clr:215,255,255>There he is! "
	"k_lab.ba_thereyouare"	"<clr:215,255,255>There you are! "
	"k_lab.ba_thingaway01"	" "
	"k_lab.ba_thingaway01_cc"	"<clr:215,255,255>Here we go...  Aaah!"
	"k_lab.ba_thingaway02"	" "
	"k_lab.ba_thingaway03"	"<clr:215,255,255>Get that thing away from me! "
	"k_lab.ba_thisway"	"<clr:215,255,255>This way, Gordon. "
	"k_lab.ba_whatthehell"	"<clr:215,255,255>What the hell? "
	"k_lab.ba_whoops"	"<clr:215,255,255>Whoops! "
	"k_lab.br_significant"	"<clr:188,188,188>The man I saw, I'm all but certain it was... "
	"k_lab.br_significant_cc"	"<clr:188,188,188>The man I saw, I'm all but certain it was... "
	"k_lab.br_tele_02"	"<clr:188,188,188>What's the meaning of this? "
	"k_lab.br_tele_03"	"<clr:188,188,188>Who are you? "
	"k_lab.br_tele_05"	"<clr:188,188,188>How did you get in here? "
	"k_lab.br_thereheis"	"<clr:188,188,188>Gordon Freeman! "
	"k_lab.eli_allset"	"<clr:255,208,172><I>We're all set on this end. "
	"k_lab.eli_areyouthere"	"<clr:255,208,172><I>Isaac, are you there? "
	"k_lab.eli_behindyou"	"<clr:255,208,172><I>Behind you! "
	"k_lab.eli_bringthrough"	"<clr:255,208,172><I>Let's go ahead and bring Gordon through now. "
	"k_lab.eli_didntcomethru"	"<clr:255,208,172><I>He didn't come through. "
	"k_lab.eli_dontunder01"	"<clr:255,208,172>I don't understand. "
	"k_lab.eli_dontunder02"	"<clr:255,208,172>There's no other receiver that could... "
	"k_lab.eli_holdsignal"	"<clr:255,208,172>Hold the signal, Judith! "
	"k_lab.eli_notquite03"	"<clr:255,208,172>What's going on, Judith? "
	"k_lab.eli_notwhoithink"	"<clr:255,208,172><I>That's not who I think it is, is it? "
	"k_lab.eli_phenom02"	"<clr:255,208,172><I>Fantastic work, Izzy. "
	"k_lab.eli_seeforyourself"	"<clr:255,208,172><I>See for yourself. "
	"k_lab.eli_shutdown"	"<clr:255,208,172><I>Shut it down, shut it down! "
	"k_lab.eli_stayput"	"<clr:255,208,172>Gordon, stay put. We'll get you out of there. "
	"k_lab.kl_ahhhh"	"<clr:255,255,200>Ah! "
	"k_lab.kl_almostforgot"	" "
	"k_lab.kl_almostforgot_cc"	"<clr:255,255,200>What?  Oh dear, you're right, I almost forgot.  Barney, I'll give you the honor."
	"k_lab.kl_barneyhonor"	" "
	"k_lab.kl_barneysturn"	"<clr:255,255,200>All right, Barney. Your turn. "
	"k_lab.kl_besokind"	"<clr:255,255,200>Barney? If you'd be so kind? "
	"k_lab.kl_blast"	" "
	"k_lab.kl_blast_cc"	"<clr:255,255,200>Blast that little...where did she get to?  Lamarr?  Come out of there!"
	"k_lab.kl_bonvoyage"	"<clr:255,255,200>Bon voyage, and best of luck in your future endeavors. "
	"k_lab.kl_cantcontinue"	"<clr:255,255,200>We can't continue until you're in the teleport chamber, Gordon. "
	"k_lab.kl_cantwade"	"<clr:255,255,200>You can't just wade into the field, it will peel you apart! "
	"k_lab.kl_careful"	"<clr:255,255,200>Oh, do be careful. "
	"k_lab.kl_charger01"	" "
	"k_lab.kl_charger01_cc"	"<clr:255,255,200>Good idea. There's a charger on the wall. I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. "
	"k_lab.kl_charger02"	"<clr:255,255,200>I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. "
	"k_lab.kl_coaxherout"	"<clr:255,255,200>Oh, fie! It'll be another week before I can coax her out of there. "
	"k_lab.kl_comeout"	"<clr:255,255,200>Lamarr. Come out of there. "
	"k_lab.kl_credit"	"<clr:255,255,200>Well I can't take all the credit, Doctor Freeman proved an able assistant. "
	"k_lab.kl_dearme"	"<clr:255,255,200>Dear me. "
	"k_lab.kl_debeaked"	" "
	"k_lab.kl_debeaked_cc"	"<clr:255,255,200>Certainly not! Never fear, Gordon, she's de-beaked and completely harmless.  The worst she might do is attempt to couple with your head.  Fruitlessly!"
	"k_lab.kl_delaydanger"	"<clr:255,255,200>Gordon, the longer you delay, the greater the danger to us all. "
	"k_lab.kl_diditwork"	"<clr:255,255,200>Well, did it work? "
	"k_lab.kl_ensconced"	"<clr:255,255,200>Once you're safely ensconced in the transmitter, we can begin. "
	"k_lab.kl_excellent"	"Excellent."
	"k_lab.kl_excellent_cc"	"<clr:255,255,200>Excellent.  Initializing in three...two...one!"
	"k_lab.kl_fewmoments01"	" "
	"k_lab.kl_fewmoments01_cc"	"<clr:255,255,200>Right you are!  Speak to you again in a few moments."
	"k_lab.kl_fewmoments02"	" "
	"k_lab.kl_fiddlesticks"	"Oh, fiddlesticks. What now? "
	"k_lab.kl_finalsequence"	"<clr:255,255,200>Very good. Final sequence. Commencing…now. "
	"k_lab.kl_finalsequence02"	"<clr:255,255,200>Final sequence. "
	"k_lab.kl_fitglove01"	" "
	"k_lab.kl_fitglove01_cc"	"<clr:255,255,200>Well, Gordon, I see your HEV suit still fits you like a glove. At least the glove parts do. "
	"k_lab.kl_fitglove02"	" "
	"k_lab.kl_fruitlessly"	"<clr:255,255,200>The worst she might do is attempt to couple with your head. Fruitlessly. "
	"k_lab.kl_getinposition"	"<clr:255,255,200>Gordon, as soon as you're in position, we'll send you to Eli's. "
	"k_lab.kl_getoutrun01"	" "
	"k_lab.kl_getoutrun01_cc"	"<clr:255,255,200>Gordon!  You must get out of here!  Run!"
	"k_lab.kl_getoutrun02"	" "
	"k_lab.kl_getoutrun03"	" "
	"k_lab.kl_gordongo"	"<clr:255,255,200>Gordon, go right ahead. "
	"k_lab.kl_gordonthrow"	"<clr:255,255,200>Throw your switch, Gordon. "
	"k_lab.kl_hedyno01"	" "
	"k_lab.kl_hedyno02"	" "
	"k_lab.kl_hedyno02_cc"	"<clr:255,255,200>Lamarr?  Hedy!  No!"
	"k_lab.kl_hedyno03"	" "
	"k_lab.kl_helloalyx01"	" "
	"k_lab.kl_helloalyx01_cc"	"<clr:255,255,200>Oh, hello, Alyx! Well, almost all right. Lamarr has gotten out of her crate again. If I didn't know better, I'd suspect Barney of trapping and ... "
	"k_lab.kl_helloalyx02"	" "
	"k_lab.kl_heremypet01"	"<clr:255,255,200>Here, my pet. Hop up."
	"k_lab.kl_heremypet02"	"<clr:255,255,200>No, not up there! "
	"k_lab.kl_hesnotthere"	"<clr:255,255,200>What do you mean he's not there? "
	"k_lab.kl_holdup01"	"<clr:255,255,200>Yes, yes, Eli, bit of a holdup on this end. "
	"k_lab.kl_holdup02"	"<clr:255,255,200>You'll never guess who found his way into our lab this morning. "
	"k_lab.kl_initializing"	" "
	"k_lab.kl_initializing_cc"	"<clr:255,255,200>Initializing in three...two...one...  Oh, fiddlesticks!  What now?"
	"k_lab.kl_initializing02"	" "
	"k_lab.kl_interference"	"<clr:255,255,200>I'm encountering unexpected interference. "
	"k_lab.kl_islamarr"	"<clr:255,255,200>Is Lamarr with him? "
	"k_lab.kl_lamarr"	"<clr:255,255,200>Lamarr! There you are! "
	"k_lab.kl_masslessfieldflux"	" "
	"k_lab.kl_masslessfieldflux_cc"	"<clr:255,255,200>Let's see. The massless field-flux should self-limit and I've clamped the manifold parameters to CY base and LG orbifold, Hilbert inclusive.  Conditions could hardly be more ideal!"
	"k_lab.kl_modifications01"	"<clr:255,255,200>I've made a few modifications, but I'll just acquaint you with the essentials. Now, let's see... "
	"k_lab.kl_modifications02"	"<clr:255,255,200>The Mark V Hazardous Environment Suit has been redesigned for comfort and utility--- "
	"k_lab.kl_moduli02"	" "
	"k_lab.kl_mygoodness01"	" "
	"k_lab.kl_mygoodness02"	" "
	"k_lab.kl_mygoodness02_cc"	"<clr:255,255,200>My Goodness!  Gordon Freeman!  It really is you, isn't it?"
	"k_lab.kl_mygoodness03"	" "
	"k_lab.kl_nocareful"	"<clr:255,255,200>No, no! Careful, Lamarr! Those are quite fragile! "
	"k_lab.kl_nonsense"	"<clr:255,255,200>Nonsense. Your talents surpass your loveliness. "
	"k_lab.kl_nownow01"	" "
	"k_lab.kl_nownow01_cc"	"<clr:255,255,200>Now, now, there's nothing to be nervous about.  We've made major strides since then.  Major strides."
	"k_lab.kl_nownow02"	" "
	"k_lab.kl_ohdear"	"<clr:255,255,200>Oh, dear! "
	"k_lab.kl_opportunetime01"	" "
	"k_lab.kl_opportunetime01_cc"	"<clr:255,255,200>I must say, Gordon, you come at a very opportune time. Alyx has just installed the final piece for our resurrected teleport. "
	"k_lab.kl_opportunetime02"	" "
	"k_lab.kl_packing01"	" "
	"k_lab.kl_packing01_cc"	"<clr:255,255,200>Indeed it is.  And it's our intention to send him packing straightaway, in the company of your lovely daughter."
	"k_lab.kl_packing02"	" "
	"k_lab.kl_plugusin"	"<clr:255,255,200>Dear me, you're right. Gordon, would you mind plugging us in? "
	"k_lab.kl_projectyou"	" "
	"k_lab.kl_projectyou_cc"	"<clr:255,255,200>Yes, indeed.  We're ready to project you, Gordon.  Bon voyage, and best of luck in your future endeavors!"
	"k_lab.kl_redletterday01"	" "
	"k_lab.kl_redletterday01_cc"	"<clr:255,255,200>That's right, Barney.  This is a red letter day.  We'll inaugurate the new teleport with a double transmission! "
	"k_lab.kl_redletterday02"	" "
	"k_lab.kl_relieved"	"<clr:255,255,200>Oh, thank goodness. My relief is almost palpable. "
	"k_lab.kl_slipin01"	" "
	"k_lab.kl_slipin01_cc"	"<clr:255,255,200>Well, Gordon, go ahead.  Slip into your suit now."
	"k_lab.kl_slipin02"	" "
	"k_lab.kl_suitfits01"	" "
	"k_lab.kl_suitfits01_cc"	"<clr:255,255,200>Gordon, if you please?  I'm eager to see if your old suit still fits."
	"k_lab.kl_suitfits02"	" "
	"k_lab.kl_thenwhere"	"<clr:255,255,200>Then, where is he? "
	"k_lab.kl_waitmyword"	"<clr:255,255,200>Gordon, why don't you position yourself near the panel over there and wait for my word? "
	"k_lab.kl_weowe"	"<clr:255,255,200>We owe a great deal to Dr. Freeman, even if trouble does tend to follow in his wake. "
	"k_lab.kl_whatisit"	"<clr:255,255,200>What is it? "
	"k_lab.kl_wishiknew"	" "
	"k_lab.kl_wishiknew_cc"	"<clr:255,255,200>I wish I knew.  I'm encountering unexpected interference!"
	"k_lab.kl_yourturn"	"<clr:255,255,200>It's your turn, Gordon "
	"k_lab.mo_drawing"	"<clr:220,255,198>Something is drawing him away. "
	"k_lab.mo_interfer"	"<clr:220,255,198>I'm not sure, it seems to be some kind of interference. "
	"k_lab.mo_losinghim"	"<clr:220,255,198>Ah, we're losing him again! "

	"k_lab2.al_andmyfather"	"<clr:255,212,255>But what about my father? "
	"k_lab2.al_anotherpet"	"<clr:255,212,255>We'll find you another pet headcrab! There are plenty to go around! "
	"k_lab2.al_aweek"	"<clr:255,212,255>A week... "
	"k_lab2.al_aweek_b"	"<clr:255,212,255>Then what have we missed? "
	"k_lab2.al_catchup"	"<clr:255,212,255>Okay, Gordon, you heard him. "
	"k_lab2.al_catchup_b"	"<clr:255,212,255>I'll catch up with you as soon as I've got Dr. Kleiner settled. "
	"k_lab2.al_doggowithgordon"	"<clr:255,212,255>Dog, go with Gordon. "
	"k_lab2.al_dogyoumadeit"	"<clr:255,212,255>Dog! You made it! "
	"k_lab2.al_exploded"	"<clr:255,212,255>I was afraid we might not make it either. "
	"k_lab2.al_exploded_b"	"<clr:255,212,255>I think the teleport exploded just as we were porting out. "
	"k_lab2.al_getmyfather"	"<clr:255,212,255>We've got to get my father out. "
	"k_lab2.al_goodboy"	"<clr:255,212,255>Good boy! "
	"k_lab2.al_gordontakecare"	"<clr:255,212,255>Gordon... "
	"k_lab2.al_gordontakecare_b"	"<clr:255,212,255>Take care of yourself out there. "
	"k_lab2.al_headyourway"	"<clr:255,212,255>Gordon and Dog can head your way. I want to get Dr. Kleiner somewhere safer, then I'll meet up with you. "
	"k_lab2.al_illtakecareofthis"	"<clr:255,212,255>Go on, Gordon, I'll take care of this. "
	"k_lab2.al_klab2_exitnag01"	"<clr:255,212,255>You better hurry. "
	"k_lab2.al_klab2_exitnag02"	"<clr:255,212,255>Go on, Gordon! "
	"k_lab2.al_klab2_exitnag03"	"<clr:255,212,255>Go on. Find Barney! "
	"k_lab2.al_notime"	"<clr:255,212,255>Oh no...  "
	"k_lab2.al_notime_b"	"<clr:255,212,255>Dr. Kleiner, there's really no time. "
"k_lab2.al_optimism"	"<clr:255,212,255>I wish I shared your optimism, Doctor... "		
	"k_lab2.al_wemadeit"	"<clr:255,212,255>My God... we made it. "
	"k_lab2.al_whatdoyoumean"	"<clr:255,212,255>What do you mean? "
	"k_lab2.al_whatdoyoumean_b"	"<clr:255,212,255>Gordon and I were just there a minute ago. "
	"k_lab2.al_whatswrong"	"<clr:255,212,255>What's wrong? "
	"k_lab2.al_wheresdoc01"	"<clr:255,212,255>But where's Dr. Kleiner? "
	"k_lab2.al_wheresdoc02"	"<clr:255,212,255>Dr. Kleiner! Let us out! "
	"k_lab2.ba_getgoing"	"<clr:215,255,255><I>Go on, get going! "
	"k_lab2.ba_goodnews"	"<clr:215,255,255><I>Man, that's good news! "
	"k_lab2.ba_goodnews_b"	"<clr:215,255,255><I>I almost gave you guys up for lost!"
	"k_lab2.ba_goodnews_c"	"<clr:215,255,255><I>I'll take all the help I can get. "
	"k_lab2.ba_goodnews_d"	"<clr:215,255,255><I>We're planning to set up a staging area for attacking the citadel. "
	"k_lab2.ba_heydoc01"	"<clr:215,255,255><I>Hey, Doc? Are you there? "
	"k_lab2.ba_heydoc02"	"<clr:215,255,255><I>Doc, come in, are you there? "
	"k_lab2.ba_incoming"	"<clr:215,255,255><I>Oh crap!  Incoming! "
	"k_lab2.kl_aroundhere"	"<clr:255,255,200>Now, now, she's around here someplace. "
	"k_lab2.kl_atthecitadel01"	"<clr:255,255,200>Well, that is most troubling."
	"k_lab2.kl_atthecitadel01_b"	"<clr:255,255,200>According to the vortigaunts, he is a prisoner at the Citadel. "
	"k_lab2.kl_aweekago01"	"<clr:255,255,200>Indeed it did... and the repercussions were felt far and wide, but... That was over a week ago! "
	"k_lab2.kl_blowyoustruck01"	"<clr:255,255,200>A great deal, my dear. "
	"k_lab2.kl_blowyoustruck02"	"<clr:255,255,200>The blow you struck at Nova Prospekt was taken as a signal to begin the uprising. "
	"k_lab2.kl_cantleavelamarr"	"<clr:255,255,200>Just a minute. "
	"k_lab2.kl_cantleavelamarr_b"	"<clr:255,255,200>I can't leave without Lamarr. Now where did she get to? "
	"k_lab2.kl_comeoutlamarr"	"<clr:255,255,200>Come out, Lamarr! "
	"k_lab2.kl_dontgiveuphope02"	"<clr:255,255,200>Barney has been leading a push with that very aim in mind. "
	"k_lab2.kl_dontgiveuphope03"	"<clr:255,255,200>And another of your friends arrived several days ago. "
	"k_lab2.kl_givenuphope"	"<clr:255,255,200>My dear, I had given up hope of ever seeing you again. "
	"k_lab2.kl_greatscott"	"<clr:255,255,200>Great Scott! "
	"k_lab2.kl_howandwhen01"	"<clr:255,255,200>Alyx? Gordon? "
	"k_lab2.kl_howandwhen02"	"<clr:255,255,200>My god... how did you get here? And when? "
	"k_lab2.kl_lamarr"	"<clr:255,255,200>Lamarr? Lamarr! "
	"k_lab2.kl_lamarrwary01"	"<clr:255,255,200>Yes, Gordon, please do go on. "
	"k_lab2.kl_lamarrwary02"	"<clr:255,255,200>Lamarr is extremely wary of your crowbar. "
	"k_lab2.kl_nolongeralone"	"<clr:255,255,200>Yes, Barney, and I'm no longer alone."
	"k_lab2.kl_nolongeralone_b"	"<clr:255,255,200>Alyx and Gordon have just arrived. "
	"k_lab2.kl_notallhopeless"	"<clr:255,255,200>So there, you see?"
	"k_lab2.kl_notallhopeless_b"	"<clr:255,255,200>It's not all hopeless. "
	"k_lab2.kl_onehedy"	"<clr:255,255,200>There's only one Hedy. "
	"k_lab2.kl_slowteleport01"	"<clr:255,255,200>Fascinating."
	"k_lab2.kl_slowteleport01_b"	"<clr:255,255,200>We seem to have developed a very slow teleport. "
	"k_lab2.kl_slowteleport02"	"<clr:255,255,200>This suggests an entirely new line of investigation. "
	"nexus.ba_alldown"	"<clr:215,255,255>That's it! They're all down. "
	"nexus.ba_armory"	"<clr:215,255,255>Hey, it's an armory. "
	"nexus.ba_bypass"	"<clr:215,255,255>Now we can cut through the square, bypass the Nexus and push straight on toward the Citadel. "
	"nexus.ba_comingdown"	"<clr:215,255,255>They're coming down. "
	"nexus.ba_comingfromroof"	"<clr:215,255,255>They'll be coming from the roof. "
	"nexus.ba_dayswork"	"<clr:215,255,255>All in a day's work, right? "
	"nexus.ba_done"	"<clr:215,255,255>Done. "
	"nexus.ba_dontbeseen"	"<clr:215,255,255>Don't let it see you! "
	"nexus.ba_dontstandstill"	"<clr:215,255,255>Don't let it catch you standing still! "
	"nexus.ba_drawpowerfrominside"	"<clr:215,255,255>It draws power from inside the building so that's where we've got to go. "
	"nexus.ba_exitsigns"	"<clr:215,255,255>Look for the exit signs. "
	"nexus.ba_firstgetin"	"<clr:215,255,255>First, we gotta get into the Nexus building. "
	"nexus.ba_followme01"	"<clr:215,255,255>This way, Gordon. "
	"nexus.ba_followme02"	"<clr:215,255,255>Come on! "
	"nexus.ba_followme03"	"<clr:215,255,255>Come on, Gordon. "
	"nexus.ba_followme05"	"<clr:215,255,255>Follow me. "
	"nexus.ba_gateintro"	"<clr:215,255,255>There's that gate I was telling you about. We'll have to come back here after we get it open. If we get it open. "
	"nexus.ba_getthisopen"	"<clr:215,255,255>Get this thing open, Gordon. "
	"nexus.ba_goodjob"	"<clr:215,255,255>Good job, Gordon. "
	"nexus.ba_goonnow"	"<clr:215,255,255>Go on now. "
	"nexus.ba_gottagetskybopen"	"<clr:215,255,255>We've gotta get the skybridge open. "
	"nexus.ba_greatwork"	"<clr:215,255,255>Great work, Doc, you've still got the touch. "
	"nexus.ba_headforroof"	"<clr:215,255,255>Let's head for the roof now, Gordon. "
	"nexus.ba_ifcitscomethru"	"<clr:215,255,255>If any more citizens come through I'll send them up to find you. "
	"nexus.ba_illopenthis"	"<clr:215,255,255>Great, I'll open this up. "
	"nexus.ba_keepgate"	"<clr:215,255,255>I'm gonna stay here and keep these gates open long enough to make a difference. "
	"nexus.ba_lasers_goforit"	"<clr:215,255,255>Wow.  With that much security, there must be something good in there. Go for it, Doc. I'll wait here till you shut it down. Be careful. "
	"nexus.ba_lastone"	"<clr:215,255,255>One generator to go. "
	"nexus.ba_letthemout"	"<clr:215,255,255>Let them out! "
	"nexus.ba_nag_connectskyb01"	"<clr:215,255,255>Good. Now, get the skybridge connected. "
	"nexus.ba_nag_connectskyb02"	"<clr:215,255,255>Gordon, extend the skybridge. "
	"nexus.ba_nexusahead"	"<clr:215,255,255>There's an old building up ahead, a bank or museum or something like that.  Whatever the hell it used to be, now it's a nexus for Overwatch in City Seventeen. It's the main source of pain for this part of town, thanks to a huge suppression device that's raining down hell from the roof of the place. "
	"nexus.ba_ontheroof"	"<clr:215,255,255>They're on the roof! "
	"nexus.ba_ourgate"	"<clr:215,255,255>There's our gate. Let me just get it open. "
	"nexus.ba_ownsroof"	"<clr:215,255,255>Oh man.  Overwatch owns the roof, and that's where we're headed. "
	"nexus.ba_prisoners"	"<clr:215,255,255>Prisoners! Let 'em out, Gordon.  We could use their help. "
	"nexus.ba_rollgrenade"	"<clr:215,255,255>Roll a grenade in there if you've got one. That oughtta do it. "
	"nexus.ba_roofaccess"	"<clr:215,255,255>Roof access is this way. "
	"nexus.ba_seeyou"	"<clr:215,255,255>See you when I see you, Gordon. "
	"nexus.ba_seeyouonground"	"<clr:215,255,255>Good job, Gordon. I'll see you on the ground. "
	"nexus.ba_settraps"	"<clr:215,255,255>Set some traps for them, Gordon. "
	"nexus.ba_shieldgen"	"<clr:215,255,255>Check out those shield generators. I've got nothing to deal with those. What we need here is some kind of action at a distance. "
	"nexus.ba_shieldlobby"	"<clr:215,255,255>If we want to get through these shields, we'll have to take out the generators one at a time. "
	"nexus.ba_skybreinf"	"<clr:215,255,255>Go on up and connect the skybridge. We need to let reinforcements come through from every possible direction. "
	"nexus.ba_spotted"	"<clr:215,255,255>So much for stealth.  We've been spotted! "
	"nexus.ba_stockup"	"<clr:215,255,255>Stock up! "
	"nexus.ba_supp_nothurt"	"<clr:215,255,255>You're not gonna hurt that thing from down here, Gordon. We'll have to shut it down from inside. "
	"nexus.ba_supp_spotted"	"<clr:215,255,255>It spotted us! "
	"nexus.ba_suppdownroofnow"	"<clr:215,255,255>The suppressor's down, so you can get to the roof now. "
	"nexus.ba_suppressordown"	"<clr:215,255,255>That'll shut down the suppressor on the roof as well. "
	"nexus.ba_surrounded"	"<clr:215,255,255>We're surrounded! "
	"nexus.ba_thenletsgo"	"<clr:215,255,255>Then let's go! "
	"nexus.ba_threegen"	"<clr:215,255,255>We've got three generators to disable.  Might as well start with this one. "
	"nexus.ba_totheroof"	"<clr:215,255,255>To the roof, Gordon! "
	"nexus.ba_turretsyoudeal"	"<clr:215,255,255>Uh-oh. Turrets. You've got the HEV suit, you deal with them. Then I'll work the security console. "
	"nexus.ba_twotogo"	"<clr:215,255,255>Okay, two more generators to go. "
	"nexus.ba_uhohcompany"	"<clr:215,255,255>Uh oh.  Company. "
	"nexus.ba_uhohdropships"	"<clr:215,255,255>Uh oh.  Dropships! "
	"nexus.ba_usehoppers"	"<clr:215,255,255>Try using the hoppers against 'em. "
	"nexus.ba_vista01"	"<clr:215,255,255>There it is. The Overwatch Nexus. Looks like they're mobilizing, big-time. You can sort of see the gate from here.  I'll show you when we get to streetlevel. "
	"nexus.ba_vista02"	"<clr:215,255,255>We'll have to get in that building to open the gate. Even then, the suppression device will suppress anyone coming through unless we shut it down. "
	"nexus.ba_wisheli"	"<clr:215,255,255>I wish Eli were here.  Maybe he'd have some advice for us. "
	"nexus.ba_yougotgravgun"	"<clr:215,255,255>Hey, you've got Eli's gravity gun! Try giving those shields a jolt and see if you can shake em up a bit. "
	"nexus.cit_rockets"	"Dr. Freeman! Since you shut off the suppressor and opened the gate, we can really move people through now! The Combine's gonna feel the squeeze! We dropped a crate of rockets, coming across the plaza. If you can make it there, you should have everything you need to take down these striders. "
	"novaprospekt.al_almostthere"	"<clr:255,212,255>Almost there. "
	"novaprospekt.al_backdown"	"<clr:255,212,255>What's that? Hold on. Gotta bring this back down. "
	"novaprospekt.al_betyoudid01"	"<clr:255,212,255>I'll bet you did. "
	"novaprospekt.al_betyoudid02"	"<clr:255,212,255>Look at it, Gordon."
	"novaprospekt.al_betyoudid03"	"<clr:255,212,255>It looks like it's waiting for us. "
	"novaprospekt.al_boilerdoor01"	"<clr:255,212,255>Huh... "
	"novaprospekt.al_boilerdoor02"	"<clr:255,212,255>Get back! "
	"novaprospekt.al_bringhimin"	"<clr:255,212,255>All right, I think I can bring him in. "
	"novaprospekt.al_careofyourself"	"<clr:255,212,255>Hey, take care of yourself. "
	"novaprospekt.al_combinespy01"	"<clr:255,212,255>No! "
	"novaprospekt.al_combinespy02"	" "
	"novaprospekt.al_combinespy03"	"<clr:255,212,255>Damn her, I don't believe this! "
	"novaprospekt.al_combinespy04"	"<clr:255,212,255>Come on, Gordon, now we've really gotta hurry. "
	"novaprospekt.al_combinespy05"	"<clr:255,212,255>Go on ahead. I'll disrupt the next level of security, and catch up with you when I can. "
	"novaprospekt.al_comebackdad"	"<clr:255,212,255>Get back here! Dad! "
"novaprospekt.al_comeon"	"<clr:255,212,255>Come on. "
	"novaprospekt.al_comeonin02"	"<clr:255,212,255>Come on in, Gordon. "
	"novaprospekt.al_covermegordon"	"<clr:255,212,255>Cover me, Gordon! I've gotta reset the portal. "
	"novaprospekt.al_croom2_arrival"	"<clr:255,212,255><I>Be there in a second, Gordon. "
	"novaprospekt.al_croom2_entry"	"<clr:255,212,255><I>You're coming up to another control room. Looks like it's still occupied. "
	"novaprospekt.al_croom2_fields"	"<clr:255,212,255><I>My guess is there's a bunch more soldiers heading your way. "
	"novaprospekt.al_croom2_incoming"	"<clr:255,212,255><I>I can't shut down those fields from here, I'm going to have to catch up with you to get access to them. "
	"novaprospekt.al_croom2_incoming_2"	"<clr:255,212,255><I>I'm picking up a lot of incoming soldiers, hold the fort til I get there. "
	"novaprospekt.al_croom2_search"	"<clr:255,212,255><I>Quick, search the room. There should be some Combine turrets nearby. "
	"novaprospekt.al_croom2_turrets"	" "
	"novaprospekt.al_croom2_wave2"	"<clr:255,212,255><I>More soldiers are coming.  Make sure to keep those turrets up to help defend. "
	"novaprospekt.al_dadallright"	"<clr:255,212,255>Dad, are you all right? "
	"novaprospekt.al_daddownhere01"	"<clr:255,212,255>Dad!  Down here! "
	"novaprospekt.al_daddownhere02"	"<clr:255,212,255>Sorry we took so long. I hope that wasn't too bad for you. "
	"novaprospekt.al_dadswork"	"<clr:255,212,255>That's my father's work you stole. "
	"novaprospekt.al_docstop"	"<clr:255,212,255>Dr. Kleiner, you have to stop them! "
	"novaprospekt.al_drk01"	"<clr:255,212,255>Dr. Kleiner! "
	"novaprospekt.al_drk02"	"<clr:255,212,255>We're in Nova Prospekt, and we're running the Xen emulation for the first time. Are you ready for us? "
	"novaprospekt.al_drkleiner01"	"<clr:255,212,255>I talked to Dr. Kleiner "
	"novaprospekt.al_drkleiner01_b"	"<clr:255,212,255>His portal was almost working again. "
	"novaprospekt.al_drkleiner01_c"	"<clr:255,212,255>If he's managed to repair it we'll end up there. "
	"novaprospekt.al_drkleiner01_d"	"<clr:255,212,255>If he hasn't, well... "
	"novaprospekt.al_drkleiner01_e"	"<clr:255,212,255>we couldn't be any worse off. "
	"novaprospekt.al_elevator01"	"<clr:255,212,255>You ready for this? "
	"novaprospekt.al_elevator02"	"<clr:255,212,255>Man of few words, aren't you? "
	"novaprospekt.al_elevator03"	"<clr:255,212,255>Get ready... "
	"novaprospekt.al_enoughbs01"	"<clr:255,212,255>Enough of your bullshit! "
	"novaprospekt.al_enoughbs02"	"<clr:255,212,255>Look, Gordon, there's my dad. I'm going to bring him in. "
	"novaprospekt.al_findmossman01"	"<clr:255,212,255>Let's see if we can find Mossman. It looks like this station might give me better access. "
	"novaprospekt.al_findmossman03"	"<clr:255,212,255>There she is. "
	"novaprospekt.al_findmyfather"	"<clr:255,212,255>Now, to find my father. "
	"novaprospekt.al_flyingblind"	"<clr:255,212,255>I'm afraid I'm flying blind here. Every now and then a vortigaunt gets captured and sends back information, but we don't have a complete picture of the place. The little we do know is all bad. "
	"novaprospekt.al_gauntlet_exitnag01"	"<clr:255,212,255>You better hurry. "
	"novaprospekt.al_gauntlet_exitnag02"	"<clr:255,212,255>Go on, Gordon! "
	"novaprospekt.al_getopen"	"<clr:255,212,255>All right, let me see if I can get this open "
	"novaprospekt.al_gladtoseeyou"	"<clr:255,212,255>Boy am I glad to see you. "
	"novaprospekt.al_gladtoseeyoureok"	"<clr:255,212,255>Glad to see you're okay. "
	"novaprospekt.al_goonthru01"	"<clr:255,212,255>All right, Gordon, go on through. "
	"novaprospekt.al_goonthru02"	"<clr:255,212,255>I'm going to head back to the security station and try to patch into your suit radio. "
	"novaprospekt.al_goonthru03"	"<clr:255,212,255>Wait till you hear from me. "
	"novaprospekt.al_goonthru04"	"<clr:255,212,255>Go on, get in there. "
	"novaprospekt.al_gordon01"	"<clr:255,212,255>Gordon! "
	"novaprospekt.al_gordongetin"	"<clr:255,212,255>Come on, Gordon, get in! "
	"novaprospekt.al_gotyounow01"	"<clr:255,212,255>Ha! Got you now. "
	"novaprospekt.al_gotyounow02"	"<clr:255,212,255>Well, come on Gordon. We don't want to keep her waiting. "
	"novaprospekt.al_hacksecurity01"	"<clr:255,212,255>This'll get me into their security system. "
	"novaprospekt.al_halfway"	"<clr:255,212,255>Looks like it's about halfway there. "
	"novaprospekt.al_hereweare"	"<clr:255,212,255>All right. Over here. "
	"novaprospekt.al_holdit"	"<clr:255,212,255>Hold it there. "
	"novaprospekt.al_holdon"	"<clr:255,212,255>Hold on! "
	"novaprospekt.al_horrible01"	" "
	"novaprospekt.al_horrible01_cc"	"<clr:255,212,255>Oh my God.  And you've been working with this thing?  For how long?"
	"novaprospekt.al_horrible02"	" "
	"novaprospekt.al_hurrymossman"	"<clr:255,212,255>Hurry up, Mossman! "
	"novaprospekt.al_icanreprogram"	"<clr:255,212,255><I>I can reprogram these turrets to attack the enemy. You set them up to defend the control room. "
	"novaprospekt.al_illtakecare"	"<clr:255,212,255>I'll take care of that. "
	"novaprospekt.al_illtalk"	"<clr:255,212,255>There she is.  Leave the talking to me Gordon. "
	"novaprospekt.al_inhere01"	"<clr:255,212,255>He should be in here. Let me just get this open. "
	"novaprospekt.al_itsdone"	"<clr:255,212,255>Thank god, it's done. Let's get the hell outta here. "
	"novaprospekt.al_justseconds"	"<clr:255,212,255>Just a couple more seconds... "
	"novaprospekt.al_keepsetup01"	"<clr:255,212,255><I>Keep your turrets set up. You've got to hold on til I get there. "
	"novaprospekt.al_keepsetup02"	"<clr:255,212,255>Keep those turrets set up. "
	"novaprospekt.al_keepsetup02r"	"<clr:255,212,255><I>Keep those turrets set up. "
	"novaprospekt.al_keepsetup03"	"<clr:255,212,255>Watch your turrets. "
	"novaprospekt.al_keepsetup03r"	"<clr:255,212,255><I>Watch your turrets. "
	"novaprospekt.al_keepsetup04"	"<clr:255,212,255>Remember the turrets, Gordon. "
	"novaprospekt.al_keepsetup04r"	"<clr:255,212,255><I>Remember the turrets, Gordon. "
	"novaprospekt.al_keepturrets"	"<clr:255,212,255>Gordon, keep the turrets set up. "
	"novaprospekt.al_leapfrog01"	"<clr:255,212,255>Hey, it worked. Let's see what I can do to clear the way for you. Keep an eye out for Mossman. I'll get my dad through the prison as far as I can, then I'll catch up with you. "
	"novaprospekt.al_letsgetgoing"	"<clr:255,212,255>Let's get going. "
	"novaprospekt.al_letsgetout01"	"<clr:255,212,255>Let's get out of here. "
	"novaprospekt.al_lookmonitor"	"<clr:255,212,255>Uh oh.  Look at the monitor. "
	"novaprospekt.al_mayneedher"	"<clr:255,212,255>We may need her to get out of here. "
	"novaprospekt.al_meethim"	"<clr:255,212,255>He's on the way. Let's go meet him. "
	"novaprospekt.al_meetmethere01"	"<clr:255,212,255>Gordon! Meet me over there! "
	"novaprospekt.al_meetyouthere01"	"<clr:255,212,255>I'm not saying goodbye, Dad.  We'll meet you there. "
	"novaprospekt.al_moresoldiers01"	"<clr:255,212,255>More soldiers. "
	"novaprospekt.al_moresoldiers02"	"<clr:255,212,255>More soldiers are coming, Gordon. "
	"novaprospekt.al_moresoldiers03"	"<clr:255,212,255>Get ready for another wave. "
	"novaprospekt.al_moresoldiers04"	"<clr:255,212,255>We must have hit a motherlode of soldiers.  They're coming in from everywhere. "
	"novaprospekt.al_mutter"	"<clr:255,212,255>All right, let me think.  Think, Alyx, think!"
	"novaprospekt.al_no01"	"<clr:255,212,255>No! "
	"novaprospekt.al_nostop"	"<clr:255,212,255>No, stop! What are you doing? "
	"novaprospekt.al_notexactly"	"<clr:255,212,255>Not exactly. "
	"novaprospekt.al_notleavinghere01"	"<clr:255,212,255>We're not leaving here without you. That's final. "
	"novaprospekt.al_notleavingyou01"	"<clr:255,212,255>I think I can recalibrate the Combine portal to get us out of here. "
	"novaprospekt.al_notleavingyou01_a"	"<clr:255,212,255>No, we're not leaving you. "
	"novaprospekt.al_ohmygod"	"<clr:255,212,255>Oh my god. "
	"novaprospekt.al_onepiece"	"<clr:255,212,255>I'm glad you made it here in one piece. "
	"novaprospekt.al_overhere"	"<clr:255,212,255>Over here! "
	"novaprospekt.al_perfecttiming03"	"<clr:255,212,255>My Dad's up there somewhere, in that holding area. "
	"novaprospekt.al_perfecttiming03_b"	"<clr:255,212,255>It's gonna take some doing to get him out. "
	"novaprospekt.al_pickherup"	"<clr:255,212,255>Don't worry, Dad, we'll find her. For now, I'm going to send you to the teleport chamber. "
	"novaprospekt.al_poorpeople"	"<clr:255,212,255>Oh my God...these poor people... "
	"novaprospekt.al_readings01"	"<clr:255,212,255>These readings are scaring me. "
	"novaprospekt.al_readings02"	"<clr:255,212,255>Okay, Doc, we're locked on. "
	"novaprospekt.al_resetting"	"<clr:255,212,255>Okay, it's resetting. "
	"novaprospekt.al_room1_blockedgate"	"<clr:255,212,255><I>I'll have this open in a jiffy. "
	"novaprospekt.al_room1_blockedgate_2"	"<clr:255,212,255><I>Damn! It's jammed. Okay, I've got an idea. Head back to that office. "
	"novaprospekt.al_room1_blockedgate_2_nag"	"<clr:255,212,255><I>Head back to that office, Gordon. "
	"novaprospekt.al_room1_gate"	"<clr:255,212,255><I>Hang on, I'll see if I can figure out how to get that gate open. "
	"novaprospekt.al_room1_gate_open"	"<clr:255,212,255><I>Got it. "
	"novaprospekt.al_room1_lights"	"<clr:255,212,255><I>I'm looking for the light switch now. "
	"novaprospekt.al_room1_lights_on"	"<clr:255,212,255><I>There we go. "
	"novaprospekt.al_room1_move_shelves"	"<clr:255,212,255><I>According to the schematics, there should be a vent behind those shelves. "
	"novaprospekt.al_room1_move_shelves_2"	"<clr:255,212,255><I>Good job.  You should be able to sneak through these vents. "
	"novaprospekt.al_room1_move_shelves_nag"	"<clr:255,212,255><I>Gordon, go through the airvent behind the shelves. "
	"novaprospekt.al_room2_ambush"	" "
	"novaprospekt.al_room2_ambush_2"	"<clr:255,212,255><I>I'm picking up incoming soldiers. Here, I'll show you on this monitor. "
	"novaprospekt.al_room2_gate"	"<clr:255,212,255><I>I'll start working on this gate. Just a sec. "
	"novaprospekt.al_room2_gate2"	"<clr:255,212,255><I>Okay, got it. "
	"novaprospekt.al_room2_vent"	"<clr:255,212,255><I>Be careful, Gordon, I'm picking up a lot of Combine sensors in the area ahead. "
	"novaprospekt.al_room3_field"	"<clr:255,212,255><I>This is a Combine filter-field. If you've never dealt with one of these before, you can sometimes break the switch by lobbing stuff through. "
	"novaprospekt.al_room3_field_2"	"<clr:255,212,255><I>The filter-field will screen you out. Combine soldiers can get through there, but you can't. "
	"novaprospekt.al_room3_field_3"	"<clr:255,212,255><I>This one isn't connected to the net. I can't turn it off. There must be controls for it nearby. "
	"novaprospekt.al_room3_field_success"	"<clr:255,212,255><I>Good work. "
	"novaprospekt.al_room3_turret"	"<clr:255,212,255><I>Stop! "
	"novaprospekt.al_room3_turret_2"	"<clr:255,212,255><I>There's a turret in the stairs right below you. Try knocking it over with a grenade, if you have any left. "
	"novaprospekt.al_room3_turret_3"	"<clr:255,212,255><I>Good enough. "
	"novaprospekt.al_room5_alyx_exitdoor1"	"<clr:255,212,255><I>I'll have this door open in a second. "
	"novaprospekt.al_room5_alyx_exitdoor2"	"<clr:255,212,255><I>Okay let's go. Follow me. "
	"novaprospekt.al_room5_done"	"<clr:255,212,255><I>Okay, Gordon, I'm going to leave off here and catch up with you. Be there as soon as I can. "
	"novaprospekt.al_room5_entry"	"<clr:255,212,255><I>I'm picking up more incoming soldiers! See if there are some more turrets nearby! "
	"novaprospekt.al_room5_incoming"	"<clr:255,212,255><I>Here they come. "
	"novaprospekt.al_room5_turrets"	"<clr:255,212,255><I>Quick, get these set up. I'm seeing soldiers in all directions. "
	"novaprospekt.al_sealdoor01"	"<clr:255,212,255>Let me seal this door. "
	"novaprospekt.al_sealdoor02"	"<clr:255,212,255>No turning back now. "
	"novaprospekt.al_senddadthru"	"<clr:255,212,255>Good.  We'll send my dad through first.  He's in position for... "
	"novaprospekt.al_setturrets"	"<clr:255,212,255>Get some turrets set up! "
	"novaprospekt.al_sheupto01"	"<clr:255,212,255>Wait a minute "
	"novaprospekt.al_sheupto02"	"<clr:255,212,255>How'd she...?"
	"novaprospekt.al_sheupto03"	"<clr:255,212,255>What's she up to? "
	"novaprospekt.al_shielddoor02"	"<clr:255,212,255>Hah. Done. "
	"novaprospekt.al_shielddoor03"	"<clr:255,212,255>Come on. "
	"novaprospekt.al_shielddoor04"	"<clr:255,212,255>Follow me. "
	"novaprospekt.al_shutupandbeglad01"	"<clr:255,212,255>Shut up and be glad you're still some use to us! "
	"novaprospekt.al_shutupandbeglad02"	"<clr:255,212,255>We're going to reconfigure this teleport and get the hell out of here. "
	"novaprospekt.al_sorrysolong"	"<clr:255,212,255>Sorry to take so long, Gordon.  Looks like you could have used some help. I won't leave you again though. Now let's track down Mossman. "
	"novaprospekt.al_sorrytooksolong"	"<clr:255,212,255>Sorry it took me so long. "
	"novaprospekt.al_takingforever"	"<clr:255,212,255>God, this is taking forever! "
	"novaprospekt.al_thecoords"	"<clr:255,212,255>The coordinates, Dr. Mossman."
	"novaprospekt.al_there"	"<clr:255,212,255>There! "
	"novaprospekt.al_thereheis"	"<clr:255,212,255>There he is. "
	"novaprospekt.al_theyrecoming"	"<clr:255,212,255>They're coming, Gordon. "
	"novaprospekt.al_traitor01"	"<clr:255,212,255>Traitor! "
	"novaprospekt.al_uhoh_np"	"<clr:255,212,255>Uh-oh. "
	"novaprospekt.al_useturrets"	"<clr:255,212,255>Gordon, use the turrets! "
	"novaprospekt.al_warmeditup"	"<clr:255,212,255>So you've warmed it up for us. Good. And just in time. "
	"novaprospekt.al_werecomingin"	"<clr:255,212,255>Damn it! Move back, Mossman, we're coming in. "
	"novaprospekt.al_whatcoords"	"<clr:255,212,255>Oh my god!  What coordinates are these?  Where the hell did she take him? "
	"novaprospekt.al_whereareyou01"	"<clr:255,212,255>Great, another security station. "
	"novaprospekt.al_whereareyou02"	"<clr:255,212,255>All right, Mossman, where are you...?"
	"novaprospekt.al_whereareyou03"	"<clr:255,212,255>Ha!  Found her!"
	"novaprospekt.al_youandbreen"	"<clr:255,212,255>We know all about you and Breen. You've been a spy for the Combine the whole time. "
	"novaprospekt.al_youbeenworking"	"<clr:255,212,255>And you've been working with this thing? For how long? "
"novaprospekt.al_youcoming"	"<clr:255,212,255>You coming? "
	"novaprospekt.al_youmadeit"	"<clr:255,212,255>Gordon, you made it! "
	"novaprospekt.al_yououtdad"	"<clr:255,212,255>We're here to get you out, Dad. "
	"novaprospekt.al_youput01"	"<clr:255,212,255>No thanks to you. "
	"novaprospekt.al_youput02"	"<clr:255,212,255>Just enter the coordinates for Dr. Kleiner's lab and let's get moving. "
	"novaprospekt.br_blinded"	"<clr:188,188,188><I>I have known Dr. Vance far longer than you, my dear. I'm afraid your feelings for him may have blinded you-- "
	"novaprospekt.br_disturb"	"<clr:188,188,188><I>---from your area. "
	"novaprospekt.br_leeway01"	"<clr:188,188,188><I>This is not open to debate, Dr. Mossman. "
	"novaprospekt.br_loyalties"	"<clr:188,188,188><I>We weren't entirely sure you were ever going to get around to that, human loyalties being what they are. "
	"novaprospekt.br_outoftime"	"<clr:188,188,188><I>So sorry, Judith. I'm all out of time. "
	"novaprospekt.br_overzealous"	"<clr:188,188,188><I>The soldiers were a bit overzealous, I admit, but he was too tempting a prize to simply turn loose, especially in the absence of Gordon Freeman. "
	"novaprospekt.eli_dontworry"	"<clr:255,208,172>Don't worry about me, sweetheart.  Judith! I see they set you free! "
	"novaprospekt.eli_foundme01"	"<clr:255,208,172>Alyx!  Gordon! "
	"novaprospekt.eli_foundme02"	"<clr:255,208,172>Is that really you?  I can't believe you found me. "
	"novaprospekt.eli_getoutofhere"	"<clr:255,208,172>I'm fine, but you!  You've got to get out of here! "
	"novaprospekt.eli_iknow"	"<clr:255,208,172>I know you will. "
	"novaprospekt.eli_judithshelp01"	"<clr:255,208,172>We can't leave Judith here either. "
	"novaprospekt.eli_nevermindme01"	"<clr:255,208,172>Never mind me. Save yourselves. "
	"novaprospekt.eli_notime01"	"<clr:255,208,172>I'll see you there, baby. "
	"novaprospekt.eli_notworthrisk"	"<clr:255,208,172>It's not worth the risk, Alyx. I can't lose you! Get out while you can. "
	"novaprospekt.eli_thisisportal"	"<clr:255,208,172>So this is the Combine portal. It's smaller than I imagined. "
	"novaprospekt.eli_whatgoingon"	"<clr:255,208,172>What's going on Alyx?  Judith?  What's happening? "
	"novaprospekt.eli_wherewillyougo01"	"<clr:255,208,172>But where will you go? "
	"novaprospekt.kl_await"	"<clr:255,255,200>I await your arrival with great anticipation. "
	"novaprospekt.kl_ready"	"<clr:255,255,200>Ready, willing, and fully enabled! "
	"novaprospekt.kl_stopwho"	"<clr:255,255,200>Stop who, my dear? "
	"novaprospekt.kl_yesalyx"	"<clr:255,255,200>Yes, Alyx, where are you? "
	"novaprospekt.mo_alreadyrerouted01"	" "
	"novaprospekt.mo_alreadyrerouted01_cc"	"<clr:220,255,198>You see? We're working to the same end. I've already reprogrammed the modulator to emulate a Xen relay. "
	"novaprospekt.mo_alreadyrerouted02"	" "
	"novaprospekt.mo_asistated"	"<clr:220,255,198><I>Dr. Breen, as I have stated before, you have to let Eli come around on his own you can't just ... "
	"novaprospekt.mo_drplease"	"<clr:220,255,198><I>Doctor, please... "
	"novaprospekt.mo_feelings"	"<clr:220,255,198><I>Feelings? This has nothing to do with feelings. It's a simple truth that when Eli believes in our---"
	"novaprospekt.mo_fromplatform"	"<clr:220,255,198>But we need access to the teleport platform, and we're locked out. "
	"novaprospekt.mo_hadtoprove01"	" "
	"novaprospekt.mo_hadtoprove01_cc"	"<clr:220,255,198>It's my work too! And I had to prove to Dr. Breen that your father would be the most valuable member of any research effort going forward from here."
	"novaprospekt.mo_hadtoprove02"	" "
	"novaprospekt.mo_howdyougetin"	"<clr:220,255,198>Hello? Thank God someone... Alyx? Gordon! How did you get in here? "
	"novaprospekt.mo_inacell"	"<clr:220,255,198>You found Eli? "
	"novaprospekt.mo_incredible"	" "
	"novaprospekt.mo_nevertillnow"	"<clr:220,255,198>Never, until now. I did have a fairly good idea of what to expect... "
	"novaprospekt.mo_onlyway"	"<clr:220,255,198>I'm sorry, Alyx. It's the only way! "
	"novaprospekt.mo_promised"	"<clr:220,255,198><I>I'm not calling about that, You promised you weren't going to touch Eli. "
	"novaprospekt.mo_protectfather01"	"<clr:220,255,198>Alyx, whatever you may think, I assure you I've worked to protect your father. "
	"novaprospekt.mo_pulsefoaming"	"<clr:220,255,198>The Combine use a peculiar pulse-forming network with a very long rise-time.  It takes quite a while to recharge. "
	"novaprospekt.mo_signal"	"<clr:220,255,198><I>You would have had Freeman if you'd been patient and just waited for my signal. "
	"novaprospekt.mo_talkingabout"	"<clr:220,255,198>What? What are you talking about? "
	"novaprospekt.mo_terriblepurpose"	" "
	"novaprospekt.mo_worried"	"<clr:220,255,198>Eli, I was so worried about you! "

	"npc_alyx.bettergetmoving02"	"<clr:255,212,255>We'd better get moving. "
	"npc_alyx.brutal02"	"<clr:255,212,255>That was brutal. "
	"npc_alyx.careful01"	"<clr:255,212,255>Careful, Gordon. "
	"npc_alyx.careful02"	"<clr:255,212,255>Careful, Gordon! "
	"npc_alyx.comeon_dist01"	"<clr:255,212,255>Come on! "
	"npc_alyx.coverme01"	"<clr:255,212,255>Cover me! "
	"npc_alyx.coverme02"	"<clr:255,212,255>Cover me! "
	"npc_alyx.coverme03"	"<clr:255,212,255>Cover me. "
"npc_alyx.excuseme01"	"<clr:255,212,255>Excuse me, Gordon. "		
"npc_alyx.excuseme02"	"<clr:255,212,255>Sorry, Gordon. "		
"npc_alyx.excuseme03"	"<clr:255,212,255>Pardon me. "
	"npc_alyx.followme_dist01"	"<clr:255,212,255>Follow me. "
	"npc_alyx.gasp02"	"<clr:255,212,255>Huh "
	"npc_alyx.gasp03"	"<clr:255,212,255>Ohh! "
	"npc_alyx.getback01"	"<clr:255,212,255>Get back! "
	"npc_alyx.getback02"	"<clr:255,212,255>Get back! "
	"npc_alyx.getdown01"	"<clr:255,212,255>Get down!"
	"npc_alyx.getmoving_action_dist01"	"<clr:255,212,255>Get moving! "
	"npc_alyx.go01"	"<clr:255,212,255>Go! "
	"npc_alyx.gordon_dist01"	"<clr:255,212,255>Gordon! "
	"npc_alyx.herewego_dist01"	"<clr:255,212,255>Here we go! "
	"npc_alyx.howlongwait01"	"<clr:255,212,255>How long are we just gonna wait? "
	"npc_alyx.hurt04"	"<clr:255,212,255>Ow! "
	"npc_alyx.hurt05"	"<clr:255,212,255>Ow! "
	"npc_alyx.hurt06"	"<clr:255,212,255>Ow! "
	"npc_alyx.hurt08"	"<clr:255,212,255>Ah! "
	"npc_alyx.keepmoving_dist01"	"<clr:255,212,255>Keep moving! "
	"npc_alyx.letsgetgoing_dist01"	"<clr:255,212,255>Let's get going! "
	"npc_alyx.lookout_dist01"	"<clr:255,212,255>Look out! "
	"npc_alyx.lookout_dist02"	"<clr:255,212,255>Look out! "
	"npc_alyx.lookout01"	"<clr:255,212,255>Look out! "
	"npc_alyx.lookout03"	"<clr:255,212,255>Look out! "
	"npc_alyx.no01"	"<clr:255,212,255>No! "
	"npc_alyx.no02"	"<clr:255,212,255>No! "
	"npc_alyx.no03"	"<clr:255,212,255>No! "
	"npc_alyx.ohgod01"	"<clr:255,212,255>Oh God! "
	"npc_alyx.ohmother01"	"<clr:255,212,255>Oh, Mother... "
	"npc_alyx.ohno_startle01"	"<clr:255,212,255>Oh no! "
	"npc_alyx.ohno_startle03"	"<clr:255,212,255>Oh no! "
	"npc_alyx.overhere01"	"<clr:255,212,255>Over here. "
	"npc_alyx.quick_dist02"	"<clr:255,212,255>Quick! "
	"npc_alyx.run_dist01"	"<clr:255,212,255>Run! "
	"npc_alyx.uggh01"	"<clr:255,212,255>Agh! "
	"npc_alyx.uggh02"	"<clr:255,212,255>Ahh! "
	"npc_alyx.watchout01"	"<clr:255,212,255>Watch out! "
	"npc_alyx.watchout02"	"<clr:255,212,255>Watch out! "
	"npc_alyx.youcoming01"	"<clr:255,212,255>You coming? "
	"npc_alyx.youcoming02"	"<clr:255,212,255>You coming? "
	"npc_alyx.youreload01"	"<clr:255,212,255>You'd better reload. "
	"npc_alyx.youreload02"	"<clr:255,212,255>You'd better reload. "
	"npc_barney.ba_hurryup"	"<clr:215,255,255>Hurry up. "
	"npc_barney.ba_letsgo"	"<clr:215,255,255>Let's go! "
"npc_barney.ba_allclear"	"<clr:215,255,255>All clear! "		
"npc_barney.ba_bringiton"	"<clr:215,255,255>Bring it on! "		
"npc_barney.ba_catchmybreath"	"<clr:215,255,255>Let me catch my breath. "		
"npc_barney.ba_clearfornow"	"<clr:215,255,255>Clear for now. "		
"npc_barney.ba_comehere01"	"<clr:215,255,255>Come here. "		
"npc_barney.ba_comehere02"	"<clr:215,255,255>Come here. "		
"npc_barney.ba_covermegord"	"<clr:215,255,255>Cover me, Gordon. "		
"npc_barney.ba_damnit"	"<clr:215,255,255>Damn it!"		
"npc_barney.ba_danger01"	"<clr:215,255,255>I smell an ambush. "		
"npc_barney.ba_danger02"	"<clr:215,255,255>I don't like the looks of this. "		
"npc_barney.ba_danger03"	"<clr:215,255,255>I have a bad feeling about this. "		
"npc_barney.ba_danger04"	"<clr:215,255,255>Hey, remember when we thought Black Mesa was as bad as it could get? "		
"npc_barney.ba_danger05"	"<clr:215,255,255>Hard to believe we made it this far with all our parts. "		
"npc_barney.ba_downyougo"	"<clr:215,255,255>Down you go. "		
"npc_barney.ba_duck"	"<clr:215,255,255>Duck! "		
"npc_barney.ba_followme01"	"<clr:215,255,255>This way, Gordon. "		
"npc_barney.ba_followme02"	"<clr:215,255,255>Come on! "		
"npc_barney.ba_followme03"	"<clr:215,255,255>Come on, Gordon. "		
"npc_barney.ba_followme04"	"<clr:215,255,255>Get going, Gordon. "		
"npc_barney.ba_followme05"	"<clr:215,255,255>Follow me. "		
"npc_barney.ba_getaway"	"<clr:215,255,255>Get away from there. "		
"npc_barney.ba_getdown"	"<clr:215,255,255>Get down! "		
"npc_barney.ba_getoutofway"	"<clr:215,255,255>Hey, get out of the way! "		
"npc_barney.ba_goingdown"	"<clr:215,255,255>You're going down! "		
"npc_barney.ba_gordonhelp"	"<clr:215,255,255>Gordon!  Help! "		
"npc_barney.ba_gotone"	"<clr:215,255,255>Got one! "		
"npc_barney.ba_grenade01"	"<clr:215,255,255>Grenade! "		
"npc_barney.ba_grenade02"	"<clr:215,255,255>Grenade! "		
"npc_barney.ba_gurgle01"	"<clr:215,255,255>Gah! "		
"npc_barney.ba_gurgle02"	"<clr:215,255,255>Ugh!"		
"npc_barney.ba_gurgle03"	"<clr:215,255,255>Ooh!"		
"npc_barney.ba_haletsdoit"	"<clr:215,255,255>Let's do it! "		
"npc_barney.ba_headcrabs01"	"<clr:215,255,255>Ew! Headcrabs! "		
"npc_barney.ba_headcrabs02"	"<clr:215,255,255>Headcrabs! "		
"npc_barney.ba_headhumpers"	"<clr:215,255,255>Headhumpers! "		
"npc_barney.ba_healed01"	"<clr:215,255,255>Yeah, that's better. "		
"npc_barney.ba_healed02"	"<clr:215,255,255>Okay, I'm good. "		
"npc_barney.ba_healed03"	"<clr:215,255,255>Much better. "		
"npc_barney.ba_healed04"	"<clr:215,255,255>Hey, thanks. "		
"npc_barney.ba_healme01"	"<clr:215,255,255>Hey, patch me up. "		
"npc_barney.ba_healme02"	"<clr:215,255,255>Help me out. "		
"npc_barney.ba_healme03"	"<clr:215,255,255>Can I get a little medical attention here? "		
"npc_barney.ba_hereitcomes"	"<clr:215,255,255>Here it comes! "		
"npc_barney.ba_heretheycome01"	"<clr:215,255,255>Here they come! "		
"npc_barney.ba_heretheycome02"	"<clr:215,255,255>Here they come! "		
"npc_barney.ba_hurry01"	"<clr:215,255,255>Hurry. "		
"npc_barney.ba_hurry02"	"<clr:215,255,255>Hurry! "		
"npc_barney.ba_hurry03"	"<clr:215,255,255>Hurry! "		
"npc_barney.ba_imwithyou"	"<clr:215,255,255>I'm with ya buddy. "		
"npc_barney.ba_incoming01"	"<clr:215,255,255>Incoming! "		
"npc_barney.ba_incoming02"	"<clr:215,255,255>Incoming! "		
"npc_barney.ba_laugh01"	"<clr:215,255,255>*laughter*"		
"npc_barney.ba_laugh02"	"<clr:215,255,255>*laughter*"		
"npc_barney.ba_laugh03"	"<clr:215,255,255>*laughter*"		
"npc_barney.ba_laugh04"	"<clr:215,255,255>*laughter*"		
"npc_barney.ba_letsdoit"	"<clr:215,255,255>Let's do it. "		
"npc_barney.ba_littlehelphere"	"<clr:215,255,255>Little help here, Gordon? "		
"npc_barney.ba_lookout"	"<clr:215,255,255>Look out! "		
"npc_barney.ba_losttouch"	"<clr:215,255,255>I haven't lost my touch! "		
"npc_barney.ba_no01"	"<clr:215,255,255>No! "		
"npc_barney.ba_no02"	"<clr:215,255,255>No! "		
"npc_barney.ba_ohshit01"	"<clr:215,255,255>Oh shit! "		
"npc_barney.ba_ohshit02"	"<clr:215,255,255>Oh shit! "		
"npc_barney.ba_ohshit03"	"<clr:215,255,255>Oh shit! "		
"npc_barney.ba_ohyeah"	"<clr:215,255,255>Oh yeah! "		
"npc_barney.ba_oldtimes"	"<clr:215,255,255>Just like old times, eh, Gordon? "		
"npc_barney.ba_openfiregord"	"<clr:215,255,255>Open fire, Gordon! "		
"npc_barney.ba_overhere01"	"<clr:215,255,255>Over here! "		
"npc_barney.ba_overhere02"	"<clr:215,255,255>Over here! "		
"npc_barney.ba_pain01"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain02"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain03"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain04"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain05"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain06"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain07"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain08"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain09"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_pain10"	"<clr:215,255,255>*pain!*"		
"npc_barney.ba_regroup"	"<clr:215,255,255>Regroup! "		
"npc_barney.ba_run01"	"<clr:215,255,255>Run! "		
"npc_barney.ba_run02"	"<clr:215,255,255>Run! "		
"npc_barney.ba_soldiers"	"<clr:215,255,255>Soldiers! "		
"npc_barney.ba_thatwasclose01"	"<clr:215,255,255>That was close! "		
"npc_barney.ba_thatwasclose02"	"<clr:215,255,255>That was close! "		
"npc_barney.ba_thisisbad01"	"<clr:215,255,255>This is bad. "		
"npc_barney.ba_thisisbad02"	"<clr:215,255,255>Okay, this is bad. "		
"npc_barney.ba_turret"	"<clr:215,255,255>Turret! "		
"npc_barney.ba_uhohheretheycome"	"<clr:215,255,255>Uh oh, here they come! "		
"npc_barney.ba_wounded01"	"<clr:215,255,255>I'm hurtin, Gordon. "		
"npc_barney.ba_wounded02"	"<clr:215,255,255>I need to get patched up. "		
"npc_barney.ba_wounded03"	"<clr:215,255,255>I'm hurt pretty bad... "		
"npc_barney.ba_yell"	"<clr:215,255,255>Yeah! "
	"npc_citizen.abouttime01"	"Well, Gordon Freeman! And about time, too. "
	"npc_citizen.abouttime02"	"Well, Gordon Freeman! And about time, too. "
	"npc_citizen.ahgordon01"	"Ah, Gordon Freeman. "
	"npc_citizen.ahgordon02"	"Ah, Gordon Freeman. "
	"npc_citizen.almosthityou01"	"I almost hit you."
	"npc_citizen.almosthityou02"	"I almost hit you."
	"npc_citizen.ammo01"	"Freeman, ammo! "
	"npc_citizen.ammo02"	"Freeman, ammo! "
	"npc_citizen.ammo03"	"Here, ammo! "
	"npc_citizen.ammo04"	"Take some ammo! "
	"npc_citizen.ammo05"	"Take some ammo! "
	"npc_citizen.answer01"	"That's you all over. "
	"npc_citizen.answer02"	"I won't hold it against you. "
	"npc_citizen.answer03"	"Figures. "
	"npc_citizen.answer04"	"Try not to dwell on it. "
	"npc_citizen.answer05"	"Could we talk about this later? "
	"npc_citizen.answer06"	"Keep it to yourself. "
	"npc_citizen.answer07"	"Same here. "
	"npc_citizen.answer08"	"Know what you mean. "
	"npc_citizen.answer09"	"You're talking to yourself again. "
	"npc_citizen.answer10"	"I wouldn't say that too loud. "
	"npc_citizen.answer11"	"I'll put it on your tombstone. "
	"npc_citizen.answer12"	"Doesn't bear thinking about. "
	"npc_citizen.answer13"	"I'm with you. "
	"npc_citizen.answer14"	"You and me both. "
	"npc_citizen.answer15"	"That's one way of looking at it. "
	"npc_citizen.answer16"	"Have you ever had an original thought? "
	"npc_citizen.answer17"	"I'm not even gonna tell you to shut up. "
	"npc_citizen.answer18"	"Let's concentrate on the task at hand. "
	"npc_citizen.answer19"	"Keep your mind on your work. "
	"npc_citizen.answer20"	"Your mind is in the gutter. "
	"npc_citizen.answer21"	"Don't be so sure of that. "
	"npc_citizen.answer22"	"You never know. "
	"npc_citizen.answer23"	"Never can tell. "
	"npc_citizen.answer24"	"Why are you telling me? "
	"npc_citizen.answer25"	"How about that? "
	"npc_citizen.answer26"	"That's more information than I require. "
	"npc_citizen.answer27"	"Wanna bet? "
	"npc_citizen.answer28"	"I wish I had a dime for every time somebody said that. "
	"npc_citizen.answer29"	"What am I supposed to do about it? "
	"npc_citizen.answer30"	"You talking to me? "
	"npc_citizen.answer31"	"You should nip that kind of talk in the bud. "
	"npc_citizen.answer32"	"Right on. "
	"npc_citizen.answer33"	"No argument there. "
	"npc_citizen.answer34"	"Don't forget Hawaii. "
	"npc_citizen.answer35"	"Try not to let it get to you. "
	"npc_citizen.answer36"	"Wouldn't be the first time. "
	"npc_citizen.answer37"	"You sure about that? "
	"npc_citizen.answer38"	"Leave it alone. "
	"npc_citizen.answer39"	"That's enough outta you. "
	"npc_citizen.answer40"	"There's a first time for everything. "
	"npc_citizen.antguard01"	"It's an antlion guard!"
	"npc_citizen.antguard02"	"It's an antlion guard!"
	"npc_citizen.antlion01"	"Antlion!"
	"npc_citizen.antlion02"	"Antlion!"
	"npc_citizen.antlions01"	"Antlions!"
	"npc_citizen.antlions02"	"Antlions!"
	"npc_citizen.antrhino01"	" "
	"npc_citizen.antrhino02"	" "
	"npc_citizen.areyoucrazy"	"Are you crazy?  I am not going out in that!"
	"npc_citizen.barnacles01"	"Barnacles!"
	"npc_citizen.barnacles02"	"Barnacles"
	"npc_citizen.behindyou01"	"Behind you!"
	"npc_citizen.behindyou02"	"Behind you!"
	"npc_citizen.bouncebombs01"	"Bouncebombs!"
	"npc_citizen.bouncebombs02"	"Bouncebombs!"
	"npc_citizen.busy01"	"Not right now. "
	"npc_citizen.busy02"	"Can't you see I'm busy? "
	"npc_citizen.busy03"	"This isn't a good time. "
	"npc_citizen.busy04"	"This isn't the time. "
	"npc_citizen.busy05"	"Later, please. "
	"npc_citizen.cantbeseen02"	"I can't be seen talking to you."
	"npc_citizen.cantgetawaywiththat"	" "
	"npc_citizen.careful01"	"Careful, Freeman! "
	"npc_citizen.careful02"	"Careful, Freeman! "
	"npc_citizen.carefultherefm"	"Careful there, Freeman. "
	"npc_citizen.cit_dropper01"	"Hey down there!  Supplies! "
	"npc_citizen.cit_dropper02"	"Hey, catch! "
	"npc_citizen.cit_dropper03"	"Look what I found. "
	"npc_citizen.cit_dropper04"	"Look out below! "
	"npc_citizen.cit_dropper05"	"Hey you, help yourself! "
	"npc_citizen.cit_dropper06"	"Here ya go! "
	"npc_citizen.cit_hiding01"	" "
	"npc_citizen.cit_hiding02"	" "
	"npc_citizen.cit_hiding03"	" "
	"npc_citizen.cit_hiding04"	" "
	"npc_citizen.cit_hiding05"	" "
	"npc_citizen.cit_hiding06"	" "
	"npc_citizen.cit_hiding07"	" "
	"npc_citizen.civilprotection01"	"Civil Protection!"
	"npc_citizen.civilprotection02"	"Civil Protection! "
	"npc_citizen.com_cantgetthru01"	"I can't get through. "
	"npc_citizen.com_onmyway01"	"I'm on my way."
	"npc_citizen.com_standby_multi01"	"We are standing by."
	"npc_citizen.com_standby_multi02"	"We're ready when you are. "
	"npc_citizen.com_standby_solo01"	"I'm waiting for your signal, Doc. "
	"npc_citizen.com_standby_solo02"	"Ready and waiting!"
	"npc_citizen.combine01"	"Combine!"
	"npc_citizen.combine02"	"Combine!"
	"npc_citizen.coverwhilereload01"	"Cover me while I reload!"
	"npc_citizen.coverwhilereload02"	"Cover me while I reload!"
	"npc_citizen.cps01"	"CPs!"
	"npc_citizen.cps02"	"CPs! "
	"npc_citizen.crabshells01"	" "
	"npc_citizen.crabshells02"	" "
	"npc_citizen.damntiddly01"	"Damn tiddly-winks!"
	"npc_citizen.damntiddly02"	"Damn tiddly-winks!"
	"npc_citizen.die"	" "
	"npc_citizen.docfreeman01"	"Dr. Freeman. "
	"npc_citizen.docfreeman02"	"Dr. Freeman. "
	"npc_citizen.doiknowyoufromsomewhere"	"Do I know you from somewhere?"
	"npc_citizen.doingsomething"	"Shouldn't we be doing something?"
	"npc_citizen.dontforgetreload01"	"Don't forget to reload, Dr. Freeman "
	"npc_citizen.downthere01"	"Down there!"
	"npc_citizen.downthere02"	"Down there!"
	"npc_citizen.evenodds"	"Let's even the odds a little "
	"npc_citizen.excuseme01"	"Excuse me. "
	"npc_citizen.excuseme02"	"Excuse me. "
	"npc_citizen.fantastic01"	"Fantastic! "
	"npc_citizen.fantastic02"	"Fantastic! "
	"npc_citizen.finally"	"Finally!"
	"npc_citizen.freeman"	"Freeman."
	"npc_citizen.getawayfromme01"	" "
	"npc_citizen.getdown01"	"Get down!"
	"npc_citizen.getdown02"	"Get down!"
	"npc_citizen.getgoingsoon"	"Are we gonna get going soon?"
	"npc_citizen.gethellout"	"Get the hell out of here!"
	"npc_citizen.goodgod"	"Good god!"
	"npc_citizen.goodidea01"	"Good idea, Doc."
	"npc_citizen.goodidea02"	"Good idea, Doc."
	"npc_citizen.goodplan01"	"Good plan."
	"npc_citizen.goodplan02"	"Good plan."
	"npc_citizen.goodplandoc"	"Good plan, Doc."
	"npc_citizen.gordead_ans01"	"Now what?"
	"npc_citizen.gordead_ans02"	"And things were going so well."
	"npc_citizen.gordead_ans03"	"Don't tell me."
	"npc_citizen.gordead_ans04"	"Oh, God!"
	"npc_citizen.gordead_ans05"	"Oh no!"
	"npc_citizen.gordead_ans06"	"Please no!"
	"npc_citizen.gordead_ans07"	"If you dare say 'That's gotta hurt,' I'll kill you."
	"npc_citizen.gordead_ans08"	"Should we bury him here?"
	"npc_citizen.gordead_ans09"	"I had a feeling even he couldn't help us."
	"npc_citizen.gordead_ans10"	"Spread the word."
	"npc_citizen.gordead_ans11"	"What's the use?"
	"npc_citizen.gordead_ans12"	"What's the point?"
	"npc_citizen.gordead_ans13"	"Why go on?"
	"npc_citizen.gordead_ans14"	"We're done for. "
	"npc_citizen.gordead_ans15"	"Well, now what? "
	"npc_citizen.gordead_ans16"	"Dibs on the suit."
	"npc_citizen.gordead_ans17"	"Wait a second that's not Gordon Freeman! "
	"npc_citizen.gordead_ans18"	"He's done this before.  He'll be okay."
	"npc_citizen.gordead_ans19"	"I'm gonna be sick."
	"npc_citizen.gordead_ans20"	"Somebody take his crowbar."
	"npc_citizen.gordead_ques01"	"He's dead."
	"npc_citizen.gordead_ques02"	"What a way to go. "
	"npc_citizen.gordead_ques03a"	"Oh my God, it's Freeman! "
	"npc_citizen.gordead_ques03b"	"Oh my God, it's Freeman!"
	"npc_citizen.gordead_ques04"	"Freeman is...dead..."
	"npc_citizen.gordead_ques05"	"That's not Freeman is it?"
	"npc_citizen.gordead_ques06"	"This can't be!"
	"npc_citizen.gordead_ques07"	"Look, he's dead!"
	"npc_citizen.gordead_ques08"	"He came a long way from Black Mesa."
	"npc_citizen.gordead_ques09"	"He's not moving."
	"npc_citizen.gordead_ques10"	"This is bad."
	"npc_citizen.gordead_ques11"	"I thought he was invincible!"
	"npc_citizen.gordead_ques12"	"So much for Doctor Freeman."
	"npc_citizen.gordead_ques13"	"So much for our last hope."
	"npc_citizen.gordead_ques14"	"It's not supposed to end like this."
	"npc_citizen.gordead_ques15"	"Dr. Freeman? Can you hear me? Do not go into the light!"
	"npc_citizen.gordead_ques16"	"What now?"
	"npc_citizen.gordead_ques17"	"Any last words, Doc? "
	"npc_citizen.gotone01"	"Got one!"
	"npc_citizen.gotone02"	"I got one! "
	"npc_citizen.gottareload01"	"Gotta reload!"
	"npc_citizen.gunship01"	"Gunship"
	"npc_citizen.gunship02"	"Gunship!"
	"npc_citizen.hacks01"	"Hacks!"
	"npc_citizen.hacks02"	"Hacks! "
	"npc_citizen.headcrabs01"	"Headcrabs!"
	"npc_citizen.headcrabs02"	"Headcrabs! "
	"npc_citizen.headsup01"	"Heads up! "
	"npc_citizen.headsup02"	"Heads up!"
	"npc_citizen.health01"	"Take this medkit. "
	"npc_citizen.health02"	"Take this medkit. "
	"npc_citizen.health03"	"Take this medkit. "
	"npc_citizen.health04"	"Here, have a medkit. "
	"npc_citizen.health05"	"Here, patch yourself up. "
	"npc_citizen.hellodrfm01"	"Hello, Dr. Freeman. "
	"npc_citizen.hellodrfm02"	"Hello, Dr. Freeman. "
	"npc_citizen.help01"	"Help!"
	"npc_citizen.help02"	"Help!"
	"npc_citizen.helpme01"	"Help me!"
	"npc_citizen.helpoverhere01"	"Help!  over here!"
	"npc_citizen.helpoverhere02"	"Help!  Over here!"
	"npc_citizen.helpus01"	"Help us!"
	"npc_citizen.helpus02"	"Help us!"
	"npc_citizen.herecomehacks01"	"Here come the hacks!"
	"npc_citizen.herecomehacks02"	"Here come the hacks!"
	"npc_citizen.heretheycome01"	"Here they come! "
	"npc_citizen.heretohelp01"	"We thought you were here to help. "
	"npc_citizen.heretohelp02"	"We thought you were here to help. "
	"npc_citizen.heydoc01"	"Hey, Doc. "
	"npc_citizen.heydoc02"	"Hey, Doc. "
	"npc_citizen.heythanksfm01"	"Hey, thanks, Freeman." 
	"npc_citizen.heythanksfm02"	"Hey, thanks, Freeman."
	"npc_citizen.hi01"	"Hi. "
	"npc_citizen.hi02"	"Hi. "
	"npc_citizen.hitingut01"	"Hit in the gut!"
	"npc_citizen.hitingut02"	"Hit in the gut!"
	"npc_citizen.holddownspot01"	"I'm gonna stay and hold down this spot. "
	"npc_citizen.holddownspot02"	"I'm gonna stay and hold down this spot. "
	"npc_citizen.hoppers01"	"Hoppers!"
	"npc_citizen.hoppers02"	"Hoppers!" 
	"npc_citizen.howdimissthat"	"How'd I miss that?" 
	"npc_citizen.illstayhere01"	"I'll stay here. "
	"npc_citizen.imhurt01"	"I'm hurt! "
	"npc_citizen.imhurt02"	"I'm hurt!"
	"npc_citizen.imstickinghere01"	"I'm sticking here."
	"npc_citizen.incoming01"	"Incoming!" 
	"npc_citizen.incoming02"	"Incoming!"
	"npc_citizen.inthere01"	"In there!"
	"npc_citizen.inthere02"	"In there!"
	"npc_citizen.itsamanhack01"	"It's a manhack!"
	"npc_citizen.itsamanhack02"	"It's a manhack!"
	"npc_citizen.itsarhino01"	" "
	"npc_citizen.itsarhino02"	" "
	"npc_citizen.joe00"	" "
	"npc_citizen.leadon01"	"Lead on, Freeman! "
	"npc_citizen.leadon02"	"Lead on, Freeman! "
	"npc_citizen.leadtheway01"	"You lead the way. "
	"npc_citizen.leadtheway02"	"Lead the way."
	"npc_citizen.letsgo01"	"Let's go! "
	"npc_citizen.letsgo02"	"Let's go! "
	"npc_citizen.likethat"	"Ha ha! Like that? "
	"npc_citizen.likethemapples"	"Like them apples? "
	"npc_citizen.littlecorner01"	"I've got my little corner and I'm sticking to it "
	"npc_citizen.lookoutfm01"	"Look out, Freeman "
	"npc_citizen.lookoutfm02"	"Look out, Freeman "
	"npc_citizen.manhacks01"	"Manhacks!"
	"npc_citizen.manhacks02"	"Manhacks!"
	"npc_citizen.moan01"	"<norepeat:20>*moan*"
	"npc_citizen.moan02"	"<norepeat:20>*moan*"
	"npc_citizen.moan03"	"<norepeat:20>*moan*"
	"npc_citizen.moan04"	"<norepeat:20>*moan*"
	"npc_citizen.moan05"	"<norepeat:20>*moan*"
	"npc_citizen.myarm01"	"My arm!"
	"npc_citizen.myarm02"	"My arm!"
	"npc_citizen.mygut01"	"My gut!"
	"npc_citizen.mygut02"	"My gut!"
	"npc_citizen.myleg01"	"My leg!"
	"npc_citizen.myleg02"	"My leg!"
	"npc_citizen.nice"	"Nice!"
	"npc_citizen.no01"	"No!"
	"npc_citizen.no02"	"No!"
	"npc_citizen.notthemanithought01"	"You're not the man I thought you were. "
	"npc_citizen.notthemanithought02"	"You're not the man I thought you were. "
	"npc_citizen.ohno"	"Oh no! "
	"npc_citizen.ok01"	"Okay. "
	"npc_citizen.ok02"	"Okay! "
	"npc_citizen.okdoc01"	"Okay, Doc."
	"npc_citizen.okdoc02"	"Okay, Doc."
	"npc_citizen.okimready01"	"Okay, I'm ready. "
	"npc_citizen.okimready02"	"Okay, I'm ready. "
	"npc_citizen.okimready03"	"Okay, I'm ready."
	"npc_citizen.oneforme"	"One for me and one for me."
	"npc_citizen.onyourside"	"Freeman, we're on your side! "
	"npc_citizen.outofyourway01"	"Let me get out of your way "
	"npc_citizen.outofyourway02"	"Let me get out of your way "
	"npc_citizen.outthere01"	"Out there!"
	"npc_citizen.outthere02"	"Out there!"
	"npc_citizen.overhere01"	"Hey, over here! "
	"npc_citizen.overhere01a"	"Over here!"
	"npc_citizen.overhere02"	"Over here!"
	"npc_citizen.overhere03"	"Over here!"
	"npc_citizen.overthere01"	"Over there!"
	"npc_citizen.overthere02"	"Over there!"
	"npc_citizen.ow01"	"Ow!"
	"npc_citizen.ow02"	"Ow!"
	"npc_citizen.pain01"	"*pain!*"
	"npc_citizen.pain02"	"*pain!*"
	"npc_citizen.pain03"	"*pain!*"
	"npc_citizen.pain04"	"*pain!*"
	"npc_citizen.pain05"	"*pain!*"
	"npc_citizen.pain06"	"*pain!*"
	"npc_citizen.pain07"	"*pain!*"
	"npc_citizen.pain08"	"*pain!*"
	"npc_citizen.pain09"	"*pain!*"
	"npc_citizen.pardonme01"	"Pardon me."
	"npc_citizen.pardonme02"	"Pardon me."
	"npc_citizen.question01"	"I don't think this war's ever gonna end. "
	"npc_citizen.question02"	" "
	"npc_citizen.question03"	"I don't dream anymore. "
	"npc_citizen.question04"	"When this is all over I'm…aw, who am I kidding? "
	"npc_citizen.question05"	"Whoa...deja vu!"
	"npc_citizen.question06"	" "
	"npc_citizen.question07"	"You smell that? It's freedom. "
	"npc_citizen.question08"	"If I ever get my hands on Dr. Breen..."
	"npc_citizen.question09"	"I could eat a horse, hooves and all. "
	"npc_citizen.question10"	"I can't believe this day has finally come. "
	"npc_citizen.question11"	"I'm pretty sure this isn't part of the plan. "
	"npc_citizen.question12"	"Looks to me like things are getting worse, not better. "
	"npc_citizen.question13"	"If I could live my life over again "
	"npc_citizen.question14"	"I'm not even gonna tell you what that reminds me of. "
	"npc_citizen.question15"	"They're never gonna make a stalker out of me. "
	"npc_citizen.question16"	"Finally, change is in the air! "
	"npc_citizen.question17"	"Do you feel it? I feel it! "
	"npc_citizen.question18"	"I don't feel anything anymore. "
	"npc_citizen.question19"	"I can't remember the last time I had a shower. "
	"npc_citizen.question20"	"Some day this will all be a bad memory. "
	"npc_citizen.question21"	"I'm not a betting man, but the odds are not good. "
	"npc_citizen.question22"	"Doesn't anyone care what I think? "
	"npc_citizen.question23"	"I can't get this tune out of my head.  [whistles]"
	"npc_citizen.question24"	"I do not want to know what kind of meat this is. "
	"npc_citizen.question25"	"I just knew it was gonna be one of those days. "
	"npc_citizen.question26"	"This is bullshit!"
	"npc_citizen.question27"	"I think I ate something bad."
	"npc_citizen.question28"	"God I'm hungry."
	"npc_citizen.question29"	"When this is all over, I'm gonna mate. "
	"npc_citizen.question30"	"I'm glad there's no kids around to see this "
	"npc_citizen.question31"	"I can't remember the last time I had, well, anything. "
	"npc_citizen.readywhenyouare01"	"Ready when you are. "
	"npc_citizen.readywhenyouare02"	"Ready when you are! "
	"npc_citizen.reloadfm01"	"Reload, Dr. Freeman!"
	"npc_citizen.reloadfm02"	"Reload, Dr. Freeman!"
	"npc_citizen.rollermines01"	"Rollermines!"
	"npc_citizen.rollermines02"	"Rollermines!"
	"npc_citizen.runforyourlife01"	"Run for your life! "
	"npc_citizen.runforyourlife02"	"Run for your life! "
	"npc_citizen.runforyourlife03"	"Run for your life! "
	"npc_citizen.scan_check_far01"	"Clear. "
	"npc_citizen.scan_check_far02"	"All clear. "
	"npc_citizen.scan_check_far03"	"Looks okay. "
	"npc_citizen.scan_check_near01"	"Clear!"
	"npc_citizen.scan_check_near02"	"All clear. "
	"npc_citizen.scan_check_near03"	"Looks okay. "
	"npc_citizen.scanners01"	"Scanners! "
	"npc_citizen.scanners02"	"Scanners! "
	"npc_citizen.shoulder01"	" "
	"npc_citizen.shoulder02"	" "
	"npc_citizen.snakebitme"	"If it were a snake, it woulda bit me."
	"npc_citizen.sorry01"	"Sorry."
	"npc_citizen.sorry02"	"Sorry. "
	"npc_citizen.sorry03"	"Sorry. "
	"npc_citizen.sorrydoc01"	"Sorry, Doc. "
	"npc_citizen.sorrydoc02"	"Sorry, Doc. "
	"npc_citizen.sorrydoc04"	"Sorry, Doc. "
	"npc_citizen.sorryfm01"	"Sorry, Freeman. "
	"npc_citizen.sorryfm02"	"Sorry, Freeman. "
	"npc_citizen.squad_affirm01"	"You got it, Doc. "
	"npc_citizen.squad_affirm02"	"Anything you say, Doc. "
	"npc_citizen.squad_affirm03"	"Whatever you say. "
	"npc_citizen.squad_affirm04"	"Okay I'm going. "
	"npc_citizen.squad_affirm05"	"Here goes. "
	"npc_citizen.squad_affirm06"	"Here goes nothing. "
	"npc_citizen.squad_affirm07"	"Good call, Doc. "
	"npc_citizen.squad_affirm08"	"Good idea, Doctor Freeman. "
	"npc_citizen.squad_affirm09"	"Sure thing, Gordon. "
	"npc_citizen.squad_approach01"	"Head back to Freeman. "
	"npc_citizen.squad_approach02"	"Here we come. "
	"npc_citizen.squad_approach03"	"On our way. "
	"npc_citizen.squad_approach04"	"Coming. "
	"npc_citizen.squad_away01"	"This way, gang."
	"npc_citizen.squad_away02"	"Over here. "
	"npc_citizen.squad_away03"	"Follow me. "
	"npc_citizen.squad_follow01"	"Follow Freeman! "
	"npc_citizen.squad_follow02"	"Come on, everybody! "
	"npc_citizen.squad_follow03"	"Let's get moving!"
	"npc_citizen.squad_follow04"	"Hey, everybody, follow Freeman!"
	"npc_citizen.squad_greet01"	"Gordon Freeman, you're here! "
	"npc_citizen.squad_greet02"	"Doctor Freeman? We're coming with you. "
	"npc_citizen.squad_greet03"	"We're coming with you, Doc. "
	"npc_citizen.squad_greet04"	"With you here, Dr. Freeman, we can finally make some headway."
	"npc_citizen.squad_greet05"	"Gordon Freeman's here. I don't believe it. "
	"npc_citizen.squad_greet06"	"Gordon Freeman?  Well now we're getting somewhere. "
	"npc_citizen.squad_reinforce_group01"	"Doctor Freeman, wait.  We'll come with you. "
	"npc_citizen.squad_reinforce_group02"	"Hey, it's Freeman!  Let's follow him! "
	"npc_citizen.squad_reinforce_group03"	"We were looking to join you, Doctor Freeman."
	"npc_citizen.squad_reinforce_group04"	"Wait for us!"
	"npc_citizen.squad_reinforce_single01"	"Wait for me, Dr. Freeman.  I'll come with you. "
	"npc_citizen.squad_reinforce_single02"	"Dr. Freeman, I'm coming with you. "
	"npc_citizen.squad_reinforce_single03"	"Hey. it's Freeman! You're not leaving without me. "
	"npc_citizen.squad_reinforce_single04"	"Wait for me. "
	"npc_citizen.squad_train01"	"We'll help however we can, Doc. "
	"npc_citizen.squad_train02"	"Let us know where you want us, Dr. Freeman."
	"npc_citizen.squad_train03"	"Okay, Doc, you're in charge. "
	"npc_citizen.squad_train04"	"We're with you, Dr. Freeman. Let us know if we can do anything extra to help."
	"npc_citizen.startle01"	" "
	"npc_citizen.startle02"	" "
	"npc_citizen.stopitfm"	"Stop it, Freeman! "
	"npc_citizen.strider"	"Strider!"
	"npc_citizen.strider_run"	"Run!"
	"npc_citizen.surething01"	"Sure thing."
	"npc_citizen.surething02"	"Sure thing."
	"npc_citizen.takecover01"	"Take cover!"
	"npc_citizen.takecover02"	"Take cover!"
	"npc_citizen.thanksdoc01"	"Thanks, Doc."
	"npc_citizen.thanksdoc02"	"Thanks, Doc."
	"npc_citizen.thehacks01"	"The Hacks!"
	"npc_citizen.thehacks02"	"The Hacks!"
	"npc_citizen.thislldonicely"	"This'll do nicely."
	"npc_citizen.turret"	"Turret!"
	"npc_citizen.turrets"	"Turrets!"
	"npc_citizen.uhoh"	"Uh-oh."
	"npc_citizen.upthere01"	"Up there!"
	"npc_citizen.upthere02"	"Up there! "
	"npc_citizen.vanswer01"	"Enough of your mumbo jumbo. "
	"npc_citizen.vanswer02"	"Damn vorts. "
	"npc_citizen.vanswer03"	"I'm not sure how to take that. "
	"npc_citizen.vanswer04"	"Should I take that personally?"
	"npc_citizen.vanswer05"	"Speak English."
	"npc_citizen.vanswer06"	"You got that from me."
	"npc_citizen.vanswer07"	"That's why we put up with you."
	"npc_citizen.vanswer08"	"Couldn't have put it better myself. "
	"npc_citizen.vanswer09"	"That almost made sense."
	"npc_citizen.vanswer10"	"Something must be wrong with me, I almost understood that."
	"npc_citizen.vanswer11"	"I guess I'm getting used to you vorts."
	"npc_citizen.vanswer12"	"None of your vort philosophy."
	"npc_citizen.vanswer13"	"Stop, you're killing me!"
	"npc_citizen.vanswer14"	"What did I do to deserve this?"
	"npc_citizen.vquestion01"	"Stop looking at me like that."
	"npc_citizen.vquestion02"	"Some things I just never get used to."
	"npc_citizen.vquestion03"	"I don't know how you things have survived as long as you have. "
	"npc_citizen.vquestion04"	"Sometimes I wonder how I ended up with you. "
	"npc_citizen.vquestion05"	"You're all right vorty. "
	"npc_citizen.vquestion06"	"You vorts aren't half bad."
	"npc_citizen.vquestion07"	"If anyone would have told me I'd be pals with a vortigaunt..."
	"npc_citizen.waitingsomebody"	"You waiting for somebody?"
	"npc_citizen.watchforrhino01"	" "
	"npc_citizen.watchforrhino02"	" "
	"npc_citizen.watchout"	"Watch out! "
	"npc_citizen.watchwhat"	"Watch what you're doing. "
	"npc_citizen.wetrustedyou01"	"We trusted you. "
	"npc_citizen.wetrustedyou02"	"We trusted you! "
	"npc_citizen.whatwaitfor"	"What are we waiting for?"
	"npc_citizen.whistle_loop"	" "
	"npc_citizen.whohellryou01"	"Who the hell are you?"
	"npc_citizen.whoops01"	"Whoops."
	"npc_citizen.wowniceshot01"	"Wow, nice shot!"
	"npc_citizen.wowniceshot02"	"Wow, nice shot!"
	"npc_citizen.yeah02"	"Yeah!"
	"npc_citizen.youdbetterreload01"	"You'd better reload!"
	"npc_citizen.yougotit02"	"You got it "
	"npc_citizen.zombies01"	"Zombies!"
	"npc_citizen.zombies02"	"Zombies!"
"npc_citizen.help03"	"Help!"		
"npc_citizen.help04"	"Help!"		
"npc_citizen.help05"	"Help!"		
"npc_citizen.helpme02"	"Help me! "		
"npc_citizen.heretheycome02"	"Here they come! "		
"npc_citizen.heretheycome02"	"Here they come! "		
"npc_citizen.heretheycome03"	"Here they come. "		
"npc_citizen.nice01"	"Nice!"		
"npc_citizen.nice02"	"Nice!"		
"npc_citizen.overwatch01"	"Overwatch! "		
"npc_citizen.overwatch01"	"Overwatch! "		
"npc_citizen.overwatch02"	"Overwatch! "		
"npc_citizen.overwatch02"	"Overwatch! "		
"npc_citizen.thislldonicely01"	"This'll do nicely. "		
"npc_citizen.thislldonicely01"	"This'll do nicely. "

	"NPC_MetroPolice.Cupcop.Chuckle"	"*chuckle*"
	"NPC_MetroPolice.Cupcop.Failure"	"Suspect, prepare to receive civil judgment. "
	"NPC_MetroPolice.Cupcop.Failure.Leave"	"I have a failure to comply with loyalty check, possible 10-103M. "
	"NPC_MetroPolice.Cupcop.GoAway"	"All right. You can go. "
	"NPC_MetroPolice.Cupcop.GoAway.Failure"	"Now get out of here. "
	"NPC_MetroPolice.Cupcop.Intro"	"Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. "
	"NPC_MetroPolice.Cupcop.PickUpTheCan"	"Pick up that can. "
	"NPC_MetroPolice.Cupcop.PickUpTheCan.Nag"	"Pick up the can. "
	"NPC_MetroPolice.Cupcop.PutItInTheTrash"	"Now, put it in the trash can. "
	"NPC_MetroPolice.Cupcop.Success"	"Reporting citizen summoned to voluntary conscription for general service public detail T94-322. "
	"NPC_MetroPolice.Customs.GoLeft"	"Move along."
	"NPC_MetroPolice.Customs.GoRight"	"Move it."
	"NPC_MetroPolice.Freeze"	"Don't move."
	"NPC_MetroPolice.Luggagescript.Warn"	"First warning:  Move away. "

	"npc_vortigaunt.acceptcharge"	"Accept a charge. "
	"npc_vortigaunt.acceptenergy"	"Accept energy. "
	"npc_vortigaunt.accompany"	"Gladly we accompany. "
	"npc_vortigaunt.affirmed"	"Affirmed. "
	"npc_vortigaunt.alldear"	"We have lost all dear to us. "
	"npc_vortigaunt.allfornow"	"That is all for now. "
	"npc_vortigaunt.allinoneinall"	"All in one and one in all. "
	"npc_vortigaunt.allowme"	"Allow me. "
	"npc_vortigaunt.allowrecharge"	"Allow us to recharge your cells. "
	"npc_vortigaunt.allwecanspare"	"That is all we can spare. "
	"npc_vortigaunt.allwehave"	"All we have is yours. "
	"npc_vortigaunt.assent"	"Assent. "
	"npc_vortigaunt.asyouwish"	"As you wish. "
	"npc_vortigaunt.beofservice"	"Can we be of service? "
	"npc_vortigaunt.bodyyours"	"This body is yours to command. "
	"npc_vortigaunt.calm"	"Calm yourself. "
	"npc_vortigaunt.canconvince"	"Can we not convince you otherwise? "
	"npc_vortigaunt.cannotfire"	"We cannot fire without harm to the Freeman. "
	"npc_vortigaunt.caution"	"Caution! "
	"npc_vortigaunt.cautionfm"	"Caution, Freeman! "
	"npc_vortigaunt.certainly"	"Certainly. "
	"npc_vortigaunt.claimvort"	" "
	"npc_vortigaunt.corporeal"	"We never dreamed to meet you in corporeal form. "
	"npc_vortigaunt.dedicate"	"We dedicate ourselves to your purpose. "
	"npc_vortigaunt.done"	"Done. "
	"npc_vortigaunt.dreamed"	"We have dreamed of this moment. "
	"npc_vortigaunt.empowerus"	"Empower us! "
	"npc_vortigaunt.energyempower"	"Its energy empowers us. "
	"npc_vortigaunt.fearfailed"	"We fear we have failed you. "
	"npc_vortigaunt.fmbeware"	"Freeman, beware! "
	"npc_vortigaunt.fmcanuse"	"The Freeman can make use of this. "
	"npc_vortigaunt.fmdoesushonor"	"The Freeman does us honor. "
	"npc_vortigaunt.fmhonorsus"	"The Freeman honors us. "
	"npc_vortigaunt.fminway"	"The Freeman is in our way. "
	"npc_vortigaunt.fmknowsbest"	"The Freeman knows best. "
	"npc_vortigaunt.fmmustbeware"	"The Freeman must beware! "
	"npc_vortigaunt.fmmustfollow"	"The Freeman must follow. "
	"npc_vortigaunt.fmmustmove"	"The Freeman must move. "
	"npc_vortigaunt.fmstandstill"	"The Freeman must stand still. "
	"npc_vortigaunt.followfm"	"Follow, Freeman."
	"npc_vortigaunt.forfreedom"	"For Freedom! "
	"npc_vortigaunt.forthefm"	"For the Freeman! "
	"npc_vortigaunt.forward"	"Forward! "
	"npc_vortigaunt.freeman"	"Freeman. "
	"npc_vortigaunt.giveover"	"Give over your essence. "
	"npc_vortigaunt.gladly"	"Gladly. "
	"npc_vortigaunt.gloriousend"	"To our glorious end. "
	"npc_vortigaunt.greetingsfm"	"Greetings to the Freeman. "
	"npc_vortigaunt.halt"	"Halt. "
	"npc_vortigaunt.here"	"Here. "
	"npc_vortigaunt.herewestay"	"Here we stay. "
	"npc_vortigaunt.hold"	"Hold. "
	"npc_vortigaunt.holdorcantcharge"	"Hold still or we cannot charge you. "
	"npc_vortigaunt.holdstill"	"Hold still. "
	"npc_vortigaunt.honorfollow"	"To our honor we follow you. "
	"npc_vortigaunt.honorours"	"The honor is ours. "
	"npc_vortigaunt.hopeless"	"Our cause seems hopeless. "
	"npc_vortigaunt.ifyoumove"	"If you move we cannot help you. "
	"npc_vortigaunt.isitthefm"	"Is it the Freeman? "
	"npc_vortigaunt.itishonor"	"It is an honor. "
	"npc_vortigaunt.itisthefm"	"It is the Freeman. "
	"npc_vortigaunt.keepfmsafe"	"That should keep the Freeman safe. "
	"npc_vortigaunt.leadon"	"Lead on. "
	"npc_vortigaunt.leadus"	"Lead us. "
	"npc_vortigaunt.livetoserve"	"We live to serve. "
	"npc_vortigaunt.morethanmeets"	"There is more to the Freeman than meets the eye. "
	"npc_vortigaunt.movingtarget"	"We cannot heal a moving target. "
	"npc_vortigaunt.mutual"	"Our purpose is mutual. "
	"npc_vortigaunt.mystery"	"We serve the same mystery. "
	"npc_vortigaunt.neuroprints"	"So the neuroprints are true. "
	"npc_vortigaunt.nodenexus"	"Node and nexus, feed upon this life! "
	"npc_vortigaunt.onward"	"Onward! "
	"npc_vortigaunt.opaque"	"Your mind is opaque. "
	"npc_vortigaunt.optical"	"We cannot read the Freeman's optical buds. "
	"npc_vortigaunt.ourhonor"	"By our honor. "
	"npc_vortigaunt.ourplacehere"	"Our place is here. "
	"npc_vortigaunt.passon"	"Pass on! "
	"npc_vortigaunt.persevere"	"This is more than anyone can bear, but we will persevere. "
	"npc_vortigaunt.pleasure"	"With pleasure. "
	"npc_vortigaunt.poet"	"Our finest poet describes it thus: Gallum galla gilla ma. "
	"npc_vortigaunt.prepare"	"Prepare to receive energy. "
	"npc_vortigaunt.prevail"	"We shall prevail. "
	"npc_vortigaunt.propitious"	"Propitious alliance. "
	"npc_vortigaunt.putaside"	"We will put aside Black Mesa... for now. "
	"npc_vortigaunt.reasondelay"	"Is there reason for delay?"
	"npc_vortigaunt.regrettable"	"This is regrettable. "
	"npc_vortigaunt.rememberus"	"You must remember us from Black Mesa."
	"npc_vortigaunt.returntoall"	"Return to the all in one. "
	"npc_vortigaunt.returnvoid"	"Return to the void. "
	"npc_vortigaunt.salute"	"If you are truly the Freeman, we salute you. "
	"npc_vortigaunt.satisfaction"	"Satisfaction. "
	"npc_vortigaunt.seebeforeoureye"	"Is this the Freeman we see before our eyes? "
	"npc_vortigaunt.seenworse"	"We have survived worse across the ages. "
	"npc_vortigaunt.servebetterhere"	"Perhaps we will serve you better here. "
	"npc_vortigaunt.standclear"	"Stand clear. "
	"npc_vortigaunt.stillhere"	"We are still here. "
	"npc_vortigaunt.surge"	"We surge. "
	"npc_vortigaunt.takeus"	"Freeman, take us with you. "
	"npc_vortigaunt.tethercut"	"The tether is cut. "
	"npc_vortigaunt.thatisall"	"That is all. "
	"npc_vortigaunt.thefreeman"	"The Freeman. "
	"npc_vortigaunt.tothevoid"	"To the void with you. "
	"npc_vortigaunt.troubleus"	"That one shall trouble us no more. "
	"npc_vortigaunt.trulyitis"	"Truly it is the Freeman. "
	"npc_vortigaunt.undeserving"	"Undeserving of consciousness. "
	"npc_vortigaunt.vanswer01"	"We remain unconvinced "
	"npc_vortigaunt.vanswer02"	"You're not the first to harbor such illusions "
	"npc_vortigaunt.vanswer03"	"We believe the opposite "
	"npc_vortigaunt.vanswer04"	"It is just as well "
	"npc_vortigaunt.vanswer05"	"We expected as much "
	"npc_vortigaunt.vanswer06"	"Idle speculation "
	"npc_vortigaunt.vanswer07"	"Your concern is touching "
	"npc_vortigaunt.vanswer08"	"Don't rely on it. "
	"npc_vortigaunt.vanswer09"	"Assume nothing "
	"npc_vortigaunt.vanswer10"	"Nothing of the sort "
	"npc_vortigaunt.vanswer11"	"You are deluded "
	"npc_vortigaunt.vanswer12"	"We wish you were right "
	"npc_vortigaunt.vanswer13"	"Excuse our gauche vicissitudes "
	"npc_vortigaunt.vanswer14"	"We beg your awareness "
	"npc_vortigaunt.vanswer15"	"Likewise, we are sure. "
	"npc_vortigaunt.vanswer16"	"The feeling is mutual "
	"npc_vortigaunt.vanswer17"	"This is unaccustomed "
	"npc_vortigaunt.vanswer18"	"It is all one in the plenitude "
	"npc_vortigaunt.vmono_01"	"Is it the Freeman? "
	"npc_vortigaunt.vmono_02"	"Comes a man? It is! The Freeman! "
	"npc_vortigaunt.vmono_03"	"We remember the Freeman. We are coterminous. "
	"npc_vortigaunt.vmono_04"	"There is no distance between us. No false veil of time or space may intervene. "
	"npc_vortigaunt.vmono_05"	"We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. "
	"npc_vortigaunt.vmono_06"	"We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. "
	"npc_vortigaunt.vmono_07"	"For a brief time you joined with us. You are one. Between the worlds. "
	"npc_vortigaunt.vmono_08"	"Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. "
	"npc_vortigaunt.vmono_09"	"We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. "
	"npc_vortigaunt.vmono_10"	"Unity of purpose, the shattering of common shackles, a single road we tread. "
	"npc_vortigaunt.vmono_11"	"Your song we sing and shall sing for eternity. No matter the consequences of this struggle. "
	"npc_vortigaunt.vmono_12"	"You have brought us grief and jubilation beyond measure. "
	"npc_vortigaunt.vmono_13"	"We are there still, in observance of your final stroke. "
	"npc_vortigaunt.vmono_14"	"While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. "
	"npc_vortigaunt.vmono_15"	"That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. "
	"npc_vortigaunt.vmono_16"	"With you beside us, a talisman of victory, the day of freedom draws nigh. "
	"npc_vortigaunt.vmono_17"	"Your bright face obscures your darker mask. "
	"npc_vortigaunt.vmono_18"	"We call you sib, although your mind and meaning are a mystery to us. "
	"npc_vortigaunt.vmono_19"	"Far distant eyes look out through yours. "
	"npc_vortigaunt.vmono_20"	"Something secret steers us both. We shall not name it. "
	"npc_vortigaunt.vmono_21"	"We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! "
	"npc_vortigaunt.vmono_22"	"How often have we slipped our yoke, only to find it choking us again. "
	"npc_vortigaunt.vmono_23"	"Let this war end in either total victory or our extinction. No further compromise shall we allow. "
	"npc_vortigaunt.vmono_24"	"We take our stand beside you, here, upon this miserable rock. "
	"npc_vortigaunt.vmono_25"	"The way ahead is dark for the moment. "
	"npc_vortigaunt.vmono_26"	"What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. "
	"npc_vortigaunt.vmono_27"	"We are a tapestry woven of vortessence. It is the same for you if only you would see it. "
	"npc_vortigaunt.vmono_28"	"How many are there in you? Whose hopes and dreams do you encompass? "
	"npc_vortigaunt.vmono_29"	"Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. "
	"npc_vortigaunt.vmono_30"	"We are you, Freeman. And you are us. "
	"npc_vortigaunt.vortigese02"	"<norepeat:10>Ah ghurrrr..."
	"npc_vortigaunt.vortigese03"	"<norepeat:10>Taaar..."
	"npc_vortigaunt.vortigese04"	"<norepeat:10>Riiit..."
	"npc_vortigaunt.vortigese05"	"<norepeat:10>Lung gah..."
	"npc_vortigaunt.vortigese07"	"<norepeat:10>Gong..."
	"npc_vortigaunt.vortigese08"	"<norepeat:10>Galanga..."
	"npc_vortigaunt.vortigese09"	"<norepeat:10>Ga la lung... "
	"npc_vortigaunt.vortigese11"	"<norepeat:10>Churr galing chur alla gung..."
	"npc_vortigaunt.vortigese12"	"<norepeat:10>Chur lung gong chella gurr..."
	"npc_vortigaunt.vques01"	"We have lost all dear to us."
	"npc_vortigaunt.vques02"	"The Combine will pay in kind for their depravity."
	"npc_vortigaunt.vques03"	"Hope is in sight. "
	"npc_vortigaunt.vques04"	"This marks a turning point. "
	"npc_vortigaunt.vques05"	"Such pessimism will doom us all. "
	"npc_vortigaunt.vques06"	"We have survived darker times. "
	"npc_vortigaunt.vques07"	"We are mindful of the words of our greatest philosopher: companum gannennen vorgenot!"
	"npc_vortigaunt.vques08"	"You humans, always in the qualidity. "
	"npc_vortigaunt.vques09"	"We deem this company inviolable. "
	"npc_vortigaunt.vques10"	"Your companionship is greatly belabored. "
	"npc_vortigaunt.ware"	"Ware! "
	"npc_vortigaunt.warefm"	"Ware, Freeman! "
	"npc_vortigaunt.warningfm"	"Warning to the Freeman. "
	"npc_vortigaunt.weareyours"	"We are yours. "
	"npc_vortigaunt.webeofuse"	"Freeman, we could be of use to you. "
	"npc_vortigaunt.weclaimyou"	"We claim you. "
	"npc_vortigaunt.wefollowfm"	"We follow the Freeman. "
	"npc_vortigaunt.wehonored"	"We are honored. "
	"npc_vortigaunt.weknowyou"	"We know you. "
	"npc_vortigaunt.wellmet"	"Well met, Freeman. "
	"npc_vortigaunt.weshare"	"We shall share the vortessence. "
	"npc_vortigaunt.wewillcharge"	"We will charge you. "
	"npc_vortigaunt.wewillhelp"	"We will help you. "
	"npc_vortigaunt.whereto"	"Where to now? And to what end? "
	"npc_vortigaunt.willremain"	"We will remain if you so instruct. "
	"npc_vortigaunt.worthless"	"Our life is worthless unless spent on freedom. "
	"npc_vortigaunt.yes"	"Yes! "
	"npc_vortigaunt.yesforward"	"Yes, forward. "
"npc_vortigaunt.chant03"	"Hurrrmmmmmmmmmmmmmmmmm.  Durrrrrrrrrrrrrrrrrrrr.  Churrrrrrrrrrr---Koff!  Hack!  Wheeze!"
"npc_vortigaunt.corporeal"	"We never dreamed to meet you in corporeal form. "
	"odessa.cub_damn"	" "
	"odessa.cub_eli"	" "
	"odessa.cub_pleasure"	" "
	"odessa.cub_showyou"	" "
	"odessa.cub_tricky"	" "
	"odessa.nlo_after01"	" "
	"odessa.nlo_after02"	" "
	"odessa.nlo_after03"	" "
	"odessa.nlo_after04"	" "
	"odessa.nlo_after05"	" "
	"odessa.nlo_before01"	" "
	"odessa.nlo_before02"	" "
	"odessa.nlo_before03"	" "
	"odessa.nlo_before04"	" "
	"odessa.nlo_before05"	" "
	"odessa.nlo_before06"	" "
	"odessa.nlo_beforenag01"	" "
	"odessa.nlo_beforenag02"	" "
	"odessa.nlo_beforenag03"	" "
	"odessa.nlo_cheer01"	"*cheers*"
	"odessa.nlo_cheer02"	"*cheers*"
	"odessa.nlo_cheer03"	"*laughter*"
	"odessa.nlo_cheer04"	"*cheers*"
	"odessa.nlo_citizen_bringcar"	"Bring your car up here and I'll open the gate for you. "
	"odessa.nlo_citizen_drivesafe"	"Drive safely! "
	"odessa.nlo_citizen_greet01"	"I'd get into the basement if I were you.  We're bracing for an attack. "
	"odessa.nlo_citizen_greet02"	"Gordon Freeman? The Colonel is expecting you. "
	"odessa.nlo_citizen_greet03"	"This is no time to be wandering around.  The Combine's closing in. "
	"odessa.nlo_citizen_greet04"	"Get in the basement! We're making sure everyone has what they need to hold off an attack. "
	"odessa.nlo_citizen_greet05"	"You shouldn't be walking around out here. Get into the basement. "
	"odessa.nlo_citizen_post01"	"Hold onto that launcher, Dr. Freeman. You'll be glad you have it on the road ahead. "
	"odessa.nlo_citizen_post02"	"Get going, Dr. Freeman. We know Eli Vance is depending on you. "
	"odessa.nlo_citizen_post03"	"Good luck in Nova Prospekt, Dr. Freeman. "
	"odessa.nlo_cub_carry"	"Now, who's going to be the lucky one to carry it into combat? "
	"odessa.nlo_cub_class01"	"This steerable rocket launcher is our best bet for taking down a gunship. "
	"odessa.nlo_cub_class02"	"Using the laser guide, you can steer your rocket past the gunship's defenses and prevent it from shooting down your rocket. "
	"odessa.nlo_cub_class03"	"This will only anger it at first, but if you can survive long enough to make several direct hits, you'll be rewarded with a prize worthy of any mantlepiece. "
	"odessa.nlo_cub_corkscrew"	"Remember: use the launcher's laser guide to steer your rocket past the gunship's defenses. "
	"odessa.nlo_cub_farewell"	"Farewell! And please tell Dr. Vance that Colonel Cubbage regrets not having been able to rescue him in person! "
	"odessa.nlo_cub_freeman"	"Ah, yes! Gordon Freeman! "
	"odessa.nlo_cub_hello"	"Ah, hello! I'll be right with you! "
	"odessa.nlo_cub_ledtobelieve"	"I gather you've disposed of that gunship, Dr. Freeman. Your reputation, sir, is well deserved. "
	"odessa.nlo_cub_opengate"	"I shall have someone open the gate for you immediately, so that you can drive on. I understand that Dr. Vance is in great need. "
	"odessa.nlo_cub_radio"	"N.L.O. to Lighthouse Point. N.L.O. to Lighthouse Point. Come in. This is Colonel Cubbage. Come in, please. "
	"odessa.nlo_cub_roadahead"	"Use extreme caution when approaching the Bridge. Radio silence from that outpost leads me to believe it has come under Combine control. Still, you're clearly the right man for the job! "
	"odessa.nlo_cub_service"	"Colonel Odessa Cubbage at your service! "
	"odessa.nlo_cub_teachgunship"	"Go on! Teach that gunship a lesson it will never forget! "
	"odessa.nlo_cub_thatsthat"	"Well, that's that. "
	"odessa.nlo_cub_volunteer"	"I couldn't have asked for a finer volunteer! "
	"odessa.nlo_cub_warning"	"Damn! Let me just send a warning to Lighthouse Point, then I'll come right up to lend a hand! "
	"odessa.nlo_cub_wherewasi"	"Now, where was I? Ah, yes... "
	"odessa.nlo_cub_youllmakeit"	"You'll make it through if anyone can. "
	"odessa.nlo_cubdeath01"	"No. No! "
	"odessa.nlo_cubdeath02"	"No! No! "
	"odessa.nlo_cubdeath03"	" "
	"odessa.nlo_cubdeath04"	" "
	"odessa.nlo_cubdeath05"	" "
	"odessa.nlo_farewell"	" "
	"odessa.nlo_getyourjeep"	"Get in your car and I'll open up this gate. "
	"odessa.nlo_greet_freeman"	"Gordon Freeman! "
	"odessa.nlo_greet_intro"	"Hurry, get in the basement. We're expecting gunships at any moment. Colonel Cubbage will be glad to see you made it. "
	"odessa.nlo_greet_nag01"	"This way, Dr. Freeman. "
	"odessa.nlo_greet_nag02"	"Colonel Cubbage is in the basement, Doctor Freeman. "
	"odessa.nlo_opengate"	"Doctor Freeman, I'll open the gate and let you through. "
	"odessa.nlo_opengate02"	" "
	"odessa.nlo_userockets"	" "
	"odessa.nlo_vort_exit"	"The Freeman must now hurry on! The Eli Vance is held in distress most dire! "
	"odessa.nlo_yourcarsir"	"Get your car, Doc.  You won't get far on foot. "
	"odessa.stairman_follow01"	"This way. "
	"odessa.stairman_follow02"	" "
	"odessa.stairman_follow03"	"Stay with me, Freeman. "
	"odessa.stairman_upstairs"	" "
	"opening.cit_bench01"	"Stay back, you'll attract unwanted attention. "
	"opening.cit_bench02"	"I can't be seen talking to you.  Not out here. "
	"opening.cit_bench03"	"Don't sit near me.  It'll look suspicious. "
	"opening.cit_bench04"	"You're scaring off the pigeons. "
	"opening.cit_blocker_getin"	"Get in here, quick! "
	"opening.cit_blocker_go01"	"Get going! "
	"opening.cit_blocker_go02"	"Go on! "
	"opening.cit_blocker_go03"	"Get going! "
	"opening.cit_blocker_holdem"	"Go on, I'll hold 'em. "
	"opening.cit_blocker_roof"	"Keep moving.  Head for the roof! "
	"opening.cit_breenagain"	"Dr. Breen again? I was hoping I'd seen the last of him in City 14. "
	"opening.cit_cell_coupon"	"This must be a mistake. I got a standard relocation coupon, just like everybody else. "
	"opening.cit_couch_use05"	"What's going on? "
	"opening.cit_drunk"	"Was that you knocking? I didn't even know we still had a door. "
	"opening.cit_fence_onlyones"	"Were you the only ones on that train? "
	"opening.cit_fence_woods"	"Overwatch stopped our train in the woods and took my husband for questioning. They said he'd be on the next train. I'm not sure when that was. They're being nice, though, letting me wait for him. "
	"opening.cit_foodline01"	"The line starts at the end. "
	"opening.cit_foodline02"	"You'll have to wait your turn like everybody else. "
	"opening.cit_foodline03"	"You gotta be damn hungry to wait in line for this crap. "
	"opening.cit_foodline04"	"I don't know about you, but I'm ready to join Civil Protection just to get a decent meal. "
	"opening.cit_hall_psst"	"Psst! Hey you! In here! "
	"opening.cit_hall_roof"	"Head for the roof! There's no time to lose! "
	"opening.cit_hit01"	"Cut it out! "
	"opening.cit_hit02"	"Stop that! "
	"opening.cit_hit03"	"Watch it, will ya? "
	"opening.cit_hit04"	"No more! "
	"opening.cit_hit05"	"That's enough of that. "
	"opening.cit_lug_allihave"	"But this stuff, it's all I have left... "
	"opening.cit_lug_allright"	"All right, I'm moving. Jeez. "
	"opening.cit_nerve"	"I'm working up the nerve to go on. "
	"opening.cit_pacing"	"<norepeat:60>...They're always departing but they never arrive... and the ones that do arrive... they never leave... you never see them go they're always full... no one ever gets on but they're always... they're always departing but they never arrive... "
	"opening.cit_pedestrian01"	"New in town, aren't ya? "
	"opening.cit_pedestrian02"	"Word to the wise: keep it to yourself. "
	"opening.cit_pedestrian03"	"If I talk to you out here, we'll both be in trouble. "
	"opening.cit_pedestrian04"	"We can't be seen talking to each other. "
	"opening.cit_pedestrian05"	"I'd like to help you, but it's out of the question. "
	"opening.cit_raid_findone"	"Don't worry, they'll find one. "
	"opening.cit_raid_reason"	"They have no reason to come to our place. "
	"opening.cit_raid_start"	"This is how it always starts. First a building, then the whole block. "
	"opening.cit_raid_use01"	"Just be glad you don't live there. "
	"opening.cit_raid_use02"	"If you're looking for a place to stay, you better keep going. "
	"opening.cit_tookcase"	"I see they took your suitcase too! They can't get away with this much longer. "
	"opening.cit_tooloud"	"I wouldn't say that too loud. This is his base of operations. "
	"opening.cit_train_endline"	"Well, end of the line. "
	"opening.cit_train_geton"	"I didn't see you get on. "
	"opening.cit_train_hookup"	"Maybe we can hook up later. "
	"opening.cit_train_reloc"	"No matter how many times I've been relocated, I never get used to it. "
	"opening.cit_water"	"Don't drink the water. They put something in it to make you forget. I don't even remember how I got here. "
	"opening.cit_window_cop"	"Oh, I thought you were a cop. "
	"opening.cit_window_hope"	"Just this once I hope you're wrong. "
	"opening.cit_window_look"	"Look at them down there. "
	"opening.cit_window_stand"	"He's one of us. "
	"opening.cit_window_use01"	"This doesn't look good. "
	"opening.cit_window_use02"	"They're definitely coming in here! "
	"opening.cit_window_use03"	"It was just a matter of time! "
	"opening.cit_window_use04"	"Here goes the rest of the neighborhood! "
	"opening.cit_window_usnext"	"I told you they'd be coming for us next! "
	"opening.husb_allright"	"It's all right. "
	"opening.husb_dontworry"	"Don't worry. "
	"opening.husb_okay"	"Everything's going to be okay. "
	"opening.husb_think"	"We'll think of something. "
	"opening.wife_canttake"	"I can't take it anymore. "
	"opening.wife_end"	"When is it all going to end? "
	"opening.wife_please"	"Please! "
	"opening.wife_whattodo"	"What are we going to do? "
	"plaza.citizen_beating"	"Ow!"
	"ravenholm.aimforhead"	"<clr:128,176,164>Aim for the head! "
	"ravenholm.attic_apologize"	"<clr:128,176,164>Ah, it is you, brother! I apologize! But no harm done. My bullets are the least of your concerns. "
	"ravenholm.bucket_almost"	"<clr:128,176,164>Almost there, brother! "
	"ravenholm.bucket_brake"	"<clr:128,176,164>The hand-brake, brother! Release it and come down! "
	"ravenholm.bucket_guardwell"	"<clr:128,176,164>Guard yourself well! "
	"ravenholm.bucket_patience"	"<clr:128,176,164>Patience, brother! "
	"ravenholm.bucket_stepin"	"<clr:128,176,164>Now, brother! Step into the cart! "
	"ravenholm.bucket_thereyouare"	"<clr:128,176,164>Ah, there you are! At last! "
	"ravenholm.bucket_waited"	"<clr:128,176,164>I will send the cart for you, brother. It will be but a moment. "
	"ravenholm.cartrap_better"	"<clr:128,176,164>Better and better! "
	"ravenholm.cartrap_iamgrig"	"<clr:128,176,164>I am Father Grigori! You have already met my congregation. "
	"ravenholm.engage01"	"<clr:128,176,164>Yes, come to me! Come! "
	"ravenholm.engage02"	"<clr:128,176,164>Come! "
	"ravenholm.engage03"	"<clr:128,176,164>Come! "
	"ravenholm.engage04"	"<clr:128,176,164>I will end your torment! "
	"ravenholm.engage05"	"<clr:128,176,164>Let me end your torment! "
	"ravenholm.engage06"	"<clr:128,176,164>Yes, my children, it is I! "
	"ravenholm.engage07"	"<clr:128,176,164>Come to the light I carry! Come! "
	"ravenholm.engage08"	"<clr:128,176,164>It is not me you want, but the light that shines through me! "
	"ravenholm.engage09"	"<clr:128,176,164>Come to the light! "
	"ravenholm.exit_darkroad"	"<clr:128,176,164>Farewell, Brother! I fear I deliver you to a darker place. May the Light of Lights illuminate your path. "
	"ravenholm.exit_goquickly"	"<clr:128,176,164>Go quickly! "
	"ravenholm.exit_hurry"	"<clr:128,176,164>Hurry while I hold the gate! "
	"ravenholm.exit_nag01"	"<clr:128,176,164>Flee, brother! "
	"ravenholm.exit_nag02"	"<clr:128,176,164>Onward to the mines! "
	"ravenholm.exit_salvation"	"<clr:128,176,164>Look to your own salvation! "
	"ravenholm.firetrap_freeuse"	"<clr:128,176,164>Make free use of my traps, but take care not to fall in them yourself. "
	"ravenholm.firetrap_lookout"	"<clr:128,176,164>Look out, brother! Behind you! "
	"ravenholm.firetrap_vigil"	"<clr:128,176,164>In Ravenholm, you do well to be vigilant. "
	"ravenholm.firetrap_welldone"	"<clr:128,176,164>Well done, brother! "
	"ravenholm.grave_follow"	"<clr:128,176,164>Follow me, brother. And tread lightly. For this is hallowed ground. "
	"ravenholm.grave_stayclose"	"<clr:128,176,164>Stay close to me, brother! "
	"ravenholm.madlaugh01"	"<clr:128,176,164>*laughter*"
	"ravenholm.madlaugh02"	"<clr:128,176,164>*laughter*"
	"ravenholm.madlaugh03"	"<clr:128,176,164>*laughter*"
	"ravenholm.madlaugh04"	"<clr:128,176,164>*laughter*"
	"ravenholm.monk_blocked01"	"<clr:128,176,164>Out of my way! "
	"ravenholm.monk_blocked02"	"<clr:128,176,164>Look out! "
	"ravenholm.monk_blocked03"	"<clr:128,176,164>Stand aside, brother! "
	"ravenholm.monk_coverme01"	"<clr:128,176,164>Cover me, brother. "
	"ravenholm.monk_coverme02"	"<clr:128,176,164>Your assistance, brother! "
	"ravenholm.monk_coverme03"	"<clr:128,176,164>Over here, brother! "
	"ravenholm.monk_coverme04"	"<clr:128,176,164>To me, brother! "
	"ravenholm.monk_coverme05"	"<clr:128,176,164>I require your assistance, brother! "
	"ravenholm.monk_coverme07"	"<clr:128,176,164>Where art thou, brother? "
	"ravenholm.monk_danger01"	"<clr:128,176,164>Look out! "
	"ravenholm.monk_danger02"	"<clr:128,176,164>Beware! "
	"ravenholm.monk_danger03"	"<clr:128,176,164>Careful, brother! "
	"ravenholm.monk_death07"	"<clr:128,176,164>Agh! "
	"ravenholm.monk_followme"	"<clr:128,176,164>Follow me. "
	"ravenholm.monk_giveammo01"	"<clr:128,176,164>Here, brother! Ammunition! "
	"ravenholm.monk_givehealth01"	"<clr:128,176,164>Heal thyself, brother! "
	"ravenholm.monk_helpme01"	"<clr:128,176,164>I am outnumbered! "
	"ravenholm.monk_helpme02"	"<clr:128,176,164>Help me, brother! "
	"ravenholm.monk_helpme03"	"<clr:128,176,164>I cannot fight them all alone! "
	"ravenholm.monk_helpme04"	"<clr:128,176,164>Lend a hand, brother! "
	"ravenholm.monk_helpme05"	"<clr:128,176,164>I need help, brother! "
	"ravenholm.monk_kill01"	"<clr:128,176,164>Woe to thee! "
	"ravenholm.monk_kill02"	"<clr:128,176,164>Woe betide thee, child! "
	"ravenholm.monk_kill03"	"<clr:128,176,164>Rest, my child. "
	"ravenholm.monk_kill04"	"<clr:128,176,164>I think no worse of thee. "
	"ravenholm.monk_kill05"	"<clr:128,176,164>May the Light of Lights be with you. "
	"ravenholm.monk_kill06"	"<clr:128,176,164>You meant no harm. "
	"ravenholm.monk_kill07"	"<clr:128,176,164>Return to your true nature. "
	"ravenholm.monk_kill08"	"<clr:128,176,164>Balm for your affliction, child. "
	"ravenholm.monk_kill09"	"<clr:128,176,164>Be free, my child! "
	"ravenholm.monk_kill10"	"<clr:128,176,164>The grave holds nothing worse for you. "
	"ravenholm.monk_kill11"	"<clr:128,176,164>I remember your true face! "
	"ravenholm.monk_mourn01"	"<clr:128,176,164>Well, brother, if I survive this night, I shall build you an honest pyre. "
	"ravenholm.monk_mourn02"	"<clr:128,176,164>Oh Light of Lights! Why have you taken my helper? "
	"ravenholm.monk_mourn03"	"<clr:128,176,164>So... again I am alone. "
	"ravenholm.monk_mourn04"	"<clr:128,176,164>Well, brother... you have found another egress from the House of Chaos. "
	"ravenholm.monk_mourn05"	"<clr:128,176,164>Rest now, brother. For you will surely live again. "
	"ravenholm.monk_mourn06"	"<clr:128,176,164>Rise, brother. Rise! "
	"ravenholm.monk_mourn07"	"<clr:128,176,164>Live again, brother! "
	"ravenholm.monk_overhere"	"<clr:128,176,164>Over here, brother. "
	"ravenholm.monk_pain01"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain02"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain03"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain04"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain05"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain06"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain07"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain08"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain09"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain10"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_pain12"	"<clr:128,176,164>*pain!*"
	"ravenholm.monk_quicklybro"	"<clr:128,176,164>Quickly, brother! "
	"ravenholm.monk_rant01"	"<clr:128,176,164>Iniquity's snares are cunning, but by the Light of Lights, mine are greater still. "
	"ravenholm.monk_rant02"	"<clr:128,176,164>Woe to all, for our dwelling place is distant, and we wander through the domiciles of Chaos. "
	"ravenholm.monk_rant03"	"<clr:128,176,164>My power was lost in places which were not mine. Affliction besought me, and the merciless ones attacked me without cause. "
	"ravenholm.monk_rant04"	"<clr:128,176,164>Although they call me crazy I care not, for thou art my helper, my strength, and my saviour. "
	"ravenholm.monk_rant05"	"<clr:128,176,164>Thy will be done, Oh Light of Lights. I bless the glory of thy greatness all the day and through the darkness of this night. "
	"ravenholm.monk_rant06"	"<clr:128,176,164>I pray do never turn away thy light. Give heed to me, and spring thy traps upon my enemies when I cry out to thee. "
	"ravenholm.monk_rant07"	"<clr:128,176,164>For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found. "
	"ravenholm.monk_rant08"	"<clr:128,176,164>Turn not thy face away from me; incline thy ear and hear me when I shall cry to thee in my affliction. "
	"ravenholm.monk_rant09"	"<clr:128,176,164>For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone. "
	"ravenholm.monk_rant10"	"<clr:128,176,164>From the voice of my groaning my bone has cleaved to my flesh. "
	"ravenholm.monk_rant11"	"<clr:128,176,164>For my soul is filled with evil, and like this place must be purged. "
	"ravenholm.monk_rant12"	"<clr:128,176,164>For the dead know no sleep in their graves, nor dost thou remember them, until they are destroyed through thy hands. "
	"ravenholm.monk_rant13"	"<clr:128,176,164>I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light! "
	"ravenholm.monk_rant14"	"<clr:128,176,164>And what terrible wonders are these those hast done among the dead. What shades rise to confess thee, and what specters shall know thee by thy name? "
	"ravenholm.monk_rant15"	"<clr:128,176,164>Oh Light, may thy name be spoken in the graves, and spelled in bones and ashes! "
	"ravenholm.monk_rant16"	"<clr:128,176,164>Thy rages have come down upon me, and thy fears have agitated me. "
	"ravenholm.monk_rant17"	"<clr:128,176,164>Judge those who do injustice to me; fight with those who fight with me. "
	"ravenholm.monk_rant18"	"<clr:128,176,164>Take hold of a weapon and shield, and rise to help me. "
	"ravenholm.monk_rant19"	"<clr:128,176,164>Draw forth a sword and sheathe it in those that afflict me; say to my soul: I am thy salvation. "
	"ravenholm.monk_rant20"	"<clr:128,176,164>May they become like dust before the wind; may the angel of the Lord pursue them. "
	"ravenholm.monk_rant21"	"<clr:128,176,164>May their paths become dark and slippery; and may the angel of the Lord afflict them. "
	"ravenholm.monk_rant22"	"<clr:128,176,164>May the snare which they do not know come to them; and may the net, which they have hidden for me, catch them in my place. "
	"ravenholm.monk_stayclosebro"	"<clr:128,176,164>Stay close, brother. "
	"ravenholm.pyre_anotherlife"	"<clr:128,176,164>But who is this? Another life to save? "
	"ravenholm.pyre_keepeye"	"<clr:128,176,164>I'll keep my eye on you. More than that, I cannot promise. "
	"ravenholm.shotgun_advice"	"<clr:128,176,164>My advice to you is... aim for the head! "
	"ravenholm.shotgun_bettergun"	"<clr:128,176,164>Here, I have a more suitable gun for you. You'll need it. "
	"ravenholm.shotgun_catch"	"<clr:128,176,164>Catch! "
	"ravenholm.shotgun_closer"	"<clr:128,176,164>Come closer. "
	"ravenholm.shotgun_hush"	"<clr:128,176,164>Hush! "
	"ravenholm.shotgun_keepitclose"	"<clr:128,176,164>Good. Now keep it close. "
	"ravenholm.shotgun_moveon"	"<clr:128,176,164>There is no rest in Ravenholm. Move on and I will meet you at the church! "
	"ravenholm.shotgun_overhere"	"<clr:128,176,164>Here, brother! "
	"ravenholm.shotgun_stirreduphell"	"<clr:128,176,164>You've stirred up Hell!  A man after my own heart! "
	"ravenholm.shotgun_theycome"	"<clr:128,176,164>They come! "
	"ravenholm.wrongside_howcome"	"<clr:128,176,164>How came you here, brother? "
	"ravenholm.wrongside_mendways"	"<clr:128,176,164>Mend your ways, before it is too late! "
	"ravenholm.wrongside_seekchurch"	"<clr:128,176,164>Did I not tell you to seek the church? "
	"ravenholm.wrongside_town"	"<clr:128,176,164>This is the wrong side of town for you! "
	"ravenholm.yard_greetings"	"<clr:128,176,164>Greetings, brother! And so we meet at last. "
	"ravenholm.yard_shepherd"	"<clr:128,176,164>As for me... A shepherd must tend to his flock. Especially when they have grown unruly. "
	"ravenholm.yard_suspect"	"<clr:128,176,164>I suspect you have little wish to remain in Ravenholm, so I will show you to the mines. "
	"ravenholm.yard_traps"	"<clr:128,176,164>You are to be commended for avoiding my traps. The work of a man who once had too much time on his hands, and now finds time for nothing but the work of salvation. "
	"rubble.ba_comebackdog"	"<clr:215,255,255>Here boy, Dog! come back here, Dog! "
	"rubble.ba_damnitall"	"<clr:215,255,255>Damn it all! "
	"rubble.ba_dogwantsyou"	"<clr:215,255,255>I think he wants you to go through, Gordon.  You'd better hurry. "
	"rubble.ba_gordon"	"<clr:215,255,255>Gordon! "
	"rubble.ba_helpmeout"	"<clr:215,255,255>Hey!  Help me out here! "
	"rubble.ba_illbedamned"	"<clr:215,255,255>Well, I'll be damned. "
	"rubble.ba_lookingforalyx"	"<clr:215,255,255>Dog came crashing through the plaza, knocking over walls and...I think he's looking for Alyx. He seems to have it set in his head that she's in the Citadel. "
	"rubble.ba_nag_wall01"	"<clr:215,255,255>Go on through, Gordon. "
	"rubble.ba_nag_wall02"	"<clr:215,255,255>Better get going, Gordon. "
	"rubble.ba_nag_wall03"	"<clr:215,255,255>I'll hold 'em off.  You'd better get going. "
	"rubble.ba_nag_wall04"	"<clr:215,255,255>Go on! "
	"rubble.ba_nag_wall05"	"<clr:215,255,255>Hey, go! "
	"rubble.ba_nottheredog"	"<clr:215,255,255>Hey, Dog! Not there! You can't get through that way! "
	"rubble.ba_tellbreen"	"<clr:215,255,255>And if you see Dr. Breen, tell him I said, 'Fu----ou!' "
	"rubble.ba_trystoppinghim"	"<clr:215,255,255>I figured Alyx wouldn't want him getting any deeper in trouble, but… Hell, you try stopping him! "
	"rubble.ba_youhurryon"	"<clr:215,255,255>Uh oh.  I'll stay here.  You hurry on. Good luck up there, Gordon! "
	"rubble.cit_cache"	"We're almost to the Citadel wall, Doc. I don't know how the hell we're going to breach it, but you've made it this far. I'm sure you'll think of something. "
	"rubble.cit_striders"	"Dr. Freeman! It's a mess out there. This close to the Citadel they've turned the streets over to Striders. I think we can push them back if we can just get to high ground. "
	"rubble.d3_c17_13_horse01"	"Head for the horse! "
	"rubble.d3_c17_13_horse02"	"We have to get to the horse! "
	"rubble.d3_c17_13_horse03"	"Let's meet up at the horse! "
	"sandtrap.sandy_asyougo"	"Remember to stay off the sand. The antlions are edgy right now. "
	"sandtrap.sandy_dontmove"	"Laszlo, don't move! "
	"sandtrap.sandy_dontstep"	"Don't step on the sand! It makes the antlions crazy! "
	"sandtrap.sandy_goahead"	"Go ahead. I hope you have better luck than we had. "
	"sandtrap.sandy_help"	"No! Help! "
	"sandtrap.sandy_holdstill"	"Hold still, Laszlo! Someone's coming! "
	"sandtrap.sandy_poorlaszlo"	"Dear God!  Poor Laszlo!  The finest mind of his generation, come to such an end. "
	"sandtrap.sandy_stop"	"Stop where you are! Stay on the rocks! "
	"sandtrap.sandy_vortcamp"	"We were heading to the vortigaunt camp, hoping to pick up some bugbait so these damn things would leave us alone. But without Laszlo what's the point? "
	"sandtrap.sandy_youidiot"	"You idiot! Walking on the sand brings antlions after you! "
	"sandtrap.sandy_youthere"	"You, there! "
	"sandtrap.sandy_youtried"	"I know you tried to help. I'll stay with him awhile. There's something I have to do. "
	"sniper.cit_greeting"	"Dr. Freeman! Barney said you were on the way. We got split up by snipers, and he's pinned down in a warehouse up ahead. Go ahead. He's relying on you. "
	"sniper.cit_savebarney"	"You're Barney's old friend, aren't you? Maybe you can help him. Snipers trapped him on that warehouse roof. He was going for a cache of grenades, but I doubt he can get to them now. Go on, Dr. Freeman. "
	"streetwar.al_ah"	"<clr:255,212,255>Ah! "
	"streetwar.al_ahno"	"<clr:255,212,255>Ah, no! "
	"streetwar.al_almostdone"	"<clr:255,212,255>Almost done."
	"streetwar.al_bridge01"	"<clr:255,212,255>The bridge we've gotta cross is beyond that gate."
	"streetwar.al_bridge02"	"<clr:255,212,255>I can hack the gate controls and hold it open till we're through, but you're gonna have to watch my back while I'm working."
	"streetwar.al_cmoncmon"	"<clr:255,212,255>Come on, come on. "
	"streetwar.al_comeon03_r"	"<clr:255,212,255>Come on, Gordon! "
	"streetwar.al_commandcenter"	"<clr:255,212,255>There's a command center downstairs. I'm hoping to find information about generator locations. "
	"streetwar.al_coreexposed"	"<clr:255,212,255>Okay, the core's exposed. "
	"streetwar.al_coreexposed_r"	"<clr:255,212,255>Okay, the core's exposed. "
	"streetwar.al_coupleminutes"	"<clr:255,212,255>It could take me a couple minutes to take control of the gate."
	"streetwar.al_damn"	"<clr:255,212,255>Damn!"
	"streetwar.al_disablegen"	"<clr:255,212,255>Well, we're in luck. There's a generator in the square outside. We're trying to disable as many as we can to loosen the Combine's grip on this sector. "
	"streetwar.al_exposecore_a"	"<clr:255,212,255>It'll take me a few minutes to expose the core. "
	"streetwar.al_exposecore_b"	"<clr:255,212,255>Then I'll need you to hit it with a burst from the gravity gun. "
	"streetwar.al_extshield"	"<clr:255,212,255>There goes the external shield. "
	"streetwar.al_extshield_r"	"<clr:255,212,255>There goes the external shield. "
	"streetwar.al_farside"	"<clr:255,212,255>Okay.  Barney should be on the far side of that... canal. "
	"streetwar.al_firstbit"	"<clr:255,212,255>First bit's done."
	"streetwar.al_gateisopen_r"	"<clr:255,212,255>The gate is open. "
	"streetwar.al_getoverhere"	"<clr:255,212,255>Get over here! "
	"streetwar.al_goingthru01"	"<clr:255,212,255>Looks like instead of going over it "
	"streetwar.al_goingthru02"	"<clr:255,212,255>we'll be going through. "
	"streetwar.al_goodletsgo"	"<clr:255,212,255>Good.  Let's go."
	"streetwar.al_gordonrun"	"<clr:255,212,255>Gordon, run! Get out of here! "
	"streetwar.al_hadfeeling"	"<clr:255,212,255>Gordon! I had a feeling I'd find you here. "
	"streetwar.al_heregoes"	"<clr:255,212,255>All right, here goes."
	"streetwar.al_hey"	"<clr:255,212,255>Hey! "
	"streetwar.al_hurry"	"<clr:255,212,255>Hurry! "
	"streetwar.al_imwaiting_r"	"<clr:255,212,255>I'm waiting, Gordon. "
	"streetwar.al_inshield"	"<clr:255,212,255>Inner shields are coming down. "
	"streetwar.al_inshield_r"	"<clr:255,212,255>Inner shields are coming down. "
	"streetwar.al_iwasafraid"	"<clr:255,212,255>I was afraid you weren't going to make it. "
	"streetwar.al_letsgo"	"<clr:255,212,255>Ready? Let's go! "
	"streetwar.al_letsgo01"	"<clr:255,212,255>Let's go! "
	"streetwar.al_letsgo02_r"	"<clr:255,212,255>Let's go! "
	"streetwar.al_no"	"<clr:255,212,255>No! "
	"streetwar.al_nottoolong"	"<clr:255,212,255>This shouldn't take too long. As soon as the generator's down, I'll open that gate and we can get out of here. "
	"streetwar.al_nowtobarney"	"<clr:255,212,255>I've got Dr. Kleiner in a safe spot. Now we can join up with Barney. "
	"streetwar.al_nowtricky"	"<clr:255,212,255>Now for the tricky part."
	"streetwar.al_okthatsit"	"<clr:255,212,255>Okay, that's it!"
	"streetwar.al_okthisisit"	"<clr:255,212,255>Okay, this is it. You take that door. I'll take this one. "
	"streetwar.al_onemorebit"	"<clr:255,212,255>One more bit and we're ready."
	"streetwar.al_onewill01"	" "
	"streetwar.al_onewill02"	" "
	"streetwar.al_openinggate"	"<clr:255,212,255>All right, I'm opening the gate. "
	"streetwar.al_readywhenyou"	"<clr:255,212,255>Ready when you are. "
	"streetwar.al_scout"	"<clr:255,212,255>Let me see if I can scout a new path. "
	"streetwar.al_standardpanel"	"<clr:255,212,255>It's a standard panel. "
	"streetwar.al_thankgod"	"<clr:255,212,255>Thank God. "
	"streetwar.al_thatsit"	"<clr:255,212,255>That's it. "
	"streetwar.al_thatsit_r"	"<clr:255,212,255>That's it. "
	"streetwar.al_thatway"	"<clr:255,212,255>Let's head that way. "
	"streetwar.al_thebridge"	"<clr:255,212,255>The bridge! "
	"streetwar.al_thedeal"	"<clr:255,212,255>Ok, here's the deal."
	"streetwar.al_there"	"<clr:255,212,255>There."
	"streetwar.al_theresbridge01"	"<clr:255,212,255>There's the bridge "
	"streetwar.al_theresbridge02"	"<clr:255,212,255>Let's get across. "
	"streetwar.al_theysawus"	"<clr:255,212,255>They saw us! "
	"streetwar.al_thrudownthere"	"<clr:255,212,255>Looks like we might be able to get through down there. "
	"streetwar.al_usedtobe"	"<clr:255,212,255>Well, there used to be a bridge here. "
	"streetwar.al_usegravgun01"	"<clr:255,212,255>Use the gravity gun, Gordon. "
	"streetwar.al_usegravgun01_r"	"<clr:255,212,255>Use the gravity gun, Gordon."
	"streetwar.al_usegravgun02"	"<clr:255,212,255>Go on, Gordon, give the core a jolt. "
	"streetwar.al_usegravgun02_r"	"<clr:255,212,255>Go on, Gordon, give the core a jolt. "
	"streetwar.al_usegravgun03"	"<clr:255,212,255>Gordon, hit the core with your gravity gun. "
	"streetwar.al_usegravgun03_r"	"<clr:255,212,255>Gordon, hit the core with your gravity gun. "
	"streetwar.al_waitforme"	"<clr:255,212,255>Wait for me here. "
	"streetwar.al_watchmyback"	"<clr:255,212,255>In the meantime, watch my back. "
	"streetwar.al_whatnow01"	"<clr:255,212,255>What now? "
	"streetwar.al_whatnow02"	"<clr:255,212,255>We have to get across this canal! "
	"streetwar.ba_allclearthxgordon"	"<clr:215,255,255>It's all clear, thanks to Gordon. "
	"streetwar.ba_cantmove"	"<clr:215,255,255>Gordon, I can't move.  These snipers got me pinned down. "
	"streetwar.ba_gateclearance"	"<clr:215,255,255>Let me get this gate.  My Civil Protection status still gives me limited clearance. "
	"streetwar.ba_goodtohavehelp"	"<clr:215,255,255>It's good to see ya, Gordon. It'll be good to have your help goin' into the nexus up ahead. "
	"streetwar.ba_hauntsme"	"<clr:215,255,255>That damn thing haunts me. "
	"streetwar.ba_headhumpersgordon"	"<clr:215,255,255>Watch the headhumpers, Gordon. "
	"streetwar.ba_hearcat"	"<clr:215,255,255>Did you hear a cat just now? "
	"streetwar.ba_heycomeon"	"<clr:215,255,255>Hey, come on! "
	"streetwar.ba_letsclearout"	"<clr:215,255,255>All right, thanks, Gordon. Now let's clear outta here. "
	"streetwar.ba_letsgetgoing"	"<clr:215,255,255>Let's get going. "
	"streetwar.ba_nag_grenade01"	"<clr:215,255,255>The grenades, Gordon! "
	"streetwar.ba_nag_grenade02"	"<clr:215,255,255>Hey, look at the grenades, would ya? "
	"streetwar.ba_nag_grenade03"	"<clr:215,255,255>How about a grenade, Gordon? "
	"streetwar.ba_nag_grenade04"	"<clr:215,255,255>Gordon, lob a couple grenades, that'll clear 'em out. "
	"streetwar.ba_nag_grenade05"	"<clr:215,255,255>Gordon!  Grenades!"
	"streetwar.ba_onedown"	"<clr:215,255,255>One down! "
	"streetwar.ba_onedownonetogo"	"<clr:215,255,255>That's one down, one to go, buddy! "
	"streetwar.ba_onemorenow"	"<clr:215,255,255>All right! One more now! Come on, Gordon! "
	"streetwar.ba_overhere"	"<clr:215,255,255>Over here! "
	"streetwar.ba_putsqueeze"	" "
	"streetwar.ba_returnhero"	"<clr:215,255,255>You're quite the returning hero these days, Gordon. "
	"streetwar.ba_takeoutsnipers"	"<clr:215,255,255>Gordon, take out these snipers, would ya?! "
	"streetwar.c17_05_firepit_greet"	"Dr. Freeman? We hoped for one more fighter to help storm that barricade, but we never guessed it would be you. "
	"streetwar.c17_05_hoppers"	"Watch out for the hoppers. They're everywhere! "
	"streetwar.c17_05_letusthru"	"Let us through! "
	"streetwar.c17_05_minehelp1"	"Don't waste the hoppers, Dr. Freeman. We can use them against the Combine. "
	"streetwar.c17_05_minehelp2"	"If you can get those hoppers up without setting them off, you can plant them wherever you want them. "
	"streetwar.c17_05_opengate"	"Open the gate! "
	"streetwar.c17_05_tail"	"They're on our tail!"
	"streetwar.c17_06_det01"	"Gordon Freeman? It is you, isn't it? Give me a minute, I'm gonna plant some charges and blow this open. "
	"streetwar.c17_06_det02"	"If you can hold them off, I'm almost done here. "
	"streetwar.c17_06_det03"	"Okay, last charge! "
	"streetwar.c17_06_det04"	"Stand back. It's gonna blow! "
	"streetwar.c17_06_det05"	"Come on through, Freeman. And hurry. "
	"streetwar.c17_06_keepcoming"	"The manhacks just keep coming.  They're never gonna stop! "
	"streetwar.c17_06_keepmoving"	"Keep moving, Dr. Freeman. I'll send word you're coming, and see you up ahead. "
	"streetwar.c17_06_notsafe"	"Dr. Freeman? If you were looking for a place to hole up, it's not safe here anymore. They're shelling the hell out of us. "
	"streetwar.c17_06_password01"	"Hey, it's me. Open the door. "
	"streetwar.c17_06_password02"	"What's the password? "
	"streetwar.c17_06_password03"	"Password! "
	"streetwar.c17_06_password04"	"Come on in. "
	"streetwar.c17_06_plank01"	"Okay, come across! "
	"streetwar.c17_06_plank02"	"I've got to stay here in case anyone else needs to get across. "
	"streetwar.c17_06_tunnel_greet"	"Dr. Freeman! The Combine has cut our supply tunnel in two. If you'll join up with us, we'll take a stab at pushing through their outpost. "
	"streetwar.c17_09_ba_allover"	"<clr:215,255,255>That's better.  I thought it was all over for me."
	"streetwar.c17_09_ba_cantmove"	" "
	"streetwar.c17_09_ba_gothru"	"<clr:215,255,255>Go on through, Gordon."
	"streetwar.c17_09_ba_headout"	"<clr:215,255,255>Okay, let's head for the gate and I'll open it while the coast is clear."
	"streetwar.c17_09_ba_medic"	" "
	"streetwar.c17_09_ba_needhelp"	"<clr:215,255,255>We're going to need all the help we can get, dealing with the Nexus up ahead."
	"streetwar.c17_09_casualties"	" "
	"streetwar.c17_09_cellar"	"Help! Help me! We thought we'd be safer down here. Little did we know the place was infested. Rest of 'em headed upstairs, took their chances with the snipers. I guess they're still up there. "
	"streetwar.c17_09_help01"	"Help!"
	"streetwar.c17_09_help02"	"Help me!"
	"streetwar.c17_09_help03"	"Is somebody up there!"
	"streetwar.c17_09_help04"	"Help me!"
	"streetwar.c17_09_med_greet"	" "
	"streetwar.c17_09_med_heal"	" "
	"streetwar.c17_10_heshere"	"It's Freeman, he's here!  Let us out, we'll throw in with you. "
	"streetwar.c17_10_letusout"	"Hey, let us out of here! "
	"streetwar.d3_c17_06_post_det01"	"That door's locked from the other side, Dr. Freeman. Maybe you can find a way around. "
	"streetwar.d3_c17_06_post_det02"	"Looks nasty in there. Good thing you've got that suit. "
	"streetwar.d3_c17_06_post_det03"	"Hey! Let us through! I can hear you in there! Come on! Open the door! "
	"streetwar.d3_c17_06_post_det04"	"I see you made it through okay. Figured you would. "
	"streetwar.d3_c17_07_tenant"	"You were amazing back there, Dr. Freeman! But I feel sorry for anyone who put down a security deposit. "
		
"streetwar.al_gordon02"	"<clr:255,212,255>Gordon! "		
"streetwar.al_uggh02"	"<clr:255,212,255>Agh! "
	"Trainride.gman_riseshine"	"Rise and shine, Mr. Freeman. Rise and shine. "
	"Trainride.gman_02" 		"Not that I wish to imply you have been sleeping on the job.  No one is more deserving of a rest.  And all the effort in the world would have gone to waste until…well, let's just say your hour has come again. "
	"Trainride.gman_03" 		"The right man in the wrong place can make all the difference in the world. "
	"Trainride.gman_04" 		"So, wake up, Mr. Freeman.  Wake up and smell the ashes. "
	"Trainyard.al_dadstarted"	"<clr:255,212,255>Heh. Don't get my dad started on Dr. Breen. "
	"Trainyard.al_hmm"	"<clr:255,212,255>Hm."
	"Trainyard.al_imalyx"	"<clr:255,212,255>I'm Alyx Vance. My father worked with you, back in Black Mesa. I'm sure you don't remember me though. "
	"Trainyard.al_nicetomeet"	" "
	"Trainyard.al_nicetomeet_b"	" "
	"Trainyard.al_nicetomeet_cc"	"<clr:255,212,255>Oh, and by the way?  Nice to finally meet you."
	"Trainyard.al_nomap"	"<clr:255,212,255>Dr. Kleiner said you'd be coming this way. I don't think it occurred to him that you might not have a map. "
	"Trainyard.al_noyoudont"	"<clr:255,212,255>Ha! No you don't! "
	"Trainyard.al_oldadmin"	"<clr:255,212,255>Remember him from Black Mesa? Your old Administrator? "
	"Trainyard.al_overhere"	"<clr:255,212,255>Over here! "
	"Trainyard.al_presume"	"<clr:255,212,255>Doctor Freeman, I presume? "
	"Trainyard.al_suspicious"	"<clr:255,212,255>We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. "
	"Trainyard.al_suspicious_b"	" "
	"Trainyard.al_suspicious_cc"	"<clr:255,212,255>We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. "
	"Trainyard.al_thisday"	"<clr:255,212,255>Funny, you showing up on this day in particular. "
	"Trainyard.al_thisday01"	" "
	"Trainyard.al_thisday01_cc"	"<clr:255,212,255>We've been helping people escape the city on foot.  It's a dangerous route to my father's lab, through the old canals.  Today we're finally on the verge of having a better way. "
	"Trainyard.al_thisday02"	" "
	"Trainyard.al_thisday03"	" "
	"Trainyard.al_thisday04"	" "
	"Trainyard.al_thruhere"	"<clr:255,212,255>Through here. "
	"Trainyard.ba_backup"	"Back up! "
	"Trainyard.ba_blowcover"	"<clr:215,255,255>Oh man, that's what I was afraid of. Get in here, Gordon, before you blow my cover. "
	"Trainyard.ba_blowcover_b"	"<clr:215,255,255>Pile up some stuff to get through that window, and keep going till you're in the plaza. "
	"Trainyard.ba_checkpoints"	"<clr:215,255,255>Well, as long as he stays away from checkpoints we should be okay. "
	"Trainyard.ba_citadel02"	"<clr:215,255,255>The Citadel's on full alert! I've never seen it lit up like that. "
	"Trainyard.ba_crowbar01"	" "
	"Trainyard.ba_crowbar01_cc"	"<clr:215,255,255>Oh, and before I forget.  I think you dropped this back in Black Mesa."
	"Trainyard.ba_crowbar02"	" "
	"Trainyard.ba_exitnag01"	"<clr:215,255,255>There's no time to waste here, Gordon. Get a move on! "
	"Trainyard.ba_exitnag02"	"<clr:215,255,255>They're right outside, get going! "
	"Trainyard.ba_exitnag03"	"<clr:215,255,255>Hey, move it now, will you? "
	"Trainyard.ba_exitnag04"	"<clr:215,255,255>Will you get going? "
	"Trainyard.ba_exitnag05"	"<clr:215,255,255>Move it along! "
	"Trainyard.ba_exitnag06"	"<clr:215,255,255>Get going, Gordon! "
	"Trainyard.ba_exitnag07"	"<clr:215,255,255>Hurry up! "
	"Trainyard.ba_getin"	"Get in! "
	"Trainyard.ba_getoutfast"	" "
	"Trainyard.ba_getoutfast_cc"	"<clr:215,255,255>Get out of City 17 as fast as you can, Gordon! Take the old canals, right?  They'll get you to Eli's lab.  It's a dangerous route, but there's a whole network of refugees and they'll help you if they can."
	"Trainyard.ba_goodluck01"	" "
	"Trainyard.ba_goodluck01_cc"	"<clr:215,255,255>Good luck out there, buddy.  You're gonna need it."
	"Trainyard.ba_goodluck02"	" "
	"Trainyard.ba_goon"	"Go on!"
	"Trainyard.ba_gottago"	"<clr:215,255,255>Listen, I gotta go, Doc. We're taking enough chances as it is. "
	"Trainyard.ba_heygordon"	"<clr:215,255,255>Hey, Gordon! "
	"Trainyard.ba_inhere2"	"Get in here. "
	"Trainyard.ba_lookafterdoc"	"<clr:215,255,255>I'd come with you, but I've got to look after Dr. Kleiner. "
	"Trainyard.ba_lookwho"	"<clr:215,255,255>Sorry, Doc, but look who's here. "
	"Trainyard.ba_meetyoulater01"	"<clr:215,255,255>I'll meet up with you later. "
	"Trainyard.ba_move01"	"I said 'move!' "
	"Trainyard.ba_noimgood"	"No, I'm good. "
	"Trainyard.ba_oldcanals"	"<clr:215,255,255>Take the canals, right?  They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can. "
	"Trainyard.ba_ownway"	"<clr:215,255,255>Okay, Gordon you're gonna have to make your own way to Dr. Kleiner's lab. "
	"Trainyard.ba_privacy"	"Yeah, I'm gonna need me some privacy for this! "
	"Trainyard.ba_rememberme"	"<clr:215,255,255>It's me, Gordon! Barney from Black Mesa. "
	"Trainyard.ba_rooftops"	"<clr:215,255,255>There's supposed to be a high route over the rooftops, but... I've never been that way myself. "
	"Trainyard.ba_sorryscare"	"<clr:215,255,255>Hey, sorry for the scare. I had to put on a show for the cameras. "
	"Trainyard.ba_tellme01"	" "
	"Trainyard.ba_tellme01_cc"	"<clr:215,255,255>Yeah, you and me both, Doc.  He was about to board the Express to Nova Prospekt."
	"Trainyard.ba_tellme02"	" "
	"Trainyard.ba_thatbeer01"	"Now..."
	"Trainyard.ba_thatbeer02"	"<clr:215,255,255>...about that beer I owed ya. "
	"Trainyard.ba_thinking01"	"<clr:215,255,255>I'm thinking, I'm thinking. "
	"Trainyard.ba_undercover"	"<clr:215,255,255>I've been working undercover with Civil Protection. I can't take too long or they'll get suspicious. I'm way behind on my beating quota. "
	"Trainyard.ba_youcomewith"	"You, Citizen!  Come with me. "
	"Trainyard.cit_term_ques02"	"This is my third transfer this year. "
	"Trainyard.cop_knockitoff"	"Get out of here. "
	"Trainyard.cop_needanyhelp"	"Need any help with this one? "
	"Trainyard.kl_alyxaround"	"<clr:255,255,200>Alyx is around here somewhere. She would have a better idea how to get him here. "
	"Trainyard.kl_intend"	"<clr:255,255,200>Well, Barney, what do you intend? "
	"Trainyard.kl_morewarn01"	" "
	"Trainyard.kl_morewarn01_cc"	"<clr:255,255,200>Great Scott!  Gordon Freeman!  I expected more warning."
	"Trainyard.kl_morewarn02"	" "
	"Trainyard.kl_morewarn03"	" "
	"Trainyard.kl_verywell"	"<clr:255,255,200>Very well. And, eh, Gordon? Good to see you! "
	"Trainyard.kl_whatisit01"	" "
	"Trainyard.kl_whatisit01_cc"	"<clr:255,255,200>Yes, Barney, what is it?  I'm in the middle of a critical test."
	"Trainyard.kl_whatisit02"	" "
	"Trainyard.man_me"	"Me?! "
	"Trainyard.man_waitaminute"	"Wait a minute... "
	"Trainyard.man_whereyoutakingme"	"Where are you taking me? "
	"Trainyard.metro_suprise"	" "
"opening.cit_tvbust01"	"What are you doing? "		
"opening.cit_tvbust02"	"You're gonna be in trouble. "		
"opening.cit_tvbust03"	"Hey, you're gonna bring trouble down on all of us! "		
"opening.cit_tvbust04"	"Put that down! "		
"opening.cit_tvbust05"	"Oh no. Now we're really gonna get it. "

	"Canals.d1_canals_01_arrest_helpme" 	"Help me!"
	"Town.d1_town_01_monk_rant07" 	"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found."
	"Town.d1_town_01_monk_rant09" 	"For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone."
	"Town.d1_town_01_monk_rant20"	"May they become like dust before the wind; may the angel of the Lord pursue them."
	"ravenholm.madlaugh02" 	"*laughter*"
	"coast.crane_playerincar" 	"<I>Good, here we go."
	"coast.crane_magfail" 	"<I>Damn magnet's failing…hold on!"
	"coast.crane_sorry" 	"<I>Sorry, Doc."
	"coast.crane_gravgun" 	"<I>Use your gravity gun to flip the car over again."
	"coast.crane_driveforfeel" 	"<I>Why don't you take a spin around the beach until you've got a feel for the car.  When you're done, head for the slope down by the water."
	"coast.crane_antlions" 	"<I>Watch out for antlions."
	"coast.crane_rockslide" 	"<I>You're never gonna get traction in that gravel.  Try the slope down by the water."
	"coast.crane_pier01" 	"<I>Come back up, Dr. Freeman.  The car's on the pier."
	"coast.crane_pier02" 	"<I>I said, get back up on the pier."
	"coast.crane_pier03" 	"<I>Dr. Freeman, you won't get anywhere on foot.  Come back up and get in the car."
	"coast.crane_hopin" 	"<I>Hop in and I'll lower you down to the beach."
	"coast.crane_carsallready" 	"<I>Hello, Dr. Freeman.  The car's all ready for you."
	"coast.crane_getupandhellout" 	"<I>Get that car upright and get the hell out of here!"
	"npc_citizen.overhere01" 	"Hey, over here!"
	"streetwar.d3_c17_06a_overhere01" 	"Hey, over here!"
	"Streetwar.d3_c17_07_al_thatwasclose" 	"<clr:255,212,255>That was close!"
	"streetwar.c17_09_cellarhelp02" 	"Help me!"
	"streetwar.c17_09_cellarhelp01" 	"Help!"
 	"streetwar.c17_09_cellarhelp03" 	"Is somebody up there?"

//SOUND EFFECTS AND EXTRA LOCALIZATION REQUIREMENTS START HERE

//WEAPONS


"Weapon_Crowbar.Melee_Hit"	"<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Thwap!]"
"Weapon_Crowbar.Melee_HitWorld"	"<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Whack!]"
"Weapon_Crowbar.Single"	"<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Swoosh]"

"Weapon_PhysCannon.DryFire"	" "
"Weapon_PhysCannon.Launch"	" "
"Weapon_PhysCannon.Pickup"	" "

"Weapon_Pistol.Empty"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]"
"Weapon_Pistol.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Pistol Shot]"


"Weapon_357.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[.357 Shot]"

"Weapon_SMG1.Double"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Grenade Launch]"
"Weapon_SMG1.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Primary Fire]"
"Weapon_SMG1.Empty"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]"	
"Weapon_SMG1.Reload"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]"	
"Weapon_SMG1.Special1"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Grenade Launch]"	


"Weapon_Shotgun.Double"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Double Shotgun Blast!]"
"Weapon_Shotgun.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Single Shotgun Blast!]"
"Weapon_Shotgun.Empty"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]"	
"Weapon_Shotgun.Reload"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]"


"Weapon_AR2.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Primary fire]"
"Weapon_AR2.Reload"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]"
"Weapon_IRifle.Empty"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty]"	
"Weapon_IRifle.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Secondary Fire]"
"Weapon_CombineGuard.Special1"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Charged secondary fire]"


"Weapon_Crossbow.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crossbow shot]"
"Weapon_Crossbow.Reload"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crossbow reload]"

"Weapon_RPG.Single"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[RPG Launch]"

"WeaponFrag.Roll"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Grenade rolling!]"	
"Grenade.Blip"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Grenade Timer]"

"Weapon_Gauss.Single"		"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Jolt!]"
"Weapon_Gauss.Special1"		"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Fire]"
"Weapon_Gauss.Special2"		"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Charged Blast]"

"Weapon_Bugbait.Splat"	"<sfx><playerclr:255,176,0:255,255,255>[Bugbait Squeak]"
"GrenadeBugBait.Splat"	"<sfx><playerclr:255,176,0:255,255,255><clr:255,176,0>[Bugbait Splat]"

//NPC WEAPONS

"Weapon_FlareGun.Single"	"<sfx><norepeat:4>[Flaregun shot!]"

"Weapon_StunStick.Melee_HitWorld"	" "
"Weapon_StunStick.Swing"	" "

"Weapon_Pistol.NPC_Single"	"<sfx><norepeat:5>[Pistol Shot]"

"Weapon_Mortar.Single"	"<sfx><norepeat:4>[Suppressor Launch]"
"Weapon_Mortar.Incomming"	"<sfx><norepeat:4>[Incoming Mortar]"
"Weapon_Mortar.Impact"	"<sfx><norepeat:4>[Suppressor Impact!]"

"AlyxEMP.Charge"	" "
"AlyxEMP.Discharge"	"<sfx>[EMP Burst]"
"AlyxEMP.Stop"	" "

//Annabelle

"Weapon_Shotgun.NPC_Reload"	"<sfx><norepeat:4>[Reloading!]"	
"Weapon_Shotgun.NPC_Single"	"<sfx><norepeat:4>[Boom!]"

"GenericNPC.GunSound"	"<sfx><norepeat:4>[Enemy Gunfire]"

//OTHER WEAPON SFX

"BaseCombatCharacter.AmmoPickup"	"<sfx><norepeat:4><clr:255,176,0>[Ammo pickup]"
"BaseExplosionEffect.Sound"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[EXPLOSION!]"
"BaseGrenade.Explode"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[Grenade Explosion!]"

"Bullets.DefaultNearmiss"	"<sfx><norepeat:4><clr:255,176,0><I>[Bullet--Near Miss!]"
"Bullets.GunshipNearmiss"	"<sfx><norepeat:4><clr:255,176,0><I>[Gunship bullet--Near miss!]"
"Bullets.StriderNearmiss"	"<sfx><norepeat:4><clr:255,176,0><I>[Strider shot--Near miss!]"
"FX_RicochetSound.Ricochet"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[Ricochet!]"

//CRANE

"Crane_engine_start"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Motor starts]"
"Crane_engine_stop"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Motor stops]"
"Crane_magnet_release"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crane magnet release]"
"Crane_magnet_toggle"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crane magnet grab]"
"Crane_magnet_creak"	"<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Creak!]"

// ******************************
// JEEP


"ATV_engine_idle"	" "
"ATV_engine_start"	"<sfx><norepeat:4>[Engine start]"
"ATV_engine_stop"	"<sfx><norepeat:4>[Engine stop]"
"ATV_rev"	" " 
"ATV_skid_lowfriction"	" "
"ATV_skid_normalfriction"	" "
"ATV_skid_highfriction"	" "
"ATV_impact_heavy"	" "
"ATV_impact_medium"	" "
"ATV_turbo_on"	"<sfx><norepeat:4>[Turbo On]"
"ATV_turbo_off"	"<sfx><norepeat:4>[Turbo Off]"
"ATV_start_in_water"	"<sfx><norepeat:4>[Engine starting in water]"
"ATV_stall_in_water"	"<sfx><norepeat:4>[Engine stalled in water]"
"Jeep.GaussCharge"	"<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Charging]"
"PropJeep.FireCannon"	"<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Jolt]"
"PropJeep.FireChargedCannon"	"<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Charged Blast]"
"PropJeep.AmmoOpen"	"<sfx><norepeat:4><clr:255,176,0>[Ammocase open]"
"PropJeep.AmmoClose"	"<sfx><norepeat:4><clr:255,176,0>[Ammocase close]"

// **********************************
// APC


"PropAPC.FireCannon"	"<sfx><norepeat:4>[Combine APC Cannon Fire]"
"PropAPC.FireRocket"	"<sfx><norepeat:4>[Combine APC Rocket Fire]"

// ******************************
// AIRBOAT

"Airboat_engine_start"	"<sfx><norepeat:4>[Mudskipper Engine Start]"
"Airboat_engine_stop"	"<sfx><norepeat:4>[Mudskipper Engine Stop]"
"Airboat_skid_rough"	"<sfx><norepeat:4>"
"Airboat_skid_smooth"	"<sfx><norepeat:4>"
"Airboat_impact_hard"	"<sfx><norepeat:4>"
"Airboat_impact_soft"	"<sfx><norepeat:4>"
"Airboat_impact_splash"	" "
"Airboat_gun_charge"	"<sfx><norepeat:4><clr:255,176,0>[Gun charging]"
"Airboat_gun_shoot"	"<sfx><norepeat:4><clr:255,176,0>[Gun firing]"
"Airboat.FireGunHeavy"	"<sfx><norepeat:4><clr:255,176,0>[Heavy gun firing]"	
	

// Sentences .txt entries 
//HEV SUIT

"HEV._comma"	" "
"HEV.acquired"	"<sfx><clr:255,170,0>acquired"
"HEV.activated"	"<sfx><clr:255,170,0>activated"
"HEV.administering_medical"	"<sfx><clr:255,170,0>Administering Medical Attention."
"HEV.ammo_depleted"	"<sfx><clr:255,170,0>Ammunition Depleted."
"HEV.antidote_shot"	"<sfx><clr:255,170,0>Antidote administered."
"HEV.antitoxin_shot"	"<sfx><clr:255,170,0>Antitoxin administered."
"HEV.armor_gone"	"<sfx><clr:255,170,0>Armor Compromised."
"HEV.automedic_on"	"<sfx><clr:255,170,0>Automatic medical systems engaged."
"HEV.beep"	"<sfx><clr:255,170,0>[Beep]"
"HEV.bell"	"<sfx><clr:255,170,0>[Belltone]"
"HEV.bio_reading"	"<sfx><clr:255,170,0>Possible Bio-reading."
"HEV.biohazard_detected"	"<sfx><clr:255,170,0>Warning: Biohazard detected."
"HEV.bleeding_stopped"	"<sfx><clr:255,170,0>Bleeding has stopped."
"HEV.blip"	"<sfx><clr:255,170,0>[Blip]"
"HEV.blood_loss"	"<sfx><clr:255,170,0>Blood loss detected."
"HEV.blood_plasma"	"<sfx><clr:255,170,0>Blood plasma administered."
"HEV.blood_toxins"	"<sfx><clr:255,170,0>Warning:  Blood toxin levels detected."
"HEV.boop"	"<sfx><clr:255,170,0>[Boop]"
"HEV.buzz"	"<sfx><clr:255,170,0>[Buzz]"
"HEV.chemical_detected"	"<sfx><clr:255,170,0>Chemical detected."
"HEV.deactivated"	"<sfx><clr:255,170,0>Deactivated"
"HEV.eighty"	"<sfx><clr:255,170,0>80"
"HEV.evacuate_area"	"<sfx><clr:255,170,0>Evacuate area."
"HEV.fifteen"	"<sfx><clr:255,170,0>15"
"HEV.fifty"	"<sfx><clr:255,170,0>50"
"HEV.five"	"<sfx><clr:255,170,0>05"
"HEV.flatline"	"<sfx><clr:255,170,0>[Beep-beep-beeeeeeeeep.]  User Fatality."
"HEV.fourty"	"<sfx><clr:255,170,0>40"
"HEV.fuzz"	"<sfx><clr:255,170,0>[Fuzz]"
"HEV.get_44ammo"	" "
"HEV.get_44pistol"	" "
"HEV.get_9mmclip"	" "
"HEV.get_alien_wpn"	" "
"HEV.get_assault"	" "
"HEV.get_assaultgren"	" "
"HEV.get_battery"	" "
"HEV.get_bolts"	" "
"HEV.get_buckshot"	" "
"HEV.get_crossbow"	" "
"HEV.get_egon"	" "
"HEV.get_egonpower"	" "
"HEV.get_gauss"	" "
"HEV.get_grenade"	" "
"HEV.get_medkit"	" "
"HEV.get_pistol"	" "
"HEV.get_rpg"		" "
"HEV.get_rpgammo"	" "
"HEV.get_shotgun"	" "
"HEV.health_critical"	"<sfx><clr:255,170,0>Warning: Vital signs critical."
"HEV.health_dropping"	"<sfx><clr:255,170,0>Warning: Vital signs dropping."
"HEV.health_dropping2"	"<sfx><clr:255,170,0>Vital signs are dropping."
"HEV.heat_damage"	"<sfx><clr:255,170,0>Extreme heat damage detected."
"HEV.hev_critical_fail"	"<sfx><clr:255,170,0>HEV critical failure--failure---"
"HEV.hev_damage"	"<sfx><clr:255,170,0>HEV damage sustained."
"HEV.hev_general_fail"	"<sfx><clr:255,170,0>HEV general failure!"
"HEV.hev_shutdown"	"<sfx><clr:255,170,0>Insufficient power.  HEV shutting down."
"HEV.hiss"	"<sfx><clr:255,170,0>[Hiss!]"
"HEV.immediately"	"<sfx><clr:255,170,0>immediately"
"HEV.insufficient_medical"	"<sfx><clr:255,170,0>Insufficient medical supplies to repair damage."
"HEV.internal_bleeding"	"<sfx><clr:255,170,0>Internal bleeding detected."
"HEV.major_fracture"	"<sfx><clr:255,170,0>Major fracture detected."
"HEV.major_lacerations"	"<sfx><clr:255,170,0>Major lacerations detected."
"HEV.medical_repaired"	"<sfx><clr:255,170,0>Medical damage repaired."
"HEV.minor_fracture"	"<sfx><clr:255,170,0>Minor fracture detected."
"HEV.minor_lacerations"	"<sfx><clr:255,170,0>Minor lacerations detected."
"HEV.morphine_shot"	"<sfx><clr:255,170,0>Morphine administered."
"HEV.near_death"	"<sfx><clr:255,170,0>Near death."
"HEV.ninety"	"<sfx><clr:255,170,0>90"
"HEV.onehundred"	"<sfx><clr:255,170,0>100"
"HEV.percent"	"<sfx><clr:255,170,0>percent"
"HEV.power_below"	"<sfx><clr:255,170,0>Power below"
"HEV.power_level_is"	"<sfx><clr:255,170,0>Power level is"
"HEV.power_restored"	"<sfx><clr:255,170,0>Power restored."
"HEV.powermove_overload"	"<sfx><clr:255,170,0>Warning: Power movement system overload."
"HEV.radiation_detected"	"<sfx><clr:255,170,0>Warning:  Hazardous radiation levels detected."
"HEV.seek_medic"	"<sfx><clr:255,170,0>Seek medical attention."
"HEV.seventy"	"<sfx><clr:255,170,0>70"
"HEV.shock_damage"	"<sfx><clr:255,170,0>Electrical damage detected."
"HEV.sixty"	"<sfx><clr:255,170,0>60"
"HEV.targetting_system"	"<sfx><clr:255,170,0>Automatic target acquisition system."
"HEV.targetting_system_on"	"<sfx><clr:255,170,0>Automatic target acquisition system activated."
"HEV.targetting_system_off"	"<sfx><clr:255,170,0>Automatic target acquisition system deactivated."
"HEV.ten"	"<sfx><clr:255,170,0>10"
"HEV.thirty"	"<sfx><clr:255,170,0>30"
"HEV.torniquette_applied"	"<sfx><clr:255,170,0>Tourniquette applied."
"HEV.twenty"	"<sfx><clr:255,170,0>20"
"HEV.voice_off"	" "
"HEV.voice_on"	" "
"HEV.warning"	"<sfx><clr:255,170,0>Warning!"
"HEV.wound_sterilized"	"<sfx><clr:255,170,0>Wound sterilized."
"HEV.sterilized_morphine"	"<sfx><clr:255,170,0>Wound sterilized.  Morphine administered."
"HEV.torni_bleed"	"<sfx><clr:255,170,0>Tourniquette applied.  Bleeding has stopped."
"HEV.health2_evac"	"<sfx><clr:255,170,0>Vital signs are dropping.  Evacuate area."
"HEV.health_crit_evac"	"<sfx><clr:255,170,0>Warning: Vital signs critical.  Evacuate area."
"HEV.near_death_evac"	"<sfx><clr:255,170,0>Near death.  Evacuate area immediately."

// Sentences .txt entries 
//HEV SUIT (Localized versions)

"HEV_A0" 	"<sfx><clr:255,170,0>Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions."
"HEV_A1" 	"<sfx><clr:255,170,0>Power assist movement activated."
"HEV_A2" 	"<sfx><clr:255,170,0>High impact reactive armor activated."
"HEV_A3" 	"<sfx><clr:255,170,0>Atmospheric contaminant sensors activated."
"HEV_A4" 	"<sfx><clr:255,170,0>Vital sign monitoring activated."
"HEV_A5" 	"<sfx><clr:255,170,0>Munition-level monitoring activated."
"HEV_A6" 	"<sfx><clr:255,170,0>Communications interface online."
"HEV_A7"	"<sfx><clr:255,170,0>Defensive weapon selection system activated."
"HEV_A8" 	"<sfx><clr:255,170,0>Automatic medical systems engaged."
"HEV_A9" 	"<sfx><clr:255,170,0>Power level is ... 100 percent."
"HEV_A10"	"<sfx><clr:255,170,0>Have a very safe day."
	
"HEV_MED0"	"<sfx><clr:255,170,0>Insufficient medical supplies to repair damage."
"HEV_MED1" 	"<sfx><clr:255,170,0>Automatic medical systems engaged."
"HEV_MED2" 	"<sfx><clr:255,170,0>Administering medical attention."
	
"HEV_HEAL0"	"<sfx><clr:255,170,0>Wound sterilised. Morphine administered."
"HEV_HEAL1"	"<sfx><clr:255,170,0>Local torniquette applied.  Bleeding has stopped."
"HEV_HEAL2"	"<sfx><clr:255,170,0>Bleeding has stopped."
"HEV_HEAL3" 	"<sfx><clr:255,170,0>Blood plasma administered."
"HEV_HEAL4" 	"<sfx><clr:255,170,0>Antitoxin administered."
"HEV_HEAL5"	"<sfx><clr:255,170,0>Antidote administered."
"HEV_HEAL6"	"<sfx><clr:255,170,0>Wound sterilised."
"HEV_HEAL7"	"<sfx><clr:255,170,0>Morphine administered."
"HEV_HEAL8" 	"<sfx><clr:255,170,0>Medical damage repaired."
	
"HEV_DMG0" 	"<sfx><clr:255,170,0>Minor lacterations detected."
"HEV_DMG1" 	"<sfx><clr:255,170,0>Major lacerations detected."
"HEV_DMG2" 	"<sfx><clr:255,170,0>Internal bleeding detected."
"HEV_DMG3" 	"<sfx><clr:255,170,0>Warning. Blood toxin levels detected."
"HEV_DMG4"	"<sfx><clr:255,170,0>Minor fracture detected."
"HEV_DMG5" 	"<sfx><clr:255,170,0>Major fracture detected."
"HEV_DMG6" 	"<sfx><clr:255,170,0>Blood loss detected."
"HEV_DMG7" 	"<sfx><clr:255,170,0>Seek medical attention."
	
"HEV_HLTH0"	"<sfx><clr:255,170,0>Warning. Vital signs dropping."
"HEV_HLTH1"	"<sfx><clr:255,170,0>Vital signs are dropping."
"HEV_HLTH2"	"<sfx><clr:255,170,0>Warning. Vital signs critical."
"HEV_HLTH3"	"<sfx><clr:255,170,0>Emergency. User death imminent."
"HEV_HLTH4" 	"<sfx><clr:255,170,0>Vital signs are dropping. Evacuate area."
"HEV_HLTH5"	"<sfx><clr:255,170,0>Warning. Vital signs critical. Evacuate area."
"HEV_HLTH6"	"<sfx><clr:255,170,0>Emergency. User death imminent. Evacuate area immediately."
	
"HEV_SHOCK"	"<sfx><clr:255,170,0>Warning. Electrical damage detected."
"HEV_FIRE"	"<sfx><clr:255,170,0>Warning. Extreme heat damage detected."
	
"HEV_AIM_ON"	"<sfx><clr:255,170,0>Automatic target acquisition system activated."
"HEV_AIM_OFF"	"<sfx><clr:255,170,0>Automatic target acquisition system deactivated."
"HEV_BATTERY"	"<sfx><clr:255,170,0>HEV Power Unit acquired."
"HEV_MEDKIT"	"<sfx><clr:255,170,0>Automatic Medical Kit."
	
"HEV_PISTOL"	"<sfx><clr:255,170,0>9 millimeter semi-automatic hand gun."
"HEV_SHOTGUN"	"<sfx><clr:255,170,0>Combat shotgun acquired."
"HEV_GRENADE"	"<sfx><clr:255,170,0>Fragmentation grenage acquired."
"HEV_ASSAULT"	"<sfx><clr:255,170,0>9 millimeter fully automatic weapon acquired."
"HEV_44PISTOL"	"<sfx><clr:255,170,0>44 calibre handgun acquired."
"HEV_RPG"	"<sfx><clr:255,170,0>Laser guided rocket launcher acquired."
"HEV_SATCHEL"	"<sfx><clr:255,170,0>Remote activated demolition unit acquired."
"HEV_TRIPMINE"	"<sfx><clr:255,170,0>Laser activated anti-personnel mine acquired."
"HEV_HORNET"	"<sfx><clr:255,170,0>Unidentified bio weapon."
"HEV_SQUEEK"	"<sfx><clr:255,170,0>Unidentified bio weapon."
"HEV_EGON"	"<sfx><clr:255,170,0>Experimental energy weapon acquired."
"HEV_GAUSS"	"<sfx><clr:255,170,0>Experimental hyper-velocity weapon acquired."
"HEV_XBOW"	"<sfx><clr:255,170,0>High velocity stealth crossbow acquired."
	
"HEV_9MM"	"<sfx><clr:255,170,0>9 milimetre ammunition acquired."
"HEV_44AMMO"	"<sfx><clr:255,170,0>44 calibre ammunition acquired."
"HEV_BUCKSHOT"	"<sfx><clr:255,170,0>Combat shotgun ammunition acquired."
"HEV_BOLTS"	"<sfx><clr:255,170,0>Neuro toxin treated crossbow ammunition acquired."
"HEV_RPGAMMO"	"<sfx><clr:255,170,0>Laser guided rocket acquired."
"HEV_AGRENADE"	"<sfx><clr:255,170,0>Self propelled grenade acquired."
"HEV_EGONPOWER"	"<sfx><clr:255,170,0>Energy recharge unit acquired."
	
"HEV_C1" 	"<sfx><clr:255,170,0>The time is now … 1 AM"
"HEV_C1t"	"<sfx><clr:255,170,0>The time is now 1 am"
"HEV_C2"	"<sfx><clr:255,170,0>The time is now … 2 AM"
"HEV_C3"	"<sfx><clr:255,170,0>The time is now … 3 AM"
"HEV_C4"	"<sfx><clr:255,170,0>The time is now … 4 AM"
"HEV_C5" 	"<sfx><clr:255,170,0>The time is now … 5 AM"
"HEV_C6"	"<sfx><clr:255,170,0>The time is now … 6 AM"
"HEV_C7"	"<sfx><clr:255,170,0>The time is now … 7 AM"
"HEV_C8"	"<sfx><clr:255,170,0>The time is now … 8 AM"
"HEV_C9"	"<sfx><clr:255,170,0>The time is now … 9 AM"
"HEV_C10"	"<sfx><clr:255,170,0>The time is now … 10 AM"
"HEV_C11"	"<sfx><clr:255,170,0>The time is now … 11 AM"
"HEV_C12"	"<sfx><clr:255,170,0>The time is now … 12 AM"
"HEV_C13"	"<sfx><clr:255,170,0>The time is now … 1 PM"
"HEV_C13t"	"<sfx><clr:255,170,0>The time is now 1 pm"
"HEV_C14"	"<sfx><clr:255,170,0>The time is now … 2 PM"
"HEV_C15" 	"<sfx><clr:255,170,0>The time is now … 3 PM"
"HEV_C16" 	"<sfx><clr:255,170,0>The time is now … 4 PM"
"HEV_C17" 	"<sfx><clr:255,170,0>The time is now … 5 PM"
"HEV_C18"	"<sfx><clr:255,170,0>The time is now … 6 PM"
"HEV_C19"	"<sfx><clr:255,170,0>The time is now … 7 PM"
"HEV_C20" 	"<sfx><clr:255,170,0>The time is now … 8 PM"
"HEV_C21"	"<sfx><clr:255,170,0>The time is now … 9 PM"
"HEV_C22"	"<sfx><clr:255,170,0>The time is now … 10 PM"
"HEV_C23" 	"<sfx><clr:255,170,0>The time is now … 11 PM"
"HEV_C24"	"<sfx><clr:255,170,0>The time is now … 12 PM"
	
"HEV_D00"	"<sfx><clr:255,170,0>Power restored."
"HEV_D01"	"<sfx><clr:255,170,0>Insufficient power. HEV shutting down."
	
"HEV_0P"	"<sfx><clr:255,170,0>Warning.  HEV power level below...5 percent."
"HEV_1P"	"<sfx><clr:255,170,0>Power restored … 10 percent."
"HEV_2P"	"<sfx><clr:255,170,0>Power restored … 15 percent."
"HEV_3P"	"<sfx><clr:255,170,0>Power restored … 20 percent."
"HEV_4P"	"<sfx><clr:255,170,0>Power restored … 25 percent."
"HEV_5P"	"<sfx><clr:255,170,0>Power restored … 30 percent."
"HEV_6P"	"<sfx><clr:255,170,0>Power restored … 35 percent."
"HEV_7P"	"<sfx><clr:255,170,0>Power restored … 40 percent."
"HEV_8P"	"<sfx><clr:255,170,0>Power restored … 45 percent."
"HEV_9P"	"<sfx><clr:255,170,0>Power restored … 50 percent."
"HEV_10P"	"<sfx><clr:255,170,0>Power restored … 55 percent."
"HEV_11P"	"<sfx><clr:255,170,0>Power restored … 60 percent."
"HEV_12P"	"<sfx><clr:255,170,0>Power restored … 65 percent."
"HEV_13P"	"<sfx><clr:255,170,0>Power restored … 70 percent."
"HEV_14P"	"<sfx><clr:255,170,0>Power restored … 75 percent."
"HEV_15P"	"<sfx><clr:255,170,0>Power restored … 80 percent."
"HEV_16P"	"<sfx><clr:255,170,0>Power restored … 85 percent."
"HEV_17P"	"<sfx><clr:255,170,0>Power restored … 90 percent."
"HEV_18P"	"<sfx><clr:255,170,0>Power restored … 95 percent."
"HEV_19P"	"<sfx><clr:255,170,0>Power level is ... 100 percent."
	
"HEV_AMO0"	"<sfx><clr:255,170,0>Ammunition depleted."
	
"HEV_V0"	"<sfx><clr:255,170,0>Voice system activated."
"HEV_V1" 	"<sfx><clr:255,170,0>Voice system deactivated."
	
"HEV_E0"	"<sfx><clr:255,170,0>Armour compromised."
"HEV_E1"	"<sfx><clr:255,170,0>Armour compromised."
"HEV_E2"	"<sfx><clr:255,170,0>HEV – critical failure. Failure."
"HEV_E3" 	"<sfx><clr:255,170,0>HEV – general failure."
"HEV_E4"	"<sfx><clr:255,170,0>HEV – damage sustained."
"HEV_E5" 	"<sfx><clr:255,170,0>Warning.  Power movement system overload."
	
"HEV_F1"	"<sfx><clr:255,170,0>1"
"HEV_F2"	"<sfx><clr:255,170,0>2"
"HEV_F3"	"<sfx><clr:255,170,0>3"
"HEV_F4"	"<sfx><clr:255,170,0>4"
"HEV_F5" 	"<sfx><clr:255,170,0>5"
"HEV_F6" 	"<sfx><clr:255,170,0>6"
"HEV_F7"	"<sfx><clr:255,170,0>7"
"HEV_F8"	"<sfx><clr:255,170,0>8"
"HEV_F9"	"<sfx><clr:255,170,0>9"
"HEV_F10"	"<sfx><clr:255,170,0>Time remaining ... 10 seconds."
"HEV_F15" 	"<sfx><clr:255,170,0>Time remaining ... 15 seconds."
"HEV_F20"	"<sfx><clr:255,170,0>Time remaining ... 20 seconds."
"HEV_F30"	"<sfx><clr:255,170,0>Time remaining ... 30 seconds."
	
"HEV_DET0"	"<sfx><clr:255,170,0>Warning. Biohazard detected."
"HEV_DET1"	"<sfx><clr:255,170,0>Warning. Hazardous chemical detected."
"HEV_DET2"	"<sfx><clr:255,170,0>Warning. Hazardous radiation levels detected."
"HEV_DET3" 	"<sfx><clr:255,170,0>Possible bio reading."
"HEV_DET4"	"<sfx><clr:255,170,0>Antitoxin administered. 100 percent."
"HEV_DET5" 	"<sfx><clr:255,170,0>Antitoxin administered. Warning. Hazardous radiation levels detected. 100 percent."
	
"HEV_GR0"  	"<sfx><clr:255,170,0>range 20 meters"
"HEV_GR1"  	"<sfx><clr:255,170,0>range 19 meters"
"HEV_GR2" 	"<sfx><clr:255,170,0>range 18 meters"
"HEV_GR3"  	"<sfx><clr:255,170,0>range 17 meters"
"HEV_GR4"  	"<sfx><clr:255,170,0>range 16 meters"
"HEV_GR5"  	"<sfx><clr:255,170,0>range 15 meters"
"HEV_GR6"  	"<sfx><clr:255,170,0>range 14 meters"
"HEV_GR7"  	"<sfx><clr:255,170,0>range 13 meters"
"HEV_GR8"  	"<sfx><clr:255,170,0>range 12 meters"
"HEV_GR9"  	"<sfx><clr:255,170,0>range 11 meters"
"HEV_GR10"  	"<sfx><clr:255,170,0>range 10 meters"
"HEV_GR11"  	"<sfx><clr:255,170,0>range 9 meters"
"HEV_GR12" 	"<sfx><clr:255,170,0>range 8 meters"
"HEV_GR13"  	"<sfx><clr:255,170,0>range 7 meters"
"HEV_GR14" 	"<sfx><clr:255,170,0>range 6 meters"
"HEV_GR15"  	"<sfx><clr:255,170,0>range 5 meters"
"HEV_GR16"  	"<sfx><clr:255,170,0>range 4 meters"
"HEV_GR17"  	"<sfx><clr:255,170,0>range 3 meters"
"HEV_GR18"  	"<sfx><clr:255,170,0>range 2 meters"
"HEV_GR19"	"<sfx><clr:255,170,0>range 1 meter"


"HUDQuickInfo.LowHealth"	"<sfx><clr:255,170,0>[Low Health Warning!]"
"HUDQuickInfo.LowAmmo"	"<sfx><clr:255,170,0>[Low Ammunition Warning!]"
"HL2Player.SprintNoPower"	"<sfx><clr:255,170,0>[Sprint Depleted]"
"HL2Player.SprintStart"	"<sfx><norepeat:5><clr:255,170,0>[Sprint On]"
"HL2Player.UseDeny"	"<sfx><clr:255,170,0>[Can't Use]"
"Player.Death"	"<sfx><clr:255,170,0>[Death]"
"Player.PlasmaDamage"	"<sfx><clr:255,170,0>[Burning]"
"Player.SonicDamage"	"<sfx><clr:255,170,0>[Sonic Damage]"
"Player.DrownStart"	"<sfx><clr:255,170,0>[Drowning]"
"Player.FallDamage"	"<sfx><clr:255,170,0>[Falling Damage]"
"Player.FallGib"	"<sfx><clr:255,170,0>[Splat!]"
"Player.UseDeny"	"<sfx><clr:255,170,0>[Can't Use]"
"Player.pickupweapon"	"<sfx><clr:255,170,0>[Weapon pickup]"
"Geiger.BeepLow"	"<sfx><norepeat:3><clr:255,170,0>[Slow Geiger tick]"
"Geiger.BeepHigh"	"<sfx><norepeat:3><clr:255,170,0>[Fast Geiger tick]"

"TriggerSuperArmor.StartCharging"	"<sfx><norepeat:3><clr:255,170,0>[Start Charging]"
"TriggerSuperArmor.DoneCharging"	"<sfx><norepeat:3><clr:255,170,0>[End Charging]"

// HL2 Item sounds

"ItemBattery.Touch"	"<sfx><clr:255,170,0>[Battery Pickup]"
"HealthKit.Touch"	"<sfx><clr:255,170,0>[Medkit Pickup]"
"HealthVial.Touch"	"<sfx><clr:255,170,0>[Health Vial Pickup]"
"WallHealth.Deny"	"<sfx><clr:255,170,0>[Deny]"
"WallHealth.Start"	"<sfx><clr:255,170,0>[Begin Healing]"
"SuitRecharge.Deny"	"<sfx><clr:255,170,0>[Deny]"
"SuitRecharge.Start"	"<sfx><clr:255,170,0>[Begin Charging]"


//NPC SOUNDS 
"NPC_Alyx.FootstepLeft"		" "
"NPC_Alyx.FootstepRight"	" "
"NPC_Alyx.RunFootstepLeft"	" "
"NPC_Alyx.RunFootstepRight"	" "
"NPC_Alyx.PushButton1"		"<sfx><norepeat:5>[Button Sound]"
"NPC_Alyx.PushButton2"		"<sfx><norepeat:5>[Button Sound]"
"NPC_Alyx.PushKeypad1"		" "
"NPC_Alyx.Vend_Coin"		" "
"NPC_Alyx.Vend_Button"		" "
"NPC_Alyx.Vend_Hit"		" "
"NPC_Alyx.JumpDown_Start"	" "
"NPC_Alyx.JumpDown_Land"	" "
"NPC_Alyx.ScrapYard_Hop"	" "
"NPC_Alyx.ClimbLadder1"		" "

"NPC_Antlion.MeleeAttack"	"<sfx><norepeat:10>[Antlion Attack]"
"NPC_Antlion.BurrowIn"	"<sfx><norepeat:10>[Antlion Burrowing]"
"NPC_Antlion.BurrowOut"	"<sfx><norepeat:10>[Antlion Emerging]"
"NPC_Antlion.FootstepSoft"	" "
"NPC_Antlion.Footstep"		" "
"NPC_Antlion.FootstepHeavy"	" "
"NPC_Antlion.MeleeAttackSingle"	"<sfx><norepeat:10>[Antlion Attack]"
"NPC_Antlion.MeleeAttackDouble"	"<sfx><norepeat:10>[Antlion Attack]"
"NPC_Antlion.Distracted"	" "
"NPC_Antlion.Idle"	" "
"NPC_Antlion.Pain"	"<sfx><norepeat:10>[Antlion Pain]"
"NPC_Antlion.JumpTouch"	" "
"NPC_Antlion.Land"	" "
"NPC_Antlion.WingsOpen"	" "
"NPC_Antlion.LoopingAgitated"	" "
"NPC_AntlionGrub.Scared"	" "
"NPC_AntlionGrub.Squash"	" "
"FX_AntlionImpact.ShellImpact"	" "
"NPC_Antlion.RunOverByVehicle"	"<sfx><norepeat:10>[Antlion Crunch]"
"NPC_Antlion.Movement"	" "
"NPC_Antlion.Voice"	" "
"NPC_Antlion.Heal"	" "


"NPC_AntlionGuard.SniffFound"	" "
"NPC_AntlionGuard.Shove"	" "
"NPC_AntlionGuard.HitHard"	" "
"NPC_AntlionGuard.StepLight"	" "
"NPC_AntlionGuard.StepHeavy"	" "
"NPC_AntlionGuard.Anger"	"<sfx><norepeat:10>[Antlion Guard Angry]"
"NPC_AntlionGuard.GrowlHigh"	" "
"NPC_AntlionGuard.GrowlIdle"	" "
"NPC_AntlionGuard.BreathSound"	" "
"NPC_AntlionGuard.Confused"	"<sfx><norepeat:10>[Antlion Guard Confused]"
"NPC_AntlionGuard.Roar"	"<sfx>[Antlion Guard Roar]"
"NPC_AntlionGuard.Die"	"<sfx><norepeat:10><clr:255,0,0>[Antlion Guard Death]"
"NPC_AntlionGuard.Fallover"	" "

"NPC_AttackHelicopter.FireGun"	"<sfx><norepeat:10>[Hunter-Chopper Pursuit]"
"NPC_AttackHelicopter.ChargeGun"	"<sfx>[Hunter-Chopper Charging]"
"NPC_AttackHelicopter.ChargeDownGun"	" "
"NPC_AttackHelicopter.Rotors"	" "
"NPC_AttackHelicopter.RotorsLoud"	" "
"NPC_AttackHelicopter.RotorBlast"	" "
"NPC_AttackHelicopter.NearFlyby"	"<sfx><norepeat:10>[Hunter-Chopper Flyby]"
"NPC_AttackHelicopterGrenade.Ping"	"<sfx><norepeat:10>[Hunter-Chopper Bomb Ping]"
"NPC_AttackHelicopter.DropMine"	" "
"NPC_AttackHelicopter.MegabombAlert"	"<sfx><norepeat:10>[Hunter-Chopper Bombing Alert]"
"NPC_AttackHelicopter.BadlyDamagedAlert"	"<sfx><norepeat:10>[Hunter-Chopper Damaged]"
"NPC_AttackHelicopter.CrashingAlarm1"	"<sfx><norepeat:10>[Hunter-Chopper Alarm]"
"NPC_Helicopter.FireRocket"	"<sfx><norepeat:10>[Hunter-Chopper Rocket Fired]"


"NPC_Barnacle.FinalBite"	"<sfx><norepeat:3>[Barnacle Bite]"
"NPC_Barnacle.Die"	"<sfx><norepeat:3><clr:255,0,0>[Barnacle Death]"
"NPC_Barnacle.TongueOut"	" "
"NPC_Barnacle.TongueStretch"	" "

"NPC_Barnacle.PullPant"	"<sfx><norepeat:3>[Barnacle Pull]"
"NPC_Barnacle.Grunt"	"<sfx><norepeat:3>[Barnacle Grunt]"
"NPC_Barnacle.BabyGrunt"	" "
"NPC_Barnacle.Scream"	"<sfx><norepeat:3>[Barnacle Scream]"
"NPC_Barnacle.Digest"	"<sfx><norepeat:5>[Barnacle Digestion]"
"NPC_Barnacle.BreakNeck"	"<sfx><norepeat:3>[Barnacle Bonebreak]"

"NPC_Barney.FootstepLeft"	" "
"NPC_Barney.FootstepRight"	" "
"NPC_Barney.RunFootstepLeft"	" "
"NPC_Barney.RunFootstepRight"	" "

"NPC_BlackHeadcrab.Bite"	" "
"NPC_BlackHeadcrab.Attack"	" "
"NPC_BlackHeadcrab.Footstep"	" "
"NPC_BlackHeadcrab.FootstepWalk"	" "
"NPC_BlackHeadcrab.Telegraph"	" "
"NPC_BlackHeadcrab.Threat"	"<sfx><norepeat:10>[Headcrab Threat]"
"NPC_BlackHeadcrab.Alert"	"<sfx><norepeat:10>[Headcrab Alert]"
"NPC_BlackHeadcrab.Idle"	" "
"NPC_BlackHeadcrab.Talk"	" "
"NPC_BlackHeadcrab.AlertVoice"	" "
"NPC_BlackHeadcrab.Pain"	" "
"NPC_BlackHeadcrab.Die"	"<sfx><clr:255,0,0>[Headcrab Death]"
"NPC_BlackHeadcrab.Impact"	" "
"NPC_BlackHeadcrab.ImpactAngry"	" "

"NPC_Combine.WeaponBash"	" "
"NPC_CombineS.DissolveScream"	" "
"NPC_CombineS.ElectrocuteScream"	" "


"NPC_CombineBall.Explosion"	"<sfx><norepeat:10>[Explosion!]"
"NPC_CombineBall.HoldingInPhysCannon"	" "
"NPC_CombineBall.WhizFlyby"	" "
"NPC_CombineBall.Launch"	" "
"NPC_CombineBall.KillImpact"	" "
"NPC_CombineBall.Impact"	" "


"NPC_CombineCamera.Retire"	"<sfx><norepeat:10>[Camera Retire]"
"NPC_CombineCamera.Deploy"	"<sfx><norepeat:10>[Camera Deploy]"
"NPC_CombineCamera.Move"	" "
"NPC_CombineCamera.Active"	" "
"NPC_CombineCamera.BecomeIdle"	" "
"NPC_CombineCamera.Alert"	"<sfx><norepeat:10>[Camera Alert]"
"NPC_CombineCamera.Angry"	" "
"NPC_CombineCamera.Ping"	" "
"NPC_CombineCamera.Click"	"<sfx><norepeat:10>[Camera Click]"
"NPC_CombineCamera.Die"	"<sfx>[Camera Destroyed]"

"NPC_CombineMine.Hop"	"<sfx><norepeat:10>[Mine Hop]"
"NPC_CombineMine.FlipOver"	" "
"NPC_CombineMine.TurnOn"	"<sfx><norepeat:10>[Mine Activated]"
"NPC_CombineMine.TurnOff"	"<sfx><norepeat:10>[Mine De-activated]"
"NPC_CombineMine.OpenHooks"	" "
"NPC_CombineMine.CloseHooks"	" "
"NPC_CombineMine.ActiveLoop"	" "


"NPC_Citizen.FootstepLeft"	" "
"NPC_Citizen.FootstepRight"	" "
"NPC_Citizen.RunFootstepLeft"	" "
"NPC_Citizen.RunFootstepRight"	" "

"NPC_Crow.Hop"	" "
"NPC_Crow.Gib"	" "
"NPC_Crow.Idle"	" "
"NPC_Crow.Alert"	"<sfx><norepeat:10>[Crow Alert]"
"NPC_Crow.Pain"	"<sfx><norepeat:10>[Crow Pain]"
"NPC_Crow.Die"	"<sfx><norepeat:10><clr:255,0,0>[Crow Death]"
"NPC_Crow.Flap"	" "
"NPC_Crow.Squawk"	"<sfx><norepeat:10>[Crow Squawk!]"


"NPC_dog.Idlemode_loop"	" "
"NPC_dog.Combatmode_loop"	" "
"NPC_dog.Roll_1"	" "
"NPC_dog.Slide"	" "
"NPC_dog.PoundGround"	"<sfx><norepeat:10>[Dog Pounding Ground]"
"NPC_dog.PoundGround_hard"	"<sfx><norepeat:10>[Dog Pounding Ground]"
"NPC_dog.MetalHit_Soft_1"	" "
"NPC_dog.Dumpster_Pickup"	" "
"NPC_dog.Dumpster_Rattle"	"<sfx><norepeat:10>[Rattle-rattle!]"
"NPC_dog.Dumpster_Drop"	"<sfx>[Crash!]"
"NPC_dog.Servo_1"	" "
"NPC_dog.Servo_up_1"	" "
"NPC_dog.Servo_dn_1"	" "
"NPC_dog.Pneumatic_1"	" "
"NPC_dog.Straining_1"	" "
"NPC_dog.Straining_2"	" "
"NPC_dog.Straining_3"	" "
"NPC_dog.Rock_Lift1"	" "
"NPC_dog.Rock_Drop"	"<sfx>[Rock Thud]"
"NPC_dog.Ravendoor_Creak"	"<sfx><norepeat:10>[Door Creak]"
"NPC_dog.Ravendoor_Lift"	" "
"NPC_dog.Ravendoor_Lift_loop"	" "
"NPC_dog.Ravendoor_Opened"	" "
"NPC_dog.Ravendoor_Closing"	" "
"NPC_dog.Ravendoor_Closed"	"<sfx>[Door Closed]"
"NPC_dog.Scrape_Car"	" "
"NPC_dog.Throw_Car"	" "
"NPC_dog.Pain_1"	"<sfx><norepeat:10>[Dog Damaged]"
"NPC_dog.Pain_2"	"<sfx><norepeat:10>[Dog Damaged]"
"NPC_dog.Surprise_1"	"<sfx><norepeat:10>[Dog Surprised]"
"NPC_dog.Surprise_2"	"<sfx><norepeat:10>[Dog Surprised]"
"NPC_dog.Scared_1"	" "
"NPC_dog.Talk_1"	" "
"NPC_dog.Angry_1"	"<sfx><norepeat:10>[Dog Angry]"
"NPC_dog.Angry_2"	"<sfx><norepeat:10>[Dog Angry]"
"NPC_dog.Angry_3"	"<sfx><norepeat:10>[Dog Angry]"
"NPC_dog.Curious_1"	"<sfx><norepeat:10>[Dog Curious]"
"NPC_dog.Dissapointed_1"	"<sfx><norepeat:10>[Dog Disappointed]"
"NPC_dog.Growl_1"	"<sfx><norepeat:10>[Dog Growl]"
"NPC_dog.Growl_2"	"<sfx><norepeat:10>[Dog Growl]"
"NPC_dog.Laugh_1"	" "
"NPC_dog.Playful_1"	" "
"NPC_dog.Playful_3"	" "
"NPC_dog.Playful_4"	" "
"NPC_dog.Playful_5"	" "
"NPC_dog.FootstepLeft"	" "
"NPC_dog.FootstepRight"	" "
"NPC_dog.RunFootstepLeft"	" "
"NPC_dog.RunFootstepRight"	" "
"NPC_dog.Hang_On_Dropship"	" "
"NPC_dog.Thrown_Car_Hits_Ground"	"<sfx>[Crash!]"


"NPC_CombineDropship.RotorLoop"	" "
"NPC_CombineDropship.NearRotorLoop"	" "
"NPC_CombineDropship.FireLoop"	"<sfx><norepeat:4>[Dropship Pursuit]"
"NPC_CombineDropship.OnGroundRotorLoop"	" "
"NPC_CombineDropship.DescendingWarningLoop"	" "

"NPC_FastHeadcrab.Idle"	" "
"NPC_FastHeadcrab.Alert"	"<sfx><norepeat:10>[Headcrab Alert]"
"NPC_FastHeadcrab.Pain"	" "
"NPC_FastHeadcrab.Die"	"<sfx><clr:255,0,0>[Headcrab Death]"
"NPC_FastHeadcrab.Bite"	" "
"NPC_FastHeadcrab.Attack"	" "
"NPC_FastHeadcrab.Footstep"	" "

"NPC_FastZombie.LeapAttack"	" "
"NPC_FastZombie.FootstepRight"	" "
"NPC_FastZombie.FootstepLeft"	" "
"NPC_FastZombie.AttackHit"	" "
"NPC_FastZombie.AttackMiss"	" "
"NPC_FastZombie.Attack"	"<sfx><norepeat:10>[Zombie Attack]"
"NPC_FastZombie.Idle"	"<sfx><norepeat:10>*howl*"
"NPC_FastZombie.AlertFar"	"<sfx><norepeat:10>[Distant Zombie Alert]"
"NPC_FastZombie.AlertNear"	"<sfx><norepeat:10>[Nearby Zombie Alert]"
"NPC_FastZombie.GallopLeft"	" "
"NPC_FastZombie.GallopRight"	" "
"NPC_FastZombie.Scream"	"<sfx><norepeat:10>[Zombie Scream]"
"NPC_FastZombie.RangeAttack"	" "
"NPC_FastZombie.Frenzy"	" "
"NPC_FastZombie.Moan1"	"<sfx><norepeat:20>*moan*"
"NPC_FastZombie.Gurgle"	" "
"NPC_FastZombie.NoSound"	" "

"NPC_CombineGunship.CannonSound"	" "
"NPC_CombineGunship.CannonStartSound"	" "
"NPC_CombineGunship.CannonStopSound"	" "
"NPC_CombineGunship.DyingSound"	"<sfx>[Gunship Dying]"
"NPC_CombineGunship.RotorSound"	" "
"NPC_CombineGunship.ExhaustSound"	" "
"NPC_CombineGunship.RotorBlastSound"	" "
"NPC_CombineGunship.SearchPing"	"<sfx><norepeat:10>[Gunship Ping]"
"NPC_CombineGunship.PatrolPing"	" "
"NPC_CombineGunship.SeeEnemy"	"<sfx><norepeat:10>[Gunship Alert]"
"NPC_CombineGunship.Pain"	"<sfx><norepeat:10>[Gunship Damaged]"
"NPC_CombineGunship.Explode"	"<sfx><norepeat:10>[Gunship Explosion]"


"NPC_HeadCrab.Burning"	"<sfx><norepeat:10>[Headcrab Burning]"
"NPC_HeadCrab.StopBurning"	" "
"NPC_HeadCrab.Gib"	" "
"NPC_HeadCrab.Idle"	" "
"NPC_HeadCrab.Alert"	"<sfx><norepeat:10>[Headcrab Alert]"
"NPC_HeadCrab.Pain"	" "
"NPC_HeadCrab.Die"	"<sfx><clr:255,0,0>[Headcrab Death]"
"NPC_HeadCrab.Bite"	" "
"NPC_Headcrab.Attack"	"<sfx><norepeat:10>[Headcrab attack]"
"NPC_Headcrab.Footstep"	" "
"NPC_Headcrab.BurrowIn"	"<sfx><norepeat:10>[Headcrab Digging]"
"NPC_Headcrab.BurrowOut"	"<sfx><norepeat:10>[Headcrab Emerging]"


"NPC_Ichthyosaur.Growl"	"<sfx><norepeat:10>[Ichthyosaur Growl]"
"NPC_Ichthyosaur.AttackGrowl"	"<sfx><norepeat:10>[Ichthyosaur Roar]"
"NPC_Ichthyosaur.Bite"	" "
"NPC_Ichthyosaur.BiteMiss"	" "
"WateryDeath.Warn"	" "
"WateryDeath.Pull"	" "
"WateryDeath.Bite"	" "


"NPC_Manhack.Die"	"<sfx><clr:255,176,0><clr:255,0,0>[Manhack Death]"
"NPC_Manhack.Bat"	" "
"NPC_Manhack.Splash"	"<sfx><norepeat:10>[Splash!]"
"NPC_Manhack.Slice"	" "
"NPC_Manhack.Grind"	" "
"NPC_Manhack.EngineNoise"	"<sfx><norepeat:20>[Manhack Engine]"
"NPC_Manhack.Unpack"	"<sfx><norepeat:10>[Manhack Deploy]"
"NPC_Manhack.EngineSound1"	"<sfx><norepeat:20>[Manhack Engine]"
"NPC_Manhack.EngineSound2"	"<sfx><norepeat:20>[Manhack Engine]"
"NPC_Manhack.BladeSound"	" "
"NPC_Manhack.ChargeAnnounce"	" "
"NPC_Manhack.ChargeEnd"	" "
"NPC_Manhack.Stunned"	" "

"NPC_MetroPolice.SentenceParameters"	" "
"NPC_MetroPolice.HitByVehicle"	" "
"NPC_MetroPolice.Shove"	" "
"NPC_MetroPolice.FootstepLeft"	" "
"NPC_MetroPolice.FootstepRight"	" "
"NPC_MetroPolice.RunFootstepLeft"	" "
"NPC_MetroPolice.RunFootstepRight"	" "
"NPC_MetroPolice.HidingSpeech"	" "
"NPC_MetroPolice.LocateSpeech"	" "
"NPC_MetroPolice.OnFireScream"	"<sfx><norepeat:10>*screaming*"
"NPC_MetroPolice.Pain"	"<sfx><norepeat:10>*pain*"
"NPC_MetroPolice.Die"	"<sfx><clr:255,0,0>*death*"
"NPC_MetroPolice.Radio.Off"	" "
"NPC_MetroPolice.Radio.On"	" "
"NPC_MetroPolice.Stay"	"Hold it."
"NPC_MetroPolice.Warn"	"<sfx><norepeat:10>[Enemy Warning]"
"NPC_MetroPolice.WaterSpeech"	" "
"NPC_MetroPolice.MoveAlong1" "<sfx>Move along!"
"NPC_MetroPolice.MoveAlong2" "<sfx>I said move!"
"NPC_MetroPolice.MoveAlong3" "<sfx>Prepare for judgment!"


"NPC_CombineS.FootstepLeft"	" "
"NPC_CombineS.FootstepRight"	" "
"NPC_CombineS.RunFootstepLeft"	" "
"NPC_CombineS.RunFootstepRight"	" "
"NPC_CombineS.ElectrocuteScream"	"<sfx><norepeat:10><clr:255,0,0>*Combine Soldier Death*"
"NPC_CombineS.DissolveScream"	"<sfx><norepeat:10><clr:255,0,0>*Combine Soldier Death*"

"NPC_Combine.RadioChatter"	"<sfx><norepeat:30>[Combine Radio: Chatter]"
"NPC_Combine.Alert"	"<sfx><norepeat:15>[Combine Radio: Alert!]"
"NPC_Combine.Pain"	"<sfx><norepeat:5>*pain*"
"NPC_Combine.Death"	"<sfx><norepeat:5><clr:255,0,0>*death*"
"NPC_Combine.Grenade"	"<sfx><norepeat:15>[Combine Radio: Grenade Alert!]"
"NPC_Combine.Last"	"<sfx><norepeat:15>[Combine Radio: Requesting Backup]"
"NPC_Combine.Coord"	"<sfx><norepeat:25>[Combine Radio: Tactical]"

"NPC_PoisonZombie.Die"	"<sfx><clr:255,176,0><clr:255,0,0>[Zombie Death]"
"NPC_PoisonZombie.ThrowWarn"	" "
"NPC_PoisonZombie.Throw"	"<sfx><norepeat:10>[Parasite Thrown]"
"NPC_PoisonZombie.Idle"	"<sfx><norepeat:20>*moan*"
"NPC_PoisonZombie.Pain"	"<sfx><norepeat:10>[Zombie Pain]"
"NPC_PoisonZombie.Alert"	"<sfx><norepeat:10>[Zombie Alert]"
"NPC_PoisonZombie.FootstepRight"	" "
"NPC_PoisonZombie.FootstepLeft"	" "
"NPC_PoisonZombie.FastBreath"	" "
"NPC_PoisonZombie.Moan1"	"<sfx><norepeat:20>*moan*"

"NPC_RollerMine.Roll"	" "
"NPC_RollerMine.RollWithSpikes"	" "
"NPC_RollerMine.Tossed"	" "
"NPC_RollerMine.Held"	" "
"NPC_RollerMine.Taunt"	" "
"NPC_RollerMine.Ping"	" "
"NPC_RollerMine.OpenSpikes"	"<sfx><norepeat:10>[Rollermine Deploy]"
"NPC_RollerMine.CloseSpikes"	"<sfx><norepeat:10>[Rollermine Retract]"
"NPC_RollerMine.Shock"	"<sfx><norepeat:10>[Rollermine Shock]"
"NPC_RollerMine.Hurt"	"<sfx><norepeat:10>[Rollermine Damaged]"
"NPC_RollerMine.Chirp"	"<sfx><norepeat:10>[Rollermine Chirp]"
"NPC_RollerMine.ChirpRespond"	" "
"NPC_RollerMine.JoltVehicle"	"<sfx><norepeat:10>[Rollermine Jolt]"

"NPC_CScanner.Gib"	" "
"NPC_CScanner.Shoot"	" "
"NPC_CScanner.Alert"	"<sfx><norepeat:10>[Scanner Alert]"
"NPC_CScanner.Die"	"<sfx><clr:255,0,0>[Scanner Death]"
"NPC_CScanner.Combat"	" "
"NPC_CScanner.Idle"	" "
"NPC_CScanner.Pain"	"<sfx><norepeat:10>[Scanner Damaged]"
"NPC_CScanner.TakePhoto"	"<sfx><norepeat:5>[Scanner Click]"
"NPC_CScanner.PreFlash"	" "
"NPC_CScanner.PreGas"	" "
"NPC_CScanner.AttackFlash"	" "
"NPC_CScanner.AttackGas"	" "
"NPC_CScanner.DiveBomb"	"<sfx><norepeat:10>[Scanner Divebomb]"
"NPC_SScanner.FlySound"	" "
"NPC_CScanner.DiveBombFlyby"	" "
"NPC_CScanner.OpenEye"	" "
"NPC_CScanner.Illuminate"	" "
"NPC_CScanner.FlyLoop"	" "

"NPC_Sniper.Idle"	"<sfx><norepeat:10><[Combine Radio: Sniper Chatter]"
"NPC_Sniper.Alert"	"<sfx><norepeat:10>[Sniper Alert]"
"NPC_Sniper.Die"	"<sfx><clr:255,0,0>[Sniper Death]"
"NPC_Sniper.TargetHidden"	" "
"NPC_Sniper.CoverDestroyed"	" "
"NPC_Sniper.TargetDestroyed"	" "
"NPC_Sniper.HearDanger"	"<sfx><norepeat:10>[Sniper Alert]"
"NPC_Sniper.FireBullet"	"<sfx><norepeat:10>[Sniper Shot]"
"NPC_Sniper.Reload"	"<sfx><norepeat:10>[Sniper Reload]"
"NPC_Sniper.SonicBoom"	" "

"NPC_Strider.Alert"	"<sfx><norepeat:10>[Strider Alert]"
"NPC_Strider.Pain"	"<sfx>[Strider Pain]"
"NPC_Strider.Idle"	" "
"NPC_Strider.Death"	"<sfx><clr:255,0,0>[Strider Death]"
"NPC_Strider.Charge"	"<sfx>[Strider Charge]"
"NPC_Strider.Shoot"	" " 
"NPC_Strider.FireMinigun"	"<sfx><norepeat:15>[Strider Minigun]"
"NPC_Strider.Whoosh"	" "
"NPC_Strider.Footstep"	"<sfx><norepeat:10>[Strider Footsteps]"
"NPC_Strider.Creak"	" "
"NPC_Strider.Skewer"	" "
"NPC_Strider.RagdollDetach"	" "
"NPC_Strider.OpenHatch"	" "
"NPC_Strider.DieFalling"	" "
"NPC_Strider.HitGround"	"<sfx>[Crash!]"
"NPC_Strider.SkewerHitBody"	" "
"NPC_Strider.SkewerTalk"	"<sfx>*scream*"

"NPC_CeilingTurret.Retire"	"<sfx><norepeat:15>[Turret Retire]"
"NPC_CeilingTurret.Deploy"	"<sfx><norepeat:15>[Turret Deploy]"
"NPC_CeilingTurret.Move"	" "
"NPC_CeilingTurret.Active"	" "
"NPC_CeilingTurret.Alert"	"<sfx><norepeat:15>[Turret Alert]"
"NPC_CeilingTurret.Shoot"	"<sfx><norepeat:5>[Turret Firing]"
"NPC_CeilingTurret.Ping"	"<sfx><norepeat:15>[Turret Ping]"
"NPC_CeilingTurret.Die"	"<sfx><clr:255,0,0>[Turret Death]"
"NPC_FloorTurret.Retire"	"<sfx><norepeat:15>[Turret Retire]"
"NPC_FloorTurret.Deploy"	"<sfx>[Turret Deploy]"
"NPC_FloorTurret.Move"	" "
"NPC_FloorTurret.Activate"	"<sfx>[Turret Activated]"
"NPC_FloorTurret.Alert"	"<sfx><norepeat:15>[Turret Alert]"
"NPC_FloorTurret.Shoot"	" "
"NPC_FloorTurret.ShotSounds"	" "
"NPC_FloorTurret.Die"	"<sfx><clr:255,0,0>[Turret Death]"
"NPC_FloorTurret.Retract"	"<sfx><norepeat:15>[Turret Retract]"
"NPC_FloorTurret.Alarm"	"<sfx><norepeat:15>[Turret Alarm]"
"NPC_FloorTurret.Ping"	"<sfx><norepeat:15>[Turret Ping]"
"NPC_GroundTurret.Die"	"<sfx><clr:255,0,0>[Turret Death]"



"NPC_Vortigaunt.SuitOn"	" "
"NPC_Vortigaunt.SuitCharge"	" "
"NPC_Vortigaunt.Claw"	" "
"NPC_Vortigaunt.FootstepLeft"	" "
"NPC_Vortigaunt.FootstepRight"	" "
"NPC_Vortigaunt.Shoot"	"<sfx>[Vortigaunt Beam Attack]"
"NPC_Vortigaunt.Swing"	" "
"NPC_Vortigaunt.Kick"	" "
"NPC_Vortigaunt.ClawBeam"	" "

"NPC_BaseZombie.PoundDoor"	" "
"NPC_BaseZombie.Swat"	" "
"Zombie.FootstepRight"	" "
"Zombie.FootstepLeft"	" "
"Zombie.ScuffRight"	" "
"Zombie.ScuffLeft"	" "
"Zombie.AttackHit"	" "
"Zombie.AttackMiss"	" "
"Zombie.Pain"	"<sfx><norepeat:10>[Zombie Pain]"
"Zombie.Alert"	"<sfx><norepeat:10>[Zombie Alert]"
"Zombie.Idle"	"<sfx><norepeat:20>*moan*"
"Zombie.Die"	"<sfx><clr:255,0,0>*Zombie Death*"
"Zombie.Attack"	" "
"NPC_BaseZombie.Moan1"	"<sfx><norepeat:20>*moan*"
"NPC_BaseZombie.Moan2"	"<sfx><norepeat:20>*moan*"
"NPC_BaseZombie.Moan3"	"<sfx><norepeat:20>*moan*"
"NPC_BaseZombie.Moan4"	"<sfx><norepeat:20>*moan*"


//LEVEL SOUNDS


//TRAINYARD
"combine.door_lock"	"<sfx>[Locked]"
"combine.sheild_touch"	"<sfx>[Forcefield hum]"
"d1_trainstation.city_voice_misscount"	"<I>Warning Voice:  Miscount Detected In Sector"
"d1_trainstation.apc_alarm_loop1"	"<sfx><len:5>[Alarm]"
"d1_trainstation.apc_alarm_loop2"	"<sfx><len:5>[Alarm]"
"d1_trainstation.citizen_hitpain"	"*pain*"
"d1_trainstation.boots_on_stairs"	"<sfx><norepeat:5>[Bootsteps on stairs!]"
"Trainyard.sodamachine_empty"	"<sfx>[Empty]"
"Trainyard.alyx_emp_spark"	"<sfx>[EMP Device Burst!]"
"plaza.citizen_beating"	"*pain*"
"d1_trainstation_01.combinelock_unlock"	"<sfx>[Unlocked]"
"d1_trainstation_01.citizen_introom_beating"	"*pain*"
"d1_trainstation_03.breakin_doorknock"	"<sfx><norepeat:10>[Door Pounding]"
"d1_trainstation_03.breakin_doorkick"	"<sfx><norepeat:10>[CRASH!]"
"d1_trainstation_03.citizen_beating"	"<sfx><norepeat:20>*muffled beating*"
"Trainyard.train_horn"	"<sfx>[Train Horn]"
"Trainyard.doll"	"<sfx>[Ma-ma!]"
"Trainyard.door_pound"	"<sfx><norepeat:10>[Knock knock knock!]"


//KLEINER'S LAB
"k_lab.ickyscene_growl1"	"<sfx>[Growl...]"
"k_lab.ickyscene_growl2"	" "
"k_lab.eyescanner_use"		"<sfx>[Eye-scanner Activate]"
"k_lab.eyescanner_fail"		"<sfx>[Eye-scan Failed]"
"k_lab.eyescanner_success"	"<sfx>[Eye-scan Approved]"
"k_lab.distantsiren"		"<sfx><len:3>[Distant Siren]"
"k_lab.headcrab_in_vent"	"<sfx><len:2><norepeat:5>[Scurrying in airduct]"
"k_lab.teleport_heartbeat"	"<sfx><norepeat:30>[Heartbeat...]"
"k_lab.teleport_breathing"	"<sfx><norepeat:30>[Breathing...]"
"k_lab.teleport_sound"		"<sfx><norepeat:2>[Zap!]"


//CANALS

"razortrain_horn"	"<sfx><norepeat:4>[Train Horn!]"
"train_horn_01"		"<sfx><norepeat:4>[Train horn!]"
"razortrain_wheels"	"<sfx><norepeat:4>[Train wheels screeching!]"
"underground_steamjet"	"<sfx><norepeat:30>[Steam hiss]"
"d1_canals.Floodgate_Klaxon"	"<sfx><len:3>[Klaxon!]"
"d1_canals.Floodgate_AlarmBellLoop"	"<sfx><len:3><norepeat:30>[Klaxon!]"
"canals_citadel_siren"	"<sfx><len:3>[Citadel siren!]"
"d1_canals_03.siren01"	"<sfx><len:3>[Siren!]"
"water_flood_in"	"<sfx>[Inrushing Water]"
"water_flood_out"	"<sfx>[Outrushing Water]"
"train_forcefield"	"<sfx>[Forcefield Hum]"
"train_crossing_bell"	"<sfx>[Train Crossing Bell]"
"apc_siren1"	"<sfx><len:3>[APC Siren!]"
"canals.locks_tower_precollapse"	"<sfx>[Tower Creaking!]"
"d1_canals_05.canister_open"	"<sfx>[Canister Opening]"
"d1_canals.metropolice_thereheis"	"There he is!"
"d1_canals.headcrabbing_moan"	"<sfx><norepeat:10>*Moan!*"

//ELI'S LAB
"eli_lab.elevator_ding"		"<sfx>[Elevator Bell]"
"eli_lab.firebell_loop_1"	"<sfx><len:3>[Klaxon]"
"eli_lab.dog_airlockdoor_pound"	"<sfx>[Pounding!]"
"eli_lab.dog_airlockdoor_bend"	"<sfx>[Metal Screeching]"
"eli_lab.attack_battleloop_1"	"<sfx><len:6><norepeat:10>[ATTACK!]"


//RAVENHOLM
"d1_town.Slicer"	"<sfx>[Slice]"
"d1_town.TramHouseStart"	"<sfx>[Tram start]"
"d1_town.TramStop"	"<sfx>[Tram stop]"
"d1_town.SlicerCartStop"	"<sfx>[Slicer stop]"
"d1_town.CarHit"	"<sfx>[CRASH!]"
"d1_town.FlameTrapIgnite"	"<sfx>[Flame ignite]"
"d1_town.GasJet"	"<sfx>[Hissing gas jet]"
"E3_Phystown.Slicer" 	"<sfx>[Schwick!]"
"Town.d1_town_01_lightswitch2"	"<sfx><norepeat:5>[Ignition Spark]"
"Town.d1_town_03_metalgrate3" "<sfx><norepeat:5>[Gutterpipe rattling]"
"Town.d1_town_02_metalgrate3" "<sfx><norepeat:5>[Gutterpipe rattling]"



//COAST
"coast.thumper_hit"	"<sfx><norepeat:30>[Thump! Thump! Thump!]"
"coast.thumper_large_hit"	"<sfx><norepeat:30>[Thump! Thump! Thump!]"
"coast.thumper_startup"	"<sfx>[Starting Antlion Repeller]"
"coast.thumper_shutdown"	"<sfx>[Stopping Antlion Repeller]"
"coast.bunker_siren1"	"<sfx><len:3>[Bunker Siren]"
"coast.bunker_siren2"	"<sfx><len:3>[Bunker Siren]"
"coast.gaspump_ignite"	"<sfx>[Gaspump Ignites]"
"coast.leech_bites_loop"	"<sfx>[Leech bites]"
"coast.siren_citizen"	"<sfx><len:3>[Village Siren!]"
"coast.radio_dead"	"<sfx>[Radio Static]"

//NOVAPROSPEKT

"novaprospekt.Alyx_EMP_2"	"<sfx>[EMP Device Burst]"
"Novaprospekt.flare_fire"	"<sfx>[Flaregun fired]"
"novaprospekt.GateGrindsUp"	"<sfx>[Wall Grinding]"
"novaprospekt.GateGroundCrunch"	"<sfx>[Wall Crashing!]"
"novaprospekt.CaveInScrape"	"<sfx>[Scraping...]"
"novaprospekt.CaveInCrash"	"<sfx>[Crash!]"
"novaprospekt.CaveInRumble"	"<sfx>[Rumble...]"

//STREETWAR
"streetwar.d3_c17_08_steam01"	"<sfx><norepeat:4>[Steam Hiss]"
"Streetwar.d3_c17_03_default_locked"	"<sfx>[Locked]"
"Streetwar.d3_c17_07_fire"	"<sfx>[Flaregun fired]"
"streetwar.Zombie.wakeupsnarl"	"<sfx><norepeat:60>[Zombie Snarls]"
"Streetwar.d3_c17_10a_siren"	"<sfx><len:3>[Siren]"
"Streetwar.d3_c17_10a_explode_1"	"<sfx>[Explosion!]"
"Streetwar.d3_c17_10a_explode_3"	"<sfx>[Explosion!]"
"Streetwar.d3_c17_10a_default_locked"	"<sfx>[Locked]"
"Streetwar.d3_c17_10b_alarm1"	"<sfx><len:3>[Alarm!]"
"Streetwar.d3_c17_10a_fire"	"<sfx>[Suppressor Launch]"
"Streetwar.d3_c17_10b_fire"	"<sfx>[Suppressor Launch]"
"Streetwar.d3_c17_10b_fire2"	"<sfx>[Suppressor Incoming]"
"Streetwar.d3_c17_10b_die"	"<sfx>[Turret Dies]"
"Streetwar.d3_c17_11_drawbridge_move1"	"<sfx>[Drawbridge moves]"
"Streetwar.d3_c17_11_drawbridge_stop1"	"<sfx>[Drawbridge stops]"
"Streetwar.d3_c17_11_die"	"<sfx>[Turret dies]"
"Streetwar.d3_C17_13_explode_2"	"<sfx>[Explosion]"



//CITADEL
"citadel.overwatch_weaponstrip"	"[Warning Voice: Confiscation Field Activated]"
"citadel.overwatch_weaponstrip_fail"	"[Warning Voice: Confiscation Field Failure]"
"d3_citadel.elevator_rings_locked"	"<sfx>[Elevator Ready]"
"d3_citadel.elevator_alarm"	"<sfx><len:3>[Elevator Called]"
"d3_citadel.guards_bangdoor"	"<sfx><norepeat:10>[BANGING ON DOORS]"



//DAMAGE/BREAKAGE WORLDSOUNDS

"Wood_Box.Break"	"<sfx><norepeat:4><clr:255,176,0>[Breaking wood]"


"Door.Locked1"	"<sfx>[Locked]"
"Door.Locked2"	"<sfx>[Locked]"
"DoorSound.DefaultLocked"	"<sfx>[Locked]"
"RotDoorSound.DefaultLocked"	"<sfx>[Locked]"
"Doors.FullClose1"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose2"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose3"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose4"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose5"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose6"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose7"	"<sfx><norepeat:1>[Gate Sound]"
"Doors.FullClose8"	"<sfx><norepeat:1>[Metal Clang]"
"Doors.FullClose9"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose10"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose11"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose12"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose13"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose14"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose15"	"<sfx><norepeat:1>[Door Sound]"
"Doors.FullClose16"	"<sfx><norepeat:1>[Gate Sound]"
"Doors.FullClose17"	"<sfx><norepeat:1>[Gate Sound]"
"Doors.FullClose18"	"<sfx><norepeat:1>[Gate Sound]"
"doors.locker_shut"	"<sfx><norepeat:1>[Locker Sound]"

"DoorHandles.Unlocked1"	"<sfx><norepeat:1>[Door Sound]"
"DoorHandles.Locked1"	"<sfx><norepeat:1>[Locked]"
"DoorHandles.Unlocked2"	"<sfx><norepeat:1>[Door Sound]"
"DoorHandles.Locked2"	"<sfx><norepeat:1>[Locked]"
"DoorHandles.Unlocked3"	"<sfx><norepeat:1>[Door Sound]"
"DoorHandles.Locked3"	"<sfx><norepeat:1>[Locked]"
"DoorHandles.Unlocked4"	"<sfx><norepeat:1>[Door Sound]"
"DoorHandles.Locked4"	"<sfx><norepeat:1>[Locked]"

"Buttons.snd0"	"<sfx>[Button sound]"
"Buttons.snd1"	"<sfx>[Button sound]"
"Buttons.snd2"	"<sfx>[Button sound]"
"Buttons.snd3"	"<sfx>[Button sound]"
"Buttons.snd4"	"<sfx>[Button sound]"
"Buttons.snd5"	"<sfx>[Button sound]"
"Buttons.snd6"	"<sfx>[Button sound]"
"Buttons.snd7"	"<sfx>[Button sound]"
"Buttons.snd8"	"<sfx>[Button sound]"
"Buttons.snd9"	"<sfx>[Button sound]"
"Buttons.snd10"	"<sfx>[Button sound]"
"Buttons.snd11"	"<sfx>[Button sound]"
"Buttons.snd12"	"<sfx>[Button sound]"
"Buttons.snd13"	"<sfx>[Button sound]"
"Buttons.snd14"	"<sfx>[Button sound]"
"Buttons.snd15"	"<sfx>[Button sound]"
"Buttons.snd16"	"<sfx>[Button sound]"
"Buttons.snd17"	"<sfx>[Button sound]"
"Buttons.snd18"	"<sfx>[Button sound]"
"Buttons.snd19"	"<sfx>[Button sound]"
"Buttons.snd20"	"<sfx>[Button sound]"
"Buttons.snd31"	"<sfx>[Button sound]"
"Buttons.snd32"	"<sfx>[Button sound]"
"Buttons.snd33"	"<sfx>[Button sound]"
"Buttons.snd34"	"<sfx>[Button sound]"
"Buttons.snd35"	"<sfx>[Button sound]"
"Buttons.snd36"	"<sfx>[Button sound]"
"Buttons.snd37"	"<sfx>[Button sound]"


// ******************************************************
// Levers

"Buttons.snd21"	"<sfx>[Lever sound]"
"Buttons.snd22"	"<sfx>[Lever sound]"
"Buttons.snd23"	"<sfx>[Lever sound]"
"Buttons.snd24"	"<sfx>[Lever sound]"
"Buttons.snd25"	"<sfx>[Lever sound]"
"Buttons.snd26"	"<sfx>[Lever sound]"
"Buttons.snd27"	"<sfx>[Lever sound]"
"Buttons.snd28"	"<sfx>[Lever sound]"


// ************************************************
// Combine Buttons

"Buttons.snd40"	"<sfx>[Button locked]"
"Buttons.snd41"	"<sfx>[Combine Button sound]"
"Buttons.snd42"	"<sfx>[Combine Button sound]"
"Buttons.snd43"	"<sfx>[Combine Button sound]"
"Buttons.snd44"	"<sfx>[Combine Button sound]"
"Buttons.snd45"	"<sfx>[Combine Button sound]"
"Buttons.snd46"	"<sfx>[Combine Button sound]"
"Buttons.snd47"	"<sfx>[Combine Button sound]"

"Physics.WaterSplash"	"<sfx><norepeat:3>[Water Splash]"
"Glass.BulletImpact"	"<sfx><norepeat:1>[Shattering Glass]"
"Glass.Break"	"<sfx><norepeat:1>[Shattering Glass]"
"Pottery.Break"	"<sfx><norepeat:1>[Breaking Ceramics]"
"Pottery.BulletImpact"	"<sfx><norepeat:1>[Shattering ceramics]"
"Computer.BulletImpact"	"<sfx><norepeat:1>[Shattering monitor]"

// PROP MATERIALS

"Watermelon.Impact"	"<sfx>[Melon Splat]"
"Watermelon.BulletImpact"	"<sfx>[Melon Splat]"
"MetalVehicle.ImpactHard"	"<sfx><norepeat:1>[Hard Impact]"
"GlassBottle.BulletImpact"	"<sfx><norepeat:1>[Shattering Glass]"
"GlassBottle.Break"	"<sfx><norepeat:1>[Shattering Glass]"


// **********************
// legacy Func_breakables

"Breakable.Crate"	"<sfx><norepeat:1>[Wood Breaking]"
"Breakable.Metal"	"<sfx><norepeat:1>[Metal Destroyed]"
"Breakable.Glass"	"<sfx><norepeat:1>[Glass shattering]"
"Breakable.Concrete"	"<sfx><norepeat:1>[Concrete Breaking]"
"Breakable.Ceiling"	"<sfx><norepeat:1>[Plaster Breaking]"
"Breakable.MatWood"	"<sfx><norepeat:1>[Wood Breaking]"

"Cardboard.Break"	"<sfx><norepeat:1>[Cardboard breaking]"
"Plastic_Barrel.Break"	"<sfx><norepeat:1>[Plastic breaking]"
"Plastic_Box.Break"	"<sfx><norepeat:1>[Plastic breaking]"

"Wood.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood.Strain"	"<sfx><norepeat:1>[Wood straining]"
"Wood.bulletimpact" "<sfx><norepeat:3>[Wood splintering]"

"Wood_Box.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Crate.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Plank.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Plank.Strain"	"<sfx><norepeat:1>[Wood straining]"
"Wood_Solid.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Solid.Strain"	"<sfx><norepeat:1>[Wood straining]"
"Wood_Furniture.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Panel.Break"	"<sfx><norepeat:1>[Wood breaking]"
"Wood_Panel.Strain"	"<sfx><norepeat:1>[Wood straining]"


"Metal_Box.Break"	"<sfx><norepeat:1>[Metal breaking]"
"Metal_Box.Strain"	"<sfx><norepeat:1>[Metal straining]"

"Metal.SawbladeStick"	"<sfx>[Sproing!]"

"lostcoast.fish_bequick"	"We'd better be quick, lad, or there'll be nothing left to save."
"lostcoast.fish_beyondrocks"	"Let's hurry on, then.  The gate's just beyond those rocks."
"lostcoast.fish_bullsquidtrap"	"Hold up now...we've got to raise this hatch.  We used to trap bullsquid in here."
"lostcoast.fish_cantprance"	"Can't prance over these rocks like I used to."
"lostcoast.fish_canyouhearme"	"Can you hear me?"
"lostcoast.fish_cliffclimb01"	"Watch your step up there, laddy!"
"lostcoast.fish_cliffclimb02"	"Don't look down!"
"lostcoast.fish_cliffclimb03"	"You're doin fine, lad!"
"lostcoast.fish_cometostolga"	"Come on with me to St. Olga!"
"lostcoast.fish_cough01"	"[Coughing, Throat clearing]"
"lostcoast.fish_cough02"	"[Coughing, Throat clearing]"
"lostcoast.fish_cough03"	"[Coughing, Throat clearing]"
"lostcoast.fish_cough04"	"[Coughing, Throat clearing]"
"lostcoast.fish_crabpot01"	"Nothing sadder than an empty crab pot." 
"lostcoast.fish_crabpot02"	"Leeches ate most of the crabs."
"lostcoast.fish_crabpot03"	"Be sure to put that back where you found it."
"lostcoast.fish_crabpot04"	"Stop messing around.  We got bigger fish to fry."
"lostcoast.fish_destroygun"	"Get along, now, laddy.  Destroy that gun, and no dawdling."
"lostcoast.fish_feast"	"We'll celebrate this victory with a feast!"
"lostcoast.fish_fishman01"	"Wait a minute now...aren't you....?"
"lostcoast.fish_fishman02"	"You are!  You're that scientist chap-Friedman, Fishman-am I right?"
"lostcoast.fish_followmelad"	"Follow me, lad."
"lostcoast.fish_getgoing"	"Get going!"
"lostcoast.fish_gettingfuzzy"	"You're getting fuzzy around the edges!"
"lostcoast.fish_gettoshelter"	"Let's get you to shelter!"
"lostcoast.fish_getup"	"Get up, lad, we've got to get out of here!"
"lostcoast.fish_getuppath"	"Hurry, lad!  Get up the path!"
"lostcoast.fish_gothru"	"Go on through, lad."
"lostcoast.fish_grieve01"	"Well, ain't that shame?"
"lostcoast.fish_grieve02"	"Guess I'd better be heading out."
"lostcoast.fish_grieve03"	"Well, laddy...guess this just wasn't your day."
"lostcoast.fish_guide01"	"Come on, then."
"lostcoast.fish_guide02"	"Here we go."
"lostcoast.fish_guide03"	"This way now."
"lostcoast.fish_guide04"	"Watch your step."
"lostcoast.fish_guide05"	"Step lightly there, laddy."
"lostcoast.fish_guide06"	"Easy now."
"lostcoast.fish_guide07"	"There you go."
"lostcoast.fish_headingout"	"Everyone's heading out."
"lostcoast.fish_hearthat"	"Did you hear that?"
"lostcoast.fish_hey"	"Hey!"
"lostcoast.fish_holdon"	"Hold on!"
"lostcoast.fish_holymother"	"Holy Mother of...St. Olga."
"lostcoast.fish_hook_good"	"Good."
"lostcoast.fish_hook_grunt01"	"[Huffing and puffing sounds]"
"lostcoast.fish_hook_grunt02"	"[Huffing and puffing sounds]"
"lostcoast.fish_hook_grunt03"	"[Huffing and puffing sounds]"
"lostcoast.fish_hook_grunt04"	"[Huffing and puffing sounds] I'm gettin' too old for this kinda nonsense..."
"lostcoast.fish_hook_keeppulling"	"That's it.  Keep pulling."
"lostcoast.fish_hook_keepup"	"Keep up with me, laddy."
"lostcoast.fish_hook_nag01"	"Go on, now, pick up the other hook."
"lostcoast.fish_hook_nag02"	"Grab other hook."
"lostcoast.fish_hook_nicework"	"Nice work!"
"lostcoast.fish_hook_nowpull"	"Fine, laddy.  Now...pull."
"lostcoast.fish_hook_sigh01"	"[Sigh of relief as he slips off the strenuous weight]"
"lostcoast.fish_hook_sigh02"	"[Sigh of relief as he slips off the strenuous weight]"
"lostcoast.fish_hook_slipover"	"Slip it over the big hook, laddy."
"lostcoast.fish_hook_take"	"Here now, I'll grab this hook, you take hold of that other one there."
"lostcoast.fish_hook_thatsit"	"That's it!"
"lostcoast.fish_hook_thereyougo"	"There you go."
"lostcoast.fish_hurryuplad"	"Hurry up, lad!"
"lostcoast.fish_illbehere"	"If you make it back safely, I'll be here waiting for you."
"lostcoast.fish_infernalleeches"	"These infernal leeches'll clean your bones in a trice, and I don't care what kinda fancy swimsuit you're wearing!"
"lostcoast.fish_keepclose"	"Here, now, keep close to me."
"lostcoast.fish_key_ahno"	"Ah!  ...  No..."
"lostcoast.fish_key_gotrighthere"	"Got the key right here...somewhere..."
"lostcoast.fish_key_notit"	"That's not it."
"lostcoast.fish_key_notneither"	"No, that's not it neither."
"lostcoast.fish_key_notthatone"	"Hm.  Not that one."
"lostcoast.fish_key_therewego"	"There we go."
"lostcoast.fish_likeleeches"	"I, eh, hope you like leeches."
"lostcoast.fish_lookoutbelow"	"Look out below!"
"lostcoast.fish_mumble01"	"[Various mumblings]"
"lostcoast.fish_mumble02"	"[Various mumblings]"
"lostcoast.fish_mumble03"	"[Various mumblings]"
"lostcoast.fish_mumble04"	"[Various mumblings]"
"lostcoast.fish_mumble05"	"[Various mumblings]"
"lostcoast.fish_mumble06"	"[Various mumblings]"
"lostcoast.fish_myback"	"Oomph!  There goes my back."
"lostcoast.fish_niceknowingya"	"Nice knowing ya!"
"lostcoast.fish_oldleg"	"This old leg's been giving me trouble."
"lostcoast.fish_ontherock"	"That's her on the rock, up there.  Church of St. Olga."
"lostcoast.fish_otherplaces"	"Well...I guess you've got other places to be."
"lostcoast.fish_outofbreath01"	"[Breathless panting sounds]"
"lostcoast.fish_outofbreath02"	"[Breathless panting sounds]"
"lostcoast.fish_outofbreath03"	"[Breathless panting sounds]"
"lostcoast.fish_path"	"There's a path at the bottom of the cliff.  I'll let you through the gate, and then...well, the rest is up to you."
"lostcoast.fish_pathupcliff"	"There's a path up the cliff.  Step lightly now."
"lostcoast.fish_resumetalk01"	"Well, as I was saying..."
"lostcoast.fish_resumetalk02"	"What was I saying?  Oh yeah."
"lostcoast.fish_resumetalk03"	"Now, where was I..."
"lostcoast.fish_resumetalk04"	"Hm.  Anyway..."
"lostcoast.fish_resumetalk05"	"Well, now, as I was saying..."
"lostcoast.fish_resumetalk06"	"Well, as I was saying before..."
"lostcoast.fish_shellingbeach"	"They'll be shelling this beach before long!"
"lostcoast.fish_shootgull01"	"Hey, now!  We've lost enough species already!"
"lostcoast.fish_shootgull02"	"What'd that gull ever do to you?"
"lostcoast.fish_shootgull03"	"Don't shoot the gulls!  They keep down the leech population!"
"lostcoast.fish_shootgull04"	"Well, suit yourself.  I can't stop you."
"lostcoast.fish_slowdown"	"Slow down, wouldja?"
"lostcoast.fish_stayclosetome"	"Stay close to me now."
"lostcoast.fish_stayoutwater"	"Whatever you do, stay out of the water."
"lostcoast.fish_strand"	"Saw you lying on the strand over here, as I was heading into the bay."
"lostcoast.fish_takeoncombine"	"You must be here to take on the Combine.  Not sure what one man can do, but...no other reason to visit St. Olga at a time like this."
"lostcoast.fish_takeoutgun"	"You take out that gun, and the people of St. Olga will give you such a welcome as you've never known."
"lostcoast.fish_taketobase"	"I'll take you where they made their base-or as far as I can, at any rate."
"lostcoast.fish_takeyouthere"	"I'll take you there, lad.  Or as far as I can, at any rate."
"lostcoast.fish_theresgate"	"Ah, here's the gate."
"lostcoast.fish_tooclose"	"Little too close for comfort!"
"lostcoast.fish_unlockgateforya"	"Here, now, let me just unlock this gate for ya."
"lostcoast.fish_wait01"	"What's keeping you?"
"lostcoast.fish_wait02"	"Come along now."
"lostcoast.fish_wait03"	"Pick up the pace, lad!"
"lostcoast.fish_wait04"	"This way, lad!"
"lostcoast.fish_waitforme"	"Wait for me!"
"lostcoast.fish_waitup"	"Wait up, lad!"
"lostcoast.fish_warmingupgun"	"They're warming up the gun, lad.  I'm afraid this is it."
"lostcoast.fish_watchitupthere"	"Watch it up there!"
"lostcoast.fish_watchstep"	"Watch your step there, lad."
"lostcoast.fish_waterwarn01"	"Get out of the water!"
"lostcoast.fish_waterwarn02"	"Stay clear of the water!"
"lostcoast.fish_waterwarn03"	"Haven't you had enough of them leeches?"
"lostcoast.fish_waterwarn04"	"The leeches'll eat you soon as look at you!"
"lostcoast.fish_wheretheyare"	"That's where they are, up there.  Church of St. Olga."
"lostcoast.fish_whereyagoing"	"Hey, where ya going?"
"lostcoast.fish_whistling01"	"[Whistling and humming]"
"lostcoast.fish_whistling02"	"[Whistling and humming]"
"lostcoast.fish_whistling03"	"[Whistling and humming]"
"lostcoast.fish_whistling04"	"[Whistling and humming]"
"lostcoast.fish_whistling05"	"[Whistling and humming]"
"lostcoast.fish_whistling06"	"[Whistling and humming]"
"lostcoast.fish_wipeouttown01"	"Combine showed up yesterday."
"lostcoast.fish_wipeouttown02"	"By this morning they were firing off empty shells."
"lostcoast.fish_wipeouttown03"	"Looks like they're planning to wipe out the town so they can have the whole place for a base."
"lostcoast.fish_youalive"	"You're alive!"
"lostcoast.fish_youallright"	"Are you all right?"
"lostcoast.fish_youdidit"	"You did it, lad!"
"lostcoast.fish_youthere"	"You there!"
"lostcoast.fish_zombiegun"	"You must be here to destroy the zombie gun.  No other reason to visit St. Olga at a time like this."

// ******************************************************
// Lostcoast commentary
"lostcoast\commentary\comm_beach.wav" "[Viktor Antonov] When the art team started to think about a location that would demonstrate the power of HDR, a beach was one of the first choices we made. The visual relationship between the sky, the water, and the rocks is something we could not achieve without HDR. In order for high dynamic range to correctly simulate the light's interaction with the surfaces around you, like these wet rocks, we needed more precise information about the surfaces than we've had in the past. So now, going forward, we're modelling textures in 3D packages to ensure that the physical information encoded in the texture allows HDR to correctly bounce light off the surface. We also design the colors and values of each surface to ensure they will be correct across all exposure levels."
"lostcoast\commentary\comm_character.wav" "[Randy Lundeen] The process of building characters in Half-Life 2 taught us many things. By the end, we believed we'd figured out a more effective process for designing and constructing characters. This fisherman is the first character we've built using that process. Design-wise, the fisherman was focused on showcasing HDR, and the way light falls on human skin. The highlights on his forehead and nose are good examples of specularity on human skin. You can see how the wrinkles on his cheeks, and around his eyes, are an example of how we can use normal maps to add depth. Production-wise, the fisherman was built using a similar process to the rocks you saw on the beach. We model the 3D character at a very high detail, then extract much of the physical information and store it in the textures."
"lostcoast\commentary\comm_cliffside.wav" "[Robin Walker] The area you're currently entering is called the cliffside arena. We were particularly happy with the vertical cliffside in Half-Life 1, and regretted that we didn't iterate further on that concept in Half-Life 2. Vertical space allows us to force the player to deal with threats from above and below. We find that players focus their view on the direction they're travelling, so by using a cliffside, and having the player ascend it, we ensure the player will look up and be prepared for enemies. If the player's path was to move past the bottom of the cliffside, it would be unlikely he would notice the soldiers rappelling down from above. Dying from unknown threats never feels fair, and certainly isn't fun."
"lostcoast\commentary\comm_courtyard.wav" "[Robin Walker] The courtyard in front of you is a space we call an Arena. Arenas are built to hold the player for a period of time, and usually contain combat or some other challenge. They often have multiple entry-points for enemies, along with a gate of some kind to prevent the player moving on, until the challenge has been completed. In this case, the arena is free of enemies until the player solves a puzzle, and triggers an alarm. This is a method that allows the player to explore the arena, and get a sense of its space before being forced to fight in it. It adds a sense of uneasiness to the player, who's expecting to be attacked now that they've reached the goal set for them at the start of the map. The break in action here is also a crucial part of the level's pacing. It allows the player to recover and explore the world a little, after being attacked on the way up the cliffside."
"lostcoast\commentary\comm_hdr.wav" "[Gary McTaggart] With conventional rendering, seen here on the left, if something on the screen is 20% reflective, like the wet sand, then the maximum reflected brightness could only be 20% of the maximum brightness of your monitor. HDR's more accurate simulation of light ensures that the sun's reflection on this wet sand appears as it would in the real world, which could potentially use 100% of the maximum monitor brightness. HDR uses bloom to simulate light that is beyond 100% of a monitor's maximum brightness."
"lostcoast\commentary\comm_intro.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we're going to be talking about a new graphics technology we've been developing, called High Dynamic Range Lighting, or HDR. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating commentary symbol and press the +USE key. To stop the commentary, put your crosshair over the rotating node and press your +USE key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your +USE key will stop the commentary."
"lostcoast\commentary\comm_intro_nohdr.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we'll be talking about a new graphics technology we've been developing, called High Dynamic Range, or HDR for short. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. It appears that you either have HDR disabled, or your video hardware does not support HDR. You're still welcome to take a look around the level. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating lambda symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your use key again will stop the commentary."
"lostcoast\commentary\comm_monastery01.wav" "[Viktor Antonov] We wanted to transition from a bright, wide-open space into a tighter, closed one to showcase HDR’s dynamic tonemapping. We also like to focus on contrasting elements in our settings, like ancient human architecture and futuristic combine technology. A monastery fit these requirements perfectly. Monastery's are generally isolated, unlit, and built ages ago. They provide a great backdrop for the contrasting combine technology. When we build fictional settings, we try to ground them by basing them off a real-world location. We use this location as a design constraint that forces a logical consistency behind the art choices."
"lostcoast\commentary\comm_monastery02.wav" "[Viktor Antonov] Churches are great dramatic spaces. They’re often lit naturally, with extremes of darkness and brightness, which makes them a great showcase for HDR. Gothic churches are the sober, monochromatic spaces that you’ve seen in almost every horror movie or game. Byzantine churches, on the other hand, are very colourful and have a large variety of materials. We wanted that color & material variety to show off our HDR reflections."
"lostcoast\commentary\comm_puzzle.wav" "[Robin Walker] Our games are filled with things we call “gates”, which are essentially just challenges that the player must overcome to drive the experience forward. We used a puzzle here, since the player has been through combat and exploration recently. When we design challenges, we try to ensure that the player’s goal and the action required by the player are both fun. It’s not hard to create interesting goals for the player, like stopping this machine from shelling the nearby village. But the action required by the player to solve the challenge needs to be fun as well. So instead of something menial, such as hitting an off switch, the player gets to use physics to jam the gun’s mechanism and cause it to break."
"lostcoast\commentary\comm_shader.wav" "[Chris Green] The Source engine supports a wide variety of shaders. The refraction shader on the window here requires us to copy the scene to a texture, refract it, and then apply it the window surface. To fully support HDR, every shader in the engine needed to be updated, so this refraction shader was improved to the support the full range of contrast."
"lostcoast\commentary\comm_shipnode.wav" "[Robin Walker] The remains of the ship in front of you were once part of a puzzle we cut out of the Lost Coast. The original design of the puzzle was based on the idea of the player and the fisherman co-operating together to solve something. This was a type of puzzle we’d always wanted to attempt in HL2. Unfortunately, as development on Lost Coast neared the end, and this puzzle still wasn’t finished, we decided to cut it. It’s always painful to remove work, so we’ve tried to evolve a process for making those kinds of decisions. For example, with this puzzle we asked ourselves 'Is this puzzle actually fun?', 'If not, how much work does it need to be fun?', 'Does this puzzle fit within the purpose of Lost Coast?', 'Would our customers appreciate this puzzle being finished more than they would appreciate, say, soldiers rappelling off the cliffside?'. In the end, it made the most sense to put this problem on the shelf with other interesting ideas, and come back to it later."
"lostcoast\commentary\comm_tone.wav" "[Chris Green] One of the features of our HDR solution is dynamic tonemapping. The easiest way to think about dynamic tonemapping is that it is a method of simulating the way the human eye reacts to light. In the real world, you’ve probably walked into a dark room and noticed your eye adjusting to the darkness, letting your see better after some time. Or you’ve walked out into a bright day, and been blinded by the sun, only to have your eye adjust and allow you to see normally. Your iris is adjusting itself in response to the amount of light hitting your eye. Dynamic tonemapping simulates this, by automatically adjusting the exposure of the scene to mimic the behavior of your iris. You can see this as the view moves from the dark tunnel to the bright sun, and back again. Here you can see the way we calculate the amount of light hitting the player’s eyes. We take a snapshot of the scene, and extract the brightness levels to get the average level of light. Additionally, we consider light at the center of the screen more important than that at the edges, to better simulate the geometry of the eye."
"lostcoast\commentary\comm_water.wav" "[Gary McTaggart] Water presents us with a lot of rendering challenges. In fact, we have to render the scene 3 times. Once for the refraction of what’s under the water, once for the reflection of everything above the water, and once from the player’s view. You can see the reflection & refraction scenes in the two small windows onscreen. In the refraction, we calculate, per-pixel, how much water you’re looking through to do a volumetric underwater fog, to simulate particulate matter. For our full HDR solution, we had to go through the entire engine and modify every bit of code that calculated light and color. For example, these water reflection & refraction renderings had to be improved to support the full range of contrast values."
"lostcoast\commentary\comm_outro.wav" "[Gabe Newell] This marks the end of the Lost Coast tour. This has been an experiment on our part to see if our community would find it interesting to learn more about our development process. As always, we're interested your feedback. I can be reached at gaben@valvesoftware.com. If people like this, we’ll keep producing this kind of content for all of our games going forward. Thanks for listening!"
} 
}
