"VertexLitGeneric"
{
	// Original shader: VertexLitSelfIlluminatedTexture
	"$basetexture" "models/Weapons/V_slam/new light1"
	"$selfillum" 1
	"Proxies"
	{
		"Sine"
		{
			"resultVar" "$selfIllumTint"
			"sinemin" 0.10
			"sinemax" 1.00
			"sineperiod" 0.50
		}
	}
}
