"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
	"$translucent" 1
	// Original shader: BaseTexture
	"$basetexture" "vgui\servers\icon_replay"

	"$vertexcolor" 1
	"$vertexalpha" 1
	"$ignorez" 1
	"$no_fullbright" "1"
}
